Looks good only thing need to improve is the hull. It shouldn't be a tank because the turret is a battleship 😂 Did you know you can make rocket pods shoot very swiftly?
you need to scroll down to upvote lol
Panzer Selbstfahrlafette I für 7,62-cm-PaK 36(r) auf Fahrgestell Panzerkampfwagen II Ausf. D1 und D2" ?(Marder II SdKfz 132)"Sturmgeschütz neuer Art mit 7,5-cm-PaK L/48 auf Fahrgestell Panzerkampfwagen IV" (Jagdpanzer IV SdKfz 162)"Selbstfahrlafette für 15 cm schwere Panzerhaubitze 18/1 auf Geschützwagen III/IV (Sf) (Hummel Sd Kfz 165) Armor piercing high explosive fin stabilized discarding sabot high explosive anti tank high explosive capped ballistic capped shell dhjsjsosisksk
this game looks very cool right. the next year he will be able at a moment to create SSB on a bit but you only can just get inside. but if he has an r. I wanna his jaws opened his not being the most used on a new suffer of th the entire team is in his cars so so they can make it better which means they both get more longer as it gets better game over a season or on his school as a whole team before. what are gonna games but the team with his not? the lastthis game looks very cool right. the next year he will be able at a moment to create SSB on a bit but you only can just get inside. but if he has an r. I wanna his jaws opened his not being the most used on a new suffer of th the entire team is in his cars so so they can make it better which means they both get more longer as it gets better game over a season or on his school as a whole team before. what are gonna games but the team with his not? the lastthis game looks very cool right. the next year he will be able at a moment to create SSB on a bit but you only can just get inside. but if he has an r. I wanna his jaws opened his not being the most used on a new suffer of th the entire team is in his cars so so they can make it better which means they both get more longer as it gets better game over a season or on his school as a whole team before. what are gonna games but the team with his not? the lastthis game looks very cool right. the next year he will be able at a moment to create SSB on a bit but you only can just get inside. but if he has an r. I wanna his jaws opened his not being the most used on a new suffer of th the entire team is in his cars so so they can make it better which means they both get more longer as it gets better game over a season or on his school as a whole team before. what are gonna games but the team with his not? the last
this game looks very cool right. the next year he will be able at a moment to create SSB on a bit but you only can just get inside. but if he
15 Macchiato4Lyfe
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
log(x, p) - The logarithm of x in base p.
log10(x) - Equivalent to log(x, 10).
pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
max(a, b) - The largest value between a and b.
min(a, b) - The smallest value between a and b.
pow(x, p) - x raised to the power of p.
repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
round(x) - Rounds x to the nearest integer.
sign(x) - The sign of x (1 if x positive, -1 if x negative)
smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
sqrt(x) - The square root of x.
sin(x) - The sine of x (degrees)
cos(x) - The cosine of x (degrees)
tan(x) - The tangent of x (degrees)
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a
15 Macchiato4Lyfe
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
log(x, p) - The logarithm of x in base p.
log10(x) - Equivalent to log(x, 10).
pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
max(a, b) - The largest value between a and b.
min(a, b) - The smallest value between a and b.
pow(x, p) - x raised to the power of p.
repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
round(x) - Rounds x to the nearest integer.
sign(x) - The sign of x (1 if x positive, -1 if x negative)
smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
sqrt(x) - The square root of x.
sin(x) - The sine of x (degrees)
cos(x) - The cosine of x (degrees)
tan(x) - The tangent of x (degrees)
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a
15 Macchiato4Lyfe
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
log(x, p) - The logarithm of x in base p.
log10(x) - Equivalent to log(x, 10).
pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
max(a, b) - The largest value between a and b.
min(a, b) - The smallest value between a and b.
pow(x, p) - x raised to the power of p.
repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
round(x) - Rounds x to the nearest integer.
sign(x) - The sign of x (1 if x positive, -1 if x negative)
smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
sqrt(x) - The square root of x.
sin(x) - The sine of x (degrees)
cos(x) - The cosine of x (degrees)
tan(x) - The tangent of x (degrees)
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a
15 Macchiato4Lyfe
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
log(x, p) - The logarithm of x in base p.
log10(x) - Equivalent to log(x, 10).
pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
max(a, b) - The largest value between a and b.
min(a, b) - The smallest value between a and b.
pow(x, p) - x raised to the power of p.
repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
round(x) - Rounds x to the nearest integer.
sign(x) - The sign of x (1 if x positive, -1 if x negative)
smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
sqrt(x) - The square root of x.
sin(x) - The sine of x (degrees)
cos(x) - The cosine of x (degrees)
tan(x) - The tangent of x (degrees)
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a
15 Macchiato4Lyfe
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
log(x, p) - The logarithm of x in base p.
log10(x) - Equivalent to log(x, 10).
pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
max(a, b) - The largest value between a and b.
min(a, b) - The smallest value between a and b.
