1,136 mobilefriendlybuilds Comments

  • German Centauro 2.7 years ago

    "m" - notjester1944 2022

  • (Joke tank challenge)LOW QUALITY RATTE 2.7 years ago

    Crappy game ads be like:

    +1
  • Chaos Machine 2.7 years ago

    Looks good only thing need to improve is the hull. It shouldn't be a tank because the turret is a battleship 😂 Did you know you can make rocket pods shoot very swiftly?

  • Weird tank (Joke tank challenge) 2.7 years ago

    Reminds me of my cancelled low budget cromwell.

  • Joke Tank Challenge Entry 2.7 years ago

    In case you need to make a tank,make sure the front part of the hull is sloped downwards like in this build

    changed my mind.

  • So Ugly even i puked ( 2.7 years ago

    it also looks nice

  • So Ugly even i puked ( 2.7 years ago

    The turret reminds me of my first tank

  • Joke Tank Challenge Entry 2.7 years ago

    @NobleMobileUser i have so many attempts on making a tank until i gave up and made a challenge

  • Derp Tank Joke tank challenge 2.7 years ago

    This isn't a derp gun,It's a tank with small turret and big gun,historically the gun breach won't fit inside that small turret.

  • German Tiger 2.7 years ago

    Reminds me of german corsair and ocd

    +1
  • Joke Tank Challenge Entry 2.7 years ago

    This is so cringe,+30 pts for making me puke

  • Joke tank challenge 2.7 years ago

    @NobleMobileUser it could be any design as long as its a tank,a mockup or a fully working version you choose.

  • Joke tank challenge 2.7 years ago

    @SCPCalebkid lol i disconnected the cockpit,the game doesn't calculate the total parts (even though they are there)

  • Joke tank challenge 2.7 years ago

    @xNotDumb There's no deadline,as long as the design makes me puke at it

  • Update v1.12.123/124 - SimplePlanes & SimplePlanes VR 2.7 years ago

    @Planemonster Edit a beacon/fomation light in overload to make the input "BRAKE"

  • "Not" Chieftain 2.8 years ago

    congrats for your upvote,that fuel tank looks so awkward

  • German Frying Fortress 2.8 years ago

    Too many air brakes

  • HT-12 KitaKitsune 2.8 years ago

    POTATO DEVICE :}

    +1
  • Andrew Gari-sum 2.8 years ago

    Great sense of humor!

    +1
  • less than 20 parts challenge 2.8 years ago

    you need to scroll down to upvote lol
    Panzer Selbstfahrlafette I für 7,62-cm-PaK 36(r) auf Fahrgestell Panzerkampfwagen II Ausf. D1 und D2" ?(Marder II SdKfz 132)"Sturmgeschütz neuer Art mit 7,5-cm-PaK L/48 auf Fahrgestell Panzerkampfwagen IV" (Jagdpanzer IV SdKfz 162)"Selbstfahrlafette für 15 cm schwere Panzerhaubitze 18/1 auf Geschützwagen III/IV (Sf) (Hummel Sd Kfz 165) Armor piercing high explosive fin stabilized discarding sabot high explosive anti tank high explosive capped ballistic capped shell dhjsjsosisksk
    this game looks very cool right. the next year he will be able at a moment to create SSB on a bit but you only can just get inside. but if he has an r. I wanna his jaws opened his not being the most used on a new suffer of th the entire team is in his cars so so they can make it better which means they both get more longer as it gets better game over a season or on his school as a whole team before. what are gonna games but the team with his not? the lastthis game looks very cool right. the next year he will be able at a moment to create SSB on a bit but you only can just get inside. but if he has an r. I wanna his jaws opened his not being the most used on a new suffer of th the entire team is in his cars so so they can make it better which means they both get more longer as it gets better game over a season or on his school as a whole team before. what are gonna games but the team with his not? the lastthis game looks very cool right. the next year he will be able at a moment to create SSB on a bit but you only can just get inside. but if he has an r. I wanna his jaws opened his not being the most used on a new suffer of th the entire team is in his cars so so they can make it better which means they both get more longer as it gets better game over a season or on his school as a whole team before. what are gonna games but the team with his not? the lastthis game looks very cool right. the next year he will be able at a moment to create SSB on a bit but you only can just get inside. but if he has an r. I wanna his jaws opened his not being the most used on a new suffer of th the entire team is in his cars so so they can make it better which means they both get more longer as it gets better game over a season or on his school as a whole team before. what are gonna games but the team with his not? the last
    this game looks very cool right. the next year he will be able at a moment to create SSB on a bit but you only can just get inside. but if he

  • less than 20 parts challenge 2.8 years ago

    no upvotes please.

