@mushr0om I just tried the Script, but it doesn't work, the problem persists. I will try to test Unity version 2018.3.8f1... I comment on the results obtained ...
@WNP78 I'll keep that in mind. I am going to test the Script that has happened to me and now I tell you. If it doesn't work well, I'll try installing a version of Unity. This effect happens to me with the new maps, but not with the ones developed before the Unity and SimplePlanes update. Thank you so much for help me!
@Kakhikotchauri1 Hello, thank you very much for the reply! I use Unity version 2018.4.18f1 compatible with the latest mod tools for SimplePlanes 1.9.205.0. The map size is huge 75000x75000. I don't use lighting or special effects to make it run more smoothly. From what you're saying, it may be the Unity version... Can you share your version of SimplePlanes Mod Tools through Google Drive? I'm going to try installing the version you have of Unity. I trust it will work with the current version of SimplePlanes. This had not happened to me until now... Other maps that I have made before SimplePlanes update worked perfectly... We are writing, thank you very much for the help!
@jamesPLANESii When I load old maps edited with the previous version of Unity, I don't have this problem ... I understand it's something from the terrain in unity, but I don't know what it can be.
@Carbonfox1 Thank you very much, my friend! I tried in any case to make a plane as stable as possible, but I think I have a problem with the drag system of the game, which does not apply exactly symmetrically in different parts of the plane. That makes me have that slight tendency to turn. However, this is fixed by reloading the plane. At least it works for me.
@BebekPerang The challenge map will be published when it ends. In this way, all participants experience a plane to face unknown situations, turning the challenge into a more exciting adventure!
@JED I see no problem in improving and updating your F-36. Yes, I would recommend that it not be the same plane, or at least a deep modernization that the plane be seen in another way. Remember that a rule of the challenge is to make an original airplane.
@JED Weapons must have a weight. For example, a custom missile must have the weight of the missile with which it is made. If other parts are added to the missile, those pieces may have a weight of 0. In other words, the weight is that of the standard game missile. What would not be realistic is that the missiles had a weight of 0.
@BebekPerang This is a challenge where the airplanes that are submitted to participation are tested on a special map in which they carry out a mission. It is the designer's job, to verify that your plane will work well.
@Dimkal Dear friend! Glad to read you and talk to you. It is a joy to know that you will participate. Regarding your questions:
a) In the case of experienced players like you, I accept an extension in the number of parts. I understand that the plane will look great. The maximum limit of pieces is to facilitate the loading and execution of the game on my computer. But I will make an exception with those platinum players who know what they do ;-)
b) In relation to the Gecko EF-45H, you would have to make a new version, which has a differentiated shape, an airplane transformed and adapted to the rest of the challenge rules.
In any case, it seems good to me that if you cannot arrive on time to the challenge, you will participate honorably in the challenge. It will be a pleasure.
@AlaskanAeroLandTech In this challenge, new airplanes must be built, not airplanes that have been used before or have been previously published, unless they are specifically adapted, transformed, and comply with the rules.
@Shippy456 That effect may be due to Drag. You have to activate the Drag viewer to check if there are more drag on one side of the plane, which is possibly generating that turn. The way to solve it is to find the part that causes the problem and put drag = 0 and do the same with its symmetric part.
@asteroidbook345 Don't worry, you play when you can or they leave you. The same happens to me. That is why I usually give quite ample time.
In relation to Blackburn Buccaneer, it certainly survives surprisingly. It is a large plane and I doubt that it is not as maneuverable as the F-5, but its pilot had to be very precise ... Despite these Anime licenses, I think it has very good details. I don't usually consume Anime, but I found Area 88 by chance and gave it a chance and it wasn't bad. Compared to other anime in which the pilot girls do not wear a helmet and are dressed as princesses ... hahahaha this anime seems much more serious.
Anyway, this challenge is an excuse to have fun building and flying airplanes. ;-)
@ChiChiWerx It has been compared at the same speed, although it cannot be seen in the DCS video clip. On the other hand it is an approximation, it is not intended to do exactly the same. If it is observed the turn are similar, it seems a fact.
