@Razor3278 you can use parts available in this post. I put these parts, to do your work more easy. The parts already modded with several messsures and characteristics
@Razor3278 yes. This rule ballance the power of the airplanes. For example, if i use weapons more accurate than yours would be very bad. For this reason all players must use the post weapons pack
@KidKromosone The weapons of the post are the standard for this challenge. You can use any gun. There are also two air-to-air missiles that can be used only by jet planes. All weapons are recreations of real weapons.
@CRJ900Pilot you can make it successor. Save the mustang as Subassembly. Later, download this post and use the cockpit, delete the rest. Later use mustang subassembly and add the cockpit. It´s easy ;-)
@EpicPigster1 To win the construction tournament, you have to get as many points as possible. To win the Axis VS Allies tournament, your plane will have to help win the war of your side. To win the dogfight tournament, your plane will have to have realistic maneuverability and features within the standards parameters of this challenge.
@TheMutePaper This tournament is not about making the best dogfight plane. There are several tournaments at a time. On the one hand build the best aircraft, which will have its winners. On the other hand the tournament to face axis against allies, in which the German and Japanese planes will face the American, British and French planes. The result of this tournament will give as a winner the Allied or Axis side. Finally there will be a dogfight tournament. However on this occasion will be eliminated aircraft that have maneuverability beyond the realist or next to what we consider realistic.
@TheMutePaper Will be several tournaments... 1) Challenge - Build the best WW2 fighter (No combat). 2) Combat Allies VS Axis. 3) Aerial supremacy (Dogfight)
@helilover03 @EpicPigster1 In this challenge it is not about winning to win, it is about having fun and performing approximately realistic airplanes. It's about fighting, be nice. We seek beauty. That's why I ask that the planes be pampered.
@Botfinder I'm really sorry. I've tried exporting it to create the Android version, but Unity has not allowed it. If anyone can help me to overcome that problem, we will get Android users to use it too.
@EternalDarkness if i delete Sa-8 Gecko go perfectly... i will try remove trees... however... https://www.reddit.com/r/simpleplanes/wiki/modding must be a way to remain all objects... it´s said about Proximity Loaded Objects It's supposed to be implemented ... that would improve fps and lag. The problem is that I do not know how to apply ...
An error occurred building the mod: (6:24:31 PM): Building a player for 'Android' (13) target is not supported in this Unity build.
UnityEngine.Debug:LogErrorFormat(String, Object[])
Jundroo.ModTools.Editor.ModBuilderWindow:CompleteAndSaveMod(ModTargetPlatform)
Jundroo.ModTools.Editor.ModBuilderWindow:OnGUI()
UnityEditor.DockArea:OnGUI()
Take part in our challenge, click here!
@marcox43 ok 8 wings gun updated ;-)
@Razor3278 you can use parts available in this post. I put these parts, to do your work more easy. The parts already modded with several messsures and characteristics
@Razor3278 always you can make a new plane. No problem.
@Razor3278 yes. This rule ballance the power of the airplanes. For example, if i use weapons more accurate than yours would be very bad. For this reason all players must use the post weapons pack
@CRJ900Pilot ok, you can make other plane...
@KidKromosone The weapons of the post are the standard for this challenge. You can use any gun. There are also two air-to-air missiles that can be used only by jet planes. All weapons are recreations of real weapons.
@CRJ900Pilot The idea is that we use the standard weapons available in this post, so that the fighting is balanced
@CRJ900Pilot i test your mustang. It´s ok! very nice, but need modify guns. Must use the guns of this post ;-)
@Dynamicneedle yes, must be original
@CRJ900Pilot you can make it successor. Save the mustang as Subassembly. Later, download this post and use the cockpit, delete the rest. Later use mustang subassembly and add the cockpit. It´s easy ;-)
@MasterLobster can be a cargo or bomber but compete only in Builders Tournament
@helilover03 fictionals are allowed ;-)
@Stellarlabs Try to fly realistically
@Stellarlabs You have to perfect it ;-)
@EpicPigster1 To win the construction tournament, you have to get as many points as possible. To win the Axis VS Allies tournament, your plane will have to help win the war of your side. To win the dogfight tournament, your plane will have to have realistic maneuverability and features within the standards parameters of this challenge.
@TheMutePaper This tournament is not about making the best dogfight plane. There are several tournaments at a time. On the one hand build the best aircraft, which will have its winners. On the other hand the tournament to face axis against allies, in which the German and Japanese planes will face the American, British and French planes. The result of this tournament will give as a winner the Allied or Axis side. Finally there will be a dogfight tournament. However on this occasion will be eliminated aircraft that have maneuverability beyond the realist or next to what we consider realistic.
@TheMutePaper Will be several tournaments... 1) Challenge - Build the best WW2 fighter (No combat). 2) Combat Allies VS Axis. 3) Aerial supremacy (Dogfight)
@EpicPigster1 Minimum 100 parts
@helilover03 I promise that the planes I send will be realistic in flight
@helilover03 @EpicPigster1 However, the weight of the details can be 0
@helilover03 @EpicPigster1 In this challenge it is not about winning to win, it is about having fun and performing approximately realistic airplanes. It's about fighting, be nice. We seek beauty. That's why I ask that the planes be pampered.
@helilover03 According to the rules you can not change the weights ... check out the description of this post.
@EpicPigster1 You can scale and you can edit with XML. The weapons you can use are those of this post. You can not use others.
Help me spread this tournament
@KidKromosone Rules are available ;-)
@EpicPigster1 @TheMutePaper @Carsong1017 Rules are available ;-)
@helilover03 Rules are available now ;-)
@Carsong1017 ;-) Thank you!
@TMach5 ;-)
Wow! Thank you!
@kerothehero you need modify XML of the plane... and edit colors like that... Material color=45A2FF r=0.3 m=1 s=1
@Rodrigo110 Thank you!
@F4f879 you can use keyboard to move parts...
@randomusername i´m on it ;-)
@MadBomber thanks for watching!
@Botfinder i don´t know... ;-)
@F4f879 On IPhone it´s very difficult... i use PC
@AviownCorp yes of course https://www.simpleplanes.com/Mods/View/483588/Fine-Tuner
require make it scale version... and some modifications
@EternalDarkness I have made the changes that you indicate. I think it's better handled now.
@AviownCorp
@Botfinder I'm really sorry. I've tried exporting it to create the Android version, but Unity has not allowed it. If anyone can help me to overcome that problem, we will get Android users to use it too.
@WEAPONSMITH Thank you! It takes me a long time and maybe if I put it fast some user will miss some detail ... But I can try ... ;-)
@EternalDarkness The waypoints was a wonderfull work developed by @mushr0om
@EternalDarkness if i delete Sa-8 Gecko go perfectly... i will try remove trees... however... https://www.reddit.com/r/simpleplanes/wiki/modding must be a way to remain all objects... it´s said about
Proximity Loaded Objects
It's supposed to be implemented ... that would improve fps and lag. The problem is that I do not know how to apply ...@BaconEggs It's fiction ;-) i accept suggestions
@WEAPONSMITH however last version of Unity give me problems with ModTools
@WEAPONSMITH I use Unity 5.3.6f1 (64-bit)
@WEAPONSMITH
An error occurred building the mod: (6:24:31 PM): Building a player for 'Android' (13) target is not supported in this Unity build.
UnityEngine.Debug:LogErrorFormat(String, Object[])
Jundroo.ModTools.Editor.ModBuilderWindow:CompleteAndSaveMod(ModTargetPlatform)
Jundroo.ModTools.Editor.ModBuilderWindow:OnGUI()
UnityEditor.DockArea:OnGUI()