@WinsWings
As a matter of fact, I am not that much of a blank.
Because my home ground is Twitter.
I used to upload photos of my work there from time to time.
I have been posting less frequently because I have more parts and things I can do than the old simleplanes...
The reason I posted here this time is that I am satisfied with the workmanship of this piece,
I posted it here because I am satisfied with the quality of this work and also because I know that simpleplanes2 is going to be released.
@GalaxiesDontSlleep
Thank you very much.
I have a piece in the process of being made, but I am not sure if it will be completed.
I may make the interior there if I feel like it.
@ShinyGemsBro
Thank you for your evaluation.
I am glad to hear your praise, as the exterior is a very particular part of the project.
I play this game on my ipad and have never really been interested in creating interiors.
If I have VR equipment it might have been different lol.
Flight control is a difficult point.
I want to set a high maximum speed(I thought it would be odd if the current fighters were slow.), so I want the amount of control surface activation to be appropriate for each speed range.
But I didn’t have that skill.
For example, I wanted to set a limit on the pitch angle in vertical G.
But while it may not be super realistic, I think I was able to make it perform well enough to fly, play with, and fight a bit with the AI.
Sorry if my English is wrong.
I am not an English speaker so I use a translation site.
@WinsWings
+1As a matter of fact, I am not that much of a blank.
Because my home ground is Twitter.
I used to upload photos of my work there from time to time.
I have been posting less frequently because I have more parts and things I can do than the old simleplanes...
The reason I posted here this time is that I am satisfied with the workmanship of this piece,
I posted it here because I am satisfied with the quality of this work and also because I know that simpleplanes2 is going to be released.
@GalaxiesDontSlleep
Thank you very much.
I have a piece in the process of being made, but I am not sure if it will be completed.
I may make the interior there if I feel like it.
@Noob101
+1But my model is a little heavy.
@ShinyGemsBro
Thank you for your evaluation.
I am glad to hear your praise, as the exterior is a very particular part of the project.
I play this game on my ipad and have never really been interested in creating interiors.
If I have VR equipment it might have been different lol.
Flight control is a difficult point.
I want to set a high maximum speed(I thought it would be odd if the current fighters were slow.), so I want the amount of control surface activation to be appropriate for each speed range.
But I didn’t have that skill.
For example, I wanted to set a limit on the pitch angle in vertical G.
But while it may not be super realistic, I think I was able to make it perform well enough to fly, play with, and fight a bit with the AI.
Sorry if my English is wrong.
+1I am not an English speaker so I use a translation site.
Thanks your evaluate.
This model have high maneuverability like Flanker. So you should more careful control.