@ND40X It may be a plane from the 90s. From the Second World War, I do not recommend it, as it will be quickly shot down. Actually you have to design a plane from the 60s, 70s and 80s.
@JohnnyBoythePilot The 12 hard-point rule is made not to overload the plane too much. Keep in mind that we try to be similar to reality. An airplane usually has a load limit. If you load more weapons than the plane should have then you will lose realism and that translates into fewer points. 12 or 14 hard-points is more than enough. Subpilons are also considered hard point. In relation to the second question, there is no problem in using pre-designed weapons. But remember that realistic behavior of weapons is valued.
@mushr0om I'm going to try it. Thank you!
@Kakhikotchauri1 Thank you very much, I am already in the process of reinstalling Unity, now I tell you if the change takes effect ;-) Thanks friend!
@mushr0om I just tried the Script, but it doesn't work, the problem persists. I will try to test Unity version 2018.3.8f1... I comment on the results obtained ...
@WNP78 I'll keep that in mind. I am going to test the Script that has happened to me and now I tell you. If it doesn't work well, I'll try installing a version of Unity. This effect happens to me with the new maps, but not with the ones developed before the Unity and SimplePlanes update. Thank you so much for help me!
@Roswell Thanks for your contribution. See if we can find a suitable solution to the problem. Thank you!
@mushr0om Thank you very much friend! I will test the script to see if we solve the problem, I will inform you shortly. Thanks thousands!
@Kakhikotchauri1 Hello, thank you very much for the reply! I use Unity version 2018.4.18f1 compatible with the latest mod tools for SimplePlanes 1.9.205.0. The map size is huge 75000x75000. I don't use lighting or special effects to make it run more smoothly. From what you're saying, it may be the Unity version... Can you share your version of SimplePlanes Mod Tools through Google Drive? I'm going to try installing the version you have of Unity. I trust it will work with the current version of SimplePlanes. This had not happened to me until now... Other maps that I have made before SimplePlanes update worked perfectly... We are writing, thank you very much for the help!
@jamesPLANESii When I load old maps edited with the previous version of Unity, I don't have this problem ... I understand it's something from the terrain in unity, but I don't know what it can be.
@jamesPLANESii Yes this is the problem, not show all terrain... i don´t know how to fix...
@Gestour @1342791782 @MOPCKOEDNISHE
@Kakhikotchauri1 @AtlasSP @SaintNPC
@Gameboi14 thanks!! 👍👍👍
+1@BuiltBionixInd10 Yes please!
Very nice!!!
@Hedero I have taken as an example the design of the Saeta HA-400? HA-250 according to other sources. Check out here
@Carbonfox1 Thank you very much, my friend! I tried in any case to make a plane as stable as possible, but I think I have a problem with the drag system of the game, which does not apply exactly symmetrically in different parts of the plane. That makes me have that slight tendency to turn. However, this is fixed by reloading the plane. At least it works for me.
@hRmm Description available now ;-)
@BebekPerang The challenge map will be published when it ends. In this way, all participants experience a plane to face unknown situations, turning the challenge into a more exciting adventure!
@Trijets Yes, the planes will take off and land, so I advise that they be properly equipped and tested in these aspects.
@JED I see no problem in improving and updating your F-36. Yes, I would recommend that it not be the same plane, or at least a deep modernization that the plane be seen in another way. Remember that a rule of the challenge is to make an original airplane.
@Shootingstar07 You can use original game missiles, or develop missiles adapted for you, there are many made models and examples available.
@JED Weapons must have a weight. For example, a custom missile must have the weight of the missile with which it is made. If other parts are added to the missile, those pieces may have a weight of 0. In other words, the weight is that of the standard game missile. What would not be realistic is that the missiles had a weight of 0.
@BebekPerang This is a challenge where the airplanes that are submitted to participation are tested on a special map in which they carry out a mission. It is the designer's job, to verify that your plane will work well.