pow(x, p) - x raised to the power of p.
repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
round(x) - Rounds x to the nearest integer.
sign(x) - The sign of x (1 if x positive, -1 if x negative)
smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
sqrt(x) - The square root of x.
sin(x) - The sine of x (degrees)
cos(x) - The cosine of x (degrees)
tan(x) - The tangent of x (degrees)
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a
15 Macchiato4Lyfe
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
log(x, p) - The logarithm of x in base p.
log10(x) - Equivalent to log(x, 10).
pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
max(a, b) - The largest value between a and b.
min(a, b) - The smallest value between a and b.
pow(x, p) - x raised to the power of p.
repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
round(x) - Rounds x to the nearest integer.
sign(x) - The sign of x (1 if x positive, -1 if x negative)
smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
sqrt(x) - The square root of x.
sin(x) - The sine of x (degrees)
cos(x) - The cosine of x (degrees)
tan(x) - The tangent of x (degrees)
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a
15 Macchiato4Lyfe
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
log(x, p) - The logarithm of x in base p.
log10(x) - Equivalent to log(x, 10).
pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
max(a, b) - The largest value between a and b.
min(a, b) - The smallest value between a and b.
pow(x, p) - x raised to the power of p.
repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
round(x) - Rounds x to the nearest integer.
sign(x) - The sign of x (1 if x positive, -1 if x negative)
smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
sqrt(x) - The square root of x.
sin(x) - The sine of x (degrees)
cos(x) - The cosine of x (degrees)
tan(x) - The tangent of x (degrees)
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a
"m" - notjester1944
2022
Crappy game ads be like:
+1Looks good only thing need to improve is the hull. It shouldn't be a tank because the turret is a battleship 😂 Did you know you can make rocket pods shoot very swiftly?
Reminds me of my cancelled low budget cromwell.
New and improved post wink wink
In case you need to make a tank,make sure the front part of the hull is sloped downwards like in this build
changed my mind.
it also looks nice
The turret reminds me of my first tank
@NobleMobileUser i have so many attempts on making a tank until i gave up and made a challenge
This isn't a derp gun,It's a tank with small turret and big gun,historically the gun breach won't fit inside that small turret.
Reminds me of german corsair and ocd
+1This is so cringe,+30 pts for making me puke
@NobleMobileUser it could be any design as long as its a tank,a mockup or a fully working version you choose.
@SCPCalebkid lol i disconnected the cockpit,the game doesn't calculate the total parts (even though they are there)
@xNotDumb There's no deadline,as long as the design makes me puke at it
@Planemonster Edit a beacon/fomation light in overload to make the input "BRAKE"
congrats for your upvote,that fuel tank looks so awkward
Too many air brakes
POTATO DEVICE :}
+1Great sense of humor!
+1you need to scroll down to upvote lol
Panzer Selbstfahrlafette I für 7,62-cm-PaK 36(r) auf Fahrgestell Panzerkampfwagen II Ausf. D1 und D2" ?(Marder II SdKfz 132)"Sturmgeschütz neuer Art mit 7,5-cm-PaK L/48 auf Fahrgestell Panzerkampfwagen IV" (Jagdpanzer IV SdKfz 162)"Selbstfahrlafette für 15 cm schwere Panzerhaubitze 18/1 auf Geschützwagen III/IV (Sf) (Hummel Sd Kfz 165) Armor piercing high explosive fin stabilized discarding sabot high explosive anti tank high explosive capped ballistic capped shell dhjsjsosisksk
this game looks very cool right. the next year he will be able at a moment to create SSB on a bit but you only can just get inside. but if he has an r. I wanna his jaws opened his not being the most used on a new suffer of th the entire team is in his cars so so they can make it better which means they both get more longer as it gets better game over a season or on his school as a whole team before. what are gonna games but the team with his not? the lastthis game looks very cool right. the next year he will be able at a moment to create SSB on a bit but you only can just get inside. but if he has an r. I wanna his jaws opened his not being the most used on a new suffer of th the entire team is in his cars so so they can make it better which means they both get more longer as it gets better game over a season or on his school as a whole team before. what are gonna games but the team with his not? the lastthis game looks very cool right. the next year he will be able at a moment to create SSB on a bit but you only can just get inside. but if he has an r. I wanna his jaws opened his not being the most used on a new suffer of th the entire team is in his cars so so they can make it better which means they both get more longer as it gets better game over a season or on his school as a whole team before. what are gonna games but the team with his not? the lastthis game looks very cool right. the next year he will be able at a moment to create SSB on a bit but you only can just get inside. but if he has an r. I wanna his jaws opened his not being the most used on a new suffer of th the entire team is in his cars so so they can make it better which means they both get more longer as it gets better game over a season or on his school as a whole team before. what are gonna games but the team with his not? the last
this game looks very cool right. the next year he will be able at a moment to create SSB on a bit but you only can just get inside. but if he
no upvotes please.
