@MisterT I have done some tests in which several planes appeared at the same time. But this causes a significant delay. In this mod, in mission 3 there is a moment when you have to shoot down cargo planes. At that point I decided, that the planes appeared one by one to make the game experience more fluid. Anyway, if you realize, when it comes to loading ships or tanks, they are loaded immediately, without any delay. That's why I deduce that there has to be some way of doing the same with airplanes. I believe that the problem is in the "Spawner", since it publishes the airplane in an approximate location, random type, but not exact as it happens with the naval and terrestrial units. The fact that we must indicate a behavior of the AI can also influence. That may require more system memory. I think the solution can come from creating a script based on the functions of the "AI Aircraft Spawner" that by default maintains an aggressive attitude towards the player, or simply follow a pre-established route. That is another of the problems we face. The simplest solution would be to create a bomber that will fly without changing its height, just changing course with the tail rudder. On the other hand, that plane would have to have very few parts, from 50 to 100 maximum. With these parameters we could make sure that the plane will not make a dive flight and it will crash. If the plane has few parts, we also ensure that several can be loaded at once, for example a maximum of 3. Another solution that occurs to me is to create several bombers in the same model, that way they appear at the same time. Be that as it may, there are few other solutions ... unless for the moment ... If these issues were addressed and the Modtools included all these suggestions, the game would gain a lot. I guess everything will be a matter of time. What I discover, I will share with everyone.
My dream is that SimplePlanes, had some graphics similar to those of DCS, you could edit missions with the issues that we have been saying and that you could design the paint schemes of the planes to make it more realistic and we could build them in less time ... maybe I will post an article in the forum ordering all these ideas and schematizing all the aspects that I have in my brain about it ...
Hola Daniel, echa un vistazo a este video https://youtu.be/Lf3pUDqXr6A y fíjate en la brújula, que es donde puedes observar el rumbo del avión. Otro truco es seguir las islas, como si fueran migas de pan. Buena suerte.
@Abhishek700 The color codes obtain throught this method...
1) Search an image that you like... for example... this... Helicopter Tiger
2) Get the URL of image... https://upload.wikimedia.org/wikipedia/commons/6/62/20170810034242%21Eurocopter_EC-665_Tiger_UHT%2C_Germany_-_Army_AN1547188_%282%29.jpg
3) Get colors from image HTML Color Codes tool
4) Apply a slightly darker shade of the color obtained... using Google Color Picker... for example... this green color #6E7058 for this other #414234
5) Use the color code into the XML code of the plane, in the materials section
@asdfg12345 Bugrino is waiting... With the new version of Unity 2018, the main tool for create terrains "Terrain toolkit 2017" not works and this difficult advances.
Dear friends, the low participation in this challenge forces me to close it. I am sorry that the community of players did not like it. In compensation, I will reward you with 5 votes each. I hope and wish that you can participate in the next challenge and that you will be more successful in the future. Many thanks friends! @RamboJutter @hopotumon
@QingyuZhou Workstation with Nvidia Quadro, but is obsolete now...
+1@JohnnyBoythePilot Tomorrow the challenge start! Good Luck!
+1This is Great!!!! WOW!
+1@JohnnyBoythePilot Ok!
+1@JohnnyBoythePilot don´t worry your plane enter in the challenge ;-)
+1@Nobodygood jejeje
+1Very nice Tank! i like it!
+1@Dimkal You need "Upload with Screenshots Mod" available here https://www.simpleplanes.com/Mods/View/870822/Upload-with-Screenshots
+1Great Work!
+1Good!
+1very nice plane!
+1Hi @FairFireFight you need install unity, do you have installed?
+1@Cardboard its very good job
+1@Treadmill103 @BaconRoll @asteroidbook345 thank you!!
+1@asteroidbook345 Great a Su-24!
+1@BaconRoll The deadline will be 20 august. As for the countermeasures are 50 flares and 50 chaff that add up to 100
+1@A3 i don´t know but i will study it ;-)
+1@A3 I´m on it! but it would be USAF...
+1@A3 and it flies very well :-D
+1@A3 only left details and landing gear ;-)
+1@A3 At the moment I have already built the fuselage and main wings :-)
+1@A3 good idea 😉 its very probably that publish It in a days
+1Touching the sea! Ver nice!