@ND40X that does not contravene any norm (twin fuselage)
@Dimkal I hope you can arrive on time, you are missed in these challenges!
@Thueerra fly very Well and all is ok! Congratss!
+1@asteroidbook345 Ok i will try do it
@SaintNPC ok you are right!
i´m in!
+2Very nice!!
@Dimkal Dear friend! Glad to read you and talk to you. It is a joy to know that you will participate. Regarding your questions:
a) In the case of experienced players like you, I accept an extension in the number of parts. I understand that the plane will look great. The maximum limit of pieces is to facilitate the loading and execution of the game on my computer. But I will make an exception with those platinum players who know what they do ;-)
b) In relation to the Gecko EF-45H, you would have to make a new version, which has a differentiated shape, an airplane transformed and adapted to the rest of the challenge rules.
In any case, it seems good to me that if you cannot arrive on time to the challenge, you will participate honorably in the challenge. It will be a pleasure.
+1@AlaskanAeroLandTech In this challenge, new airplanes must be built, not airplanes that have been used before or have been previously published, unless they are specifically adapted, transformed, and comply with the rules.
@ND40X That is good news!
@JohnnyBoythePilot You can use as many as you want, but in sum they cannot exceed 50 chaff and 50 flares
@Shippy456 That effect may be due to Drag. You have to activate the Drag viewer to check if there are more drag on one side of the plane, which is possibly generating that turn. The way to solve it is to find the part that causes the problem and put drag = 0 and do the same with its symmetric part.
@HeavyC22 Try to make the plane a successor to this post. Otherwise, I find it difficult to control so many planes.
@asteroidbook345 Don't worry, you play when you can or they leave you. The same happens to me. That is why I usually give quite ample time.
In relation to Blackburn Buccaneer, it certainly survives surprisingly. It is a large plane and I doubt that it is not as maneuverable as the F-5, but its pilot had to be very precise ... Despite these Anime licenses, I think it has very good details. I don't usually consume Anime, but I found Area 88 by chance and gave it a chance and it wasn't bad. Compared to other anime in which the pilot girls do not wear a helmet and are dressed as princesses ... hahahaha this anime seems much more serious.
Anyway, this challenge is an excuse to have fun building and flying airplanes. ;-)
Very Well made! Congrats
Great work! I like this plane!
@Bife me gusta mucho este diseño, tiene muy buena pinta 👍👍👍👍
Here is the video that demostrate that speed is the same https://youtu.be/_OOd6tj5JZA @ChiChiWerx
@Shippy456 yes but It appear in area 88 anime 😄😄😄
Very nice plane!
@ChiChiWerx It has been compared at the same speed, although it cannot be seen in the DCS video clip. On the other hand it is an approximation, it is not intended to do exactly the same. If it is observed the turn are similar, it seems a fact.
+3@Shippy456 Perfect! If you want I can try it and we make sure.
@ND40X It may be a plane from the 90s. From the Second World War, I do not recommend it, as it will be quickly shot down. Actually you have to design a plane from the 60s, 70s and 80s.
@JohnnyBoythePilot The 12 hard-point rule is made not to overload the plane too much. Keep in mind that we try to be similar to reality. An airplane usually has a load limit. If you load more weapons than the plane should have then you will lose realism and that translates into fewer points. 12 or 14 hard-points is more than enough. Subpilons are also considered hard point. In relation to the second question, there is no problem in using pre-designed weapons. But remember that realistic behavior of weapons is valued.
+2@typeZERO I think it could be done if the missile is encapsulated and the force is increased, following the same principle as this plane ... https://www.simpleplanes.com/a/45mT15/Fairei-Fire-Comet
@typeZERO with XML it´s possible via reducing weight of the missile and drag... Still there are no guarantees. It is best to incorporate a VTOL engine
@Scrooge2029 hehehehe a mirage in the desert ... mmmm a Mirage 2000?