  • Self propelled gun G 2.8 years ago

    Stug III

  • ISU-130 Self Propelled Gun 2.8 years ago

    Dayum! sick

  • SU-152 2.9 years ago

    Let's fix this dude

  • F-18 Hornet 2.9 years ago

    F-18 SuperHorny

  • F-35 Lighting 2.9 years ago

    https://tenor.com/view/chicken-twerk-dancing-gif-14008022

  • F-35 Lighting 2.9 years ago

    47509c47-98d7-4df4-be4a-e5afe09ea67d

  • F-35 Lighting 2.9 years ago

    xri92 |???|||2|1|59|4|20|20|596|0|1|1|11|52|13|71|46|0|72|72|1|1|1|1|14|0|0|62|0|0|41|0|186|0|79|46|95|95|22|22|14|99|33|33|40|0|8|8|0|0|37|121|18|0|0|83|0|0|0|0|1|1|0|2|1|1|0|0|1|1|1|1|1|8|2|1|1|1|1|1|1|0|0|0|6|0|0|1|0|1|1|1|1|0|0|2|0|0|0|0|1|1|0|0|0|1|1|0|0|0|11|11|0|0|0|11|11|0|0|7|2|1|0|0|7|2|1|0|0|0|1|1|0|0|0|1|1|0|0|0|1|1|0|0|0|1|1|0|0|24|1|1|21|96|0|1|1|0|0|14|1|1|18|0|0|1|1|0|0|0|1|1|0|-10|-4|12|12|327|1|1|0|1|1|0|20|0|1|1|336|0|0|1|1|0|1|3|1|1|1|1|0|0|1|1|1|1|0|1|1|0|0|1|1|0|1|1|1|1|1|1|1|1|1|1|1|1|20|1|1|1|15|1|0|0|1|1|0|1|0|0|0|1|1|0|0|1|1|0|0|0|0|0|0|0|0|0|0|1|1|1|0|0|0|0|0|0|0|0|0|0|FFF0E7|A17261|F50655|A30337|F50655|F50655|A30337|F50655|F50655|A30337|F50655|F50655|A30337|F50655|F50655|A30337|F50655|B15482|FF3C87|3FC4FF|007591|020202|3FC4FF|007591|020202|020202|020202|020202|020202|8A624F|720226|8A624F|720226|191919|020202|ECECEC|FFEB58|874C12|BBD4FF|020202|020202|FF93BC|FF3F3F|020202|8AAEFF|FF8383|8589FF|FFC2C2|020202|FF8383|6B4637|FFFFFF|FF3C87|020202|989898|FF0000|7B0000|75B137|EBE0FF|020202|8AAEFF|F50655|A30337|8AAEFF|E0E1FF|020202|8ACEFF|FFFFFF|020202|020202|FF93BC|A30337|FF93BC|AAA7CB|020202|EEE9FF|AAA7CB|020202|EEE9FF|FF93BC|A30337|FFFFFF|FF93BC|A30337|FFFFFF|020202|020202|020202|020202|020202|020202|191919|020202|191919|191919|020202|B8B8B8|333333|020202|333333|333333|020202|333333|FFFFFF|020202|191919|FFFFFF|020202|191919|FFFFFF|8C4A4A|CB8989|FFFFFF|8C4A4A|FFFFFF|FFFFFF|A30337|FFFFFF|FFFFFF|A30337|FF93BC|020202|020202|8AAEFF|FFFFFF|020202|A487FF|FFFFFF|020202|A487FF|020202|020202|FFC2C2|FF3F3F|020202|FFFFFF|FF3F3F|020202|FFFFFF|FF3F3F|020202|191919|8589FF|020202|FFFFFF|8589FF|020202|FFFFFF|AAA7CB|020202|B4BFCD|AAA7CB|020202|B4BFCD|020202|020202|020202|FFFFFF|020202|FFFFFF|020202|020202|020202|020202|020202|020202

  • Boat (Final) 2.9 years ago

    tu madre

  • Fast,Manueverable plane 2.9 years ago

    This is fictional,it looks like a newbie would build.