+1@A3 ok you say 😉
+1@ndfr623 @edensk How could I not build the airplane of my country? ... especially after having seen it several times on this website ...
+1@freedompilot98 @zyxtom @Speedbird40
+1@edensk @Hedero @ndfr623 parece que ya somos unos pocos españoles por aquí 😁😁😁
+1Congrats!!!
+1incredible work!!
+1@Viper3000ad Muchas gracias amigo! I hope visit Greece! It´s a nice Country and great people!
+1This is a great work, congrats!
+1@MisterT I have done some tests in which several planes appeared at the same time. But this causes a significant delay. In this mod, in mission 3 there is a moment when you have to shoot down cargo planes. At that point I decided, that the planes appeared one by one to make the game experience more fluid. Anyway, if you realize, when it comes to loading ships or tanks, they are loaded immediately, without any delay. That's why I deduce that there has to be some way of doing the same with airplanes. I believe that the problem is in the "Spawner", since it publishes the airplane in an approximate location, random type, but not exact as it happens with the naval and terrestrial units. The fact that we must indicate a behavior of the AI can also influence. That may require more system memory. I think the solution can come from creating a script based on the functions of the "AI Aircraft Spawner" that by default maintains an aggressive attitude towards the player, or simply follow a pre-established route. That is another of the problems we face. The simplest solution would be to create a bomber that will fly without changing its height, just changing course with the tail rudder. On the other hand, that plane would have to have very few parts, from 50 to 100 maximum. With these parameters we could make sure that the plane will not make a dive flight and it will crash. If the plane has few parts, we also ensure that several can be loaded at once, for example a maximum of 3. Another solution that occurs to me is to create several bombers in the same model, that way they appear at the same time. Be that as it may, there are few other solutions ... unless for the moment ... If these issues were addressed and the Modtools included all these suggestions, the game would gain a lot. I guess everything will be a matter of time. What I discover, I will share with everyone.
My dream is that SimplePlanes, had some graphics similar to those of DCS, you could edit missions with the issues that we have been saying and that you could design the paint schemes of the planes to make it more realistic and we could build them in less time ... maybe I will post an article in the forum ordering all these ideas and schematizing all the aspects that I have in my brain about it ...
+1@Zippy6 in fact I am already working on a map of the ww2. I accept your ideas about it
+1@Kakhikotchauri1 it´s a good idea, i will share my assets packs don´t worry
+1@JohnnyBoythePilot yes this is the idea, i making a map mod as example for all community
+1@FairFireFight i will check your problem...
+1@MisterT @DuckMint @Chancey21
+1@Luuk2909 Thank you my friend! and wellcome!
+1@Chancey21 Great plane ;-)
+1@belugasub No problem, i understand it. Now i working on a new jet ;-)
+1i accept this challenge!
+1@AWESOMENESS360 thank you very much! Mikoyanster its a nickname based on Mikoyan + Monster = Mikoyanster ;-)
+1Hola Daniel, echa un vistazo a este video https://youtu.be/Lf3pUDqXr6A y fíjate en la brújula, que es donde puedes observar el rumbo del avión. Otro truco es seguir las islas, como si fueran migas de pan. Buena suerte.
+1@Abhishek700 The color codes obtain throught this method...
+11) Search an image that you like... for example... this... Helicopter Tiger
2) Get the URL of image... https://upload.wikimedia.org/wikipedia/commons/6/62/20170810034242%21Eurocopter_EC-665_Tiger_UHT%2C_Germany_-_Army_AN1547188_%282%29.jpg
3) Get colors from image HTML Color Codes tool
4) Apply a slightly darker shade of the color obtained... using Google Color Picker... for example... this green color #6E7058 for this other #414234
5) Use the color code into the XML code of the plane, in the materials section
@Abhishek700 no problem! you can use it ;-)
+1@asdfg12345 Bugrino is waiting... With the new version of Unity 2018, the main tool for create terrains "Terrain toolkit 2017" not works and this difficult advances.
+1@JohnnyBoythePilot you are right! this is inspired by 310 :D
+1Very nice work!
+1Bonito modelo amigo! Bien hecho
+1Dear friends, the low participation in this challenge forces me to close it. I am sorry that the community of players did not like it. In compensation, I will reward you with 5 votes each. I hope and wish that you can participate in the next challenge and that you will be more successful in the future. Many thanks friends! @RamboJutter @hopotumon
+1