@lonelya this is an fbx model exported from gta sa. I used IMGTool for gta sa to extract model, then blender with plugin for merging vertices and texture into single fbx file
@Mikey101234 using this as input of something means that if condition is true then first part of expression(between ? and : is used); otherwise, expression after : is used. In general this is the same as if(condition) {code if condition=true} else {code if condition=false}
@Stupidman firstly you need Unity editor, secondly - special unity package file for building mods. try google "reddit simpleplanes modding" for extra details, I've just described that topic in general
@BuiltBionixInd10 e.g. resources.assets, or sharedassets0.assets
or you mean an example of file in assets file? here is a random pic from SP resources, and a random model
or you mean a model like .obj file? here is a link to a specimen
@BuiltBionixInd10 @PositivePlanes there's a program named DevX Unpacker Tools or like that. It allows you to crawl into any .asset file and see what's inside
@aplayer aah, then you need to install ApkEditor or Es Explorer or any program that gives you an opportunity to "crawl" into apk. If you do so, you'll see an "assets" folder, in which another folder, "bin" is located. Inside it there is one more named "Data" and it is where assets located. However, probably you wouldn't see "resources.assets" file. Instead of it there is a large amount of small (1-10Kb) files. This is what game consists of.
So, tried to add this city as an object to a map, and here's a result: first second
I didn't expect that these buildings don't have colliders, lol)) "transparent" buildings
@EternalDarkness @MrSilverWolf sure, I've reloaded it just now
https://pp.userapi.com/c852016/v852016443/9cd22/C85eKGX-ots.jpg
By the way, how can I attach a picture to a comment?
@yavarev detach the cockpit, then save the thing to subassemblies (grab it to left upper corner, you'll see a "create subassembly" button there)
There's a guide by EternalDarkness
@DeltaBravoSix yep
Man, this is awesome! It reminds me the time I played with lego and dreamed of taking a flight in these planes I've built
@lonelya this is an fbx model exported from gta sa. I used IMGTool for gta sa to extract model, then blender with plugin for merging vertices and texture into single fbx file
@Mikey101234 using this as input of something means that if condition is true then first part of expression(between
+2?
and:
is used); otherwise, expression after:
is used. In general this is the same asif(condition) {code if condition=true} else {code if condition=false}
@Dimassas9988 так это и есть страница с документацией. если хочешь понять, что написано, то учи английский
@Grey1 https://www.simpleplanes.com/Mods/View/524146/Overload
+1@WNP78 let me guess, delay lines?
ampersand(&) symbol in code quotes `&` produces "&" :
+1&
@ProjectVideoGame try
(Brake=clamp(Brake,0.5,1)
&TAS>
your_speed)?
value_you_need:
else_valueis there any way of storing values? e.g. variables, delay lines, etc.
@WNP78 thanks!
@WNP78, does it mean that if I use
rate(GS)
, it returns an acceleration value of my vehicle's ground speed?@Stupidman firstly you need Unity editor, secondly - special unity package file for building mods. try google "reddit simpleplanes modding" for extra details, I've just described that topic in general
@P0TET0Z it's in game directory, in file named "resources.assets". However, you need a special program for opening this file
@WNP78 thank you! have a nice day
@WNP78 ok, thanks! btw, are there any boolean operators?
@WNP78 will bitwise operators(such as |, &, ^, left and right bit shift) be added?
@Kakhikotchauri1 maybe u're looking for this? https://www.reddit.com/r/simpleplanes/wiki/modding
@RussianAS да)0))
@RussianAS да)00
@tylerdeveneuxmusic, thank you!
+1thank you @JoeAdkinson13!
thank you @Sadboye12!
thank you @TheBlueRobotProduct!
thank you @Koolguy21!
thank you @Tmach5!
That's awesome!
@BuiltBionixInd10 yes, i saw; there was a post on forum
+1This is Brown Pearl, i saw it in previous version... in game files
+7you hear this sound? it's a Star Wars soundtrack
+1@BuiltBionixInd10 e.g. resources.assets, or sharedassets0.assets
+1or you mean an example of file in assets file?
here is a random pic from SP resources, and a random model
or you mean a model like .obj file? here is a link to a specimen
@BuiltBionixInd10 @PositivePlanes there's a program named DevX Unpacker Tools or like that. It allows you to crawl into any .asset file and see what's inside
@aplayer aah, then you need to install ApkEditor or Es Explorer or any program that gives you an opportunity to "crawl" into apk. If you do so, you'll see an "assets" folder, in which another folder, "bin" is located. Inside it there is one more named "Data" and it is where assets located. However, probably you wouldn't see "resources.assets" file. Instead of it there is a large amount of small (1-10Kb) files. This is what game consists of.
@aplayer are there any files in Android/data/com.jundroo.SimplePlanes named like gt8d4f1c2s742bh47e4sa2 or like that?
So, tried to add this city as an object to a map, and here's a result:
+3first
second
I didn't expect that these buildings don't have colliders, lol))
"transparent" buildings
@BuiltBionixInd10 I don't know, I used PC's resources.assets file. However, I'll try to unpack Android assets file and see what's inside it.
@MrSilverWolf No problem)
@GeneralOliverVonBismarck hope that it wil be) imagine a nuke in the SimplePlanes!
@Gravity yes, they are. they consistof two parts
@EternalDarkness thanks
So, after wandering another little time, found these items:
first
second
third
aand THIS!
Brown Pearl
@EternalDarkness @MrSilverWolf sure, I've reloaded it just now
https://pp.userapi.com/c852016/v852016443/9cd22/C85eKGX-ots.jpg
By the way, how can I attach a picture to a comment?
@BuiltBionixInd10 resources.assets
there's also a...errr... idk, a type of engine?
https://vk.com/photo304844829456242765?accesskey=64f0d3e5639808c5b5
this bomb has name "GrandSlam" in in-game resources.
+2@WNP78 thank you!
@AgentFox123 i suppose it's not xml, it's Unity material property maybe
@WNP78 great!
+3btw, are there any properties for torpedoes?