Stug III
Dayum! sick
Let's fix this dude
F-18 SuperHorny
https://tenor.com/view/chicken-twerk-dancing-gif-14008022
47509c47-98d7-4df4-be4a-e5afe09ea67d
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tu madre
This is fictional,it looks like a newbie would build.
nice aircraft
@Brionne ty
+1@Brayden1981 You can't get real time reflections and also anti aliasing in mobile.
This plane is so stupid
15 Macchiato4Lyfe
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
log(x, p) - The logarithm of x in base p.
log10(x) - Equivalent to log(x, 10).
pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
max(a, b) - The largest value between a and b.
min(a, b) - The smallest value between a and b.
pow(x, p) - x raised to the power of p.
repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
round(x) - Rounds x to the nearest integer.
sign(x) - The sign of x (1 if x positive, -1 if x negative)
smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
sqrt(x) - The square root of x.
sin(x) - The sine of x (degrees)
cos(x) - The cosine of x (degrees)
tan(x) - The tangent of x (degrees)
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a
15 Macchiato4Lyfe
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
log(x, p) - The logarithm of x in base p.
log10(x) - Equivalent to log(x, 10).
pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
max(a, b) - The largest value between a and b.
min(a, b) - The smallest value between a and b.
pow(x, p) - x raised to the power of p.
repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
round(x) - Rounds x to the nearest integer.
sign(x) - The sign of x (1 if x positive, -1 if x negative)
smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
sqrt(x) - The square root of x.
sin(x) - The sine of x (degrees)
cos(x) - The cosine of x (degrees)
tan(x) - The tangent of x (degrees)
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a
15 Macchiato4Lyfe
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
log(x, p) - The logarithm of x in base p.
log10(x) - Equivalent to log(x, 10).
pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
max(a, b) - The largest value between a and b.
min(a, b) - The smallest value between a and b.
pow(x, p) - x raised to the power of p.
repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
round(x) - Rounds x to the nearest integer.
sign(x) - The sign of x (1 if x positive, -1 if x negative)
smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
sqrt(x) - The square root of x.
sin(x) - The sine of x (degrees)
cos(x) - The cosine of x (degrees)
tan(x) - The tangent of x (degrees)
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a
15 Macchiato4Lyfe
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
log(x, p) - The logarithm of x in base p.
log10(x) - Equivalent to log(x, 10).
pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
max(a, b) - The largest value between a and b.
min(a, b) - The smallest value between a and b.
pow(x, p) - x raised to the power of p.
repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
round(x) - Rounds x to the nearest integer.
sign(x) - The sign of x (1 if x positive, -1 if x negative)
smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
sqrt(x) - The square root of x.
sin(x) - The sine of x (degrees)
cos(x) - The cosine of x (degrees)
tan(x) - The tangent of x (degrees)
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a
15 Macchiato4Lyfe
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
log(x, p) - The logarithm of x in base p.
log10(x) - Equivalent to log(x, 10).
pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
max(a, b) - The largest value between a and b.
min(a, b) - The smallest value between a and b.
pow(x, p) - x raised to the power of p.
repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
round(x) - Rounds x to the nearest integer.
sign(x) - The sign of x (1 if x positive, -1 if x negative)
smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
sqrt(x) - The square root of x.
sin(x) - The sine of x (degrees)
cos(x) - The cosine of x (degrees)
tan(x) - The tangent of x (degrees)
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a
15 Macchiato4Lyfe
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
log(x, p) - The logarithm of x in base p.
log10(x) - Equivalent to log(x, 10).
pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
max(a, b) - The largest value between a and b.
min(a, b) - The smallest value between a and b.
pow(x, p) - x raised to the power of p.
repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
round(x) - Rounds x to the nearest integer.
sign(x) - The sign of x (1 if x positive, -1 if x negative)
smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
sqrt(x) - The square root of x.
sin(x) - The sine of x (degrees)
cos(x) - The cosine of x (degrees)
tan(x) - The tangent of x (degrees)
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a
15 Macchiato4Lyfe
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
log(x, p) - The logarithm of x in base p.
log10(x) - Equivalent to log(x, 10).
pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
max(a, b) - The largest value between a and b.
min(a, b) - The smallest value between a and b.
pow(x, p) - x raised to the power of p.
repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
round(x) - Rounds x to the nearest integer.
sign(x) - The sign of x (1 if x positive, -1 if x negative)
smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
sqrt(x) - The square root of x.
sin(x) - The sine of x (degrees)
cos(x) - The cosine of x (degrees)
tan(x) - The tangent of x (degrees)
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a
H
This is stupid. It crashes my device because of the giant parts
haha
geez no comments yet
Are you sure about that?
Another game crasher: make a gyroscope speed and stability 1E+36
Soldier: call the luftwaffe! | Radio Operator:The Luftwaffe is not available | Soldier: Call the luftWAFFLE instead.
+1TOO LAGGY WTF