  • F-35 Lighting 2.9 years ago

    nice aircraft

  • Fast,Manueverable plane 2.9 years ago

    @Brionne ty

    +1
  • Droplet 2.9 years ago

    @Brayden1981 You can't get real time reflections and also anti aliasing in mobile.

  • my stupid plane 2.9 years ago

    This plane is so stupid

  • Since you can upvote comments... 2.9 years ago

    15 Macchiato4Lyfe
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
    log(x, p) - The logarithm of x in base p.
    log10(x) - Equivalent to log(x, 10).
    pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
    max(a, b) - The largest value between a and b.
    min(a, b) - The smallest value between a and b.
    pow(x, p) - x raised to the power of p.
    repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
    round(x) - Rounds x to the nearest integer.
    sign(x) - The sign of x (1 if x positive, -1 if x negative)
    smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
    sqrt(x) - The square root of x.
    sin(x) - The sine of x (degrees)
    cos(x) - The cosine of x (degrees)
    tan(x) - The tangent of x (degrees)
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a

  • Since you can upvote comments... 2.9 years ago

    15 Macchiato4Lyfe
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
    log(x, p) - The logarithm of x in base p.
    log10(x) - Equivalent to log(x, 10).
    pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
    max(a, b) - The largest value between a and b.
    min(a, b) - The smallest value between a and b.
    pow(x, p) - x raised to the power of p.
    repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
    round(x) - Rounds x to the nearest integer.
    sign(x) - The sign of x (1 if x positive, -1 if x negative)
    smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
    sqrt(x) - The square root of x.
    sin(x) - The sine of x (degrees)
    cos(x) - The cosine of x (degrees)
    tan(x) - The tangent of x (degrees)
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a

  • Since you can upvote comments... 2.9 years ago

    15 Macchiato4Lyfe
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
    log(x, p) - The logarithm of x in base p.
    log10(x) - Equivalent to log(x, 10).
    pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
    max(a, b) - The largest value between a and b.
    min(a, b) - The smallest value between a and b.
    pow(x, p) - x raised to the power of p.
    repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
    round(x) - Rounds x to the nearest integer.
    sign(x) - The sign of x (1 if x positive, -1 if x negative)
    smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
    sqrt(x) - The square root of x.
    sin(x) - The sine of x (degrees)
    cos(x) - The cosine of x (degrees)
    tan(x) - The tangent of x (degrees)
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a

  • Since you can upvote comments... 2.9 years ago

    15 Macchiato4Lyfe
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
    log(x, p) - The logarithm of x in base p.
    log10(x) - Equivalent to log(x, 10).
    pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
    max(a, b) - The largest value between a and b.
    min(a, b) - The smallest value between a and b.
    pow(x, p) - x raised to the power of p.
    repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
    round(x) - Rounds x to the nearest integer.
    sign(x) - The sign of x (1 if x positive, -1 if x negative)
    smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
    sqrt(x) - The square root of x.
    sin(x) - The sine of x (degrees)
    cos(x) - The cosine of x (degrees)
    tan(x) - The tangent of x (degrees)
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a

  • Since you can upvote comments... 2.9 years ago

    15 Macchiato4Lyfe
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
    log(x, p) - The logarithm of x in base p.
    log10(x) - Equivalent to log(x, 10).
    pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
    max(a, b) - The largest value between a and b.
    min(a, b) - The smallest value between a and b.
    pow(x, p) - x raised to the power of p.
    repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
    round(x) - Rounds x to the nearest integer.
    sign(x) - The sign of x (1 if x positive, -1 if x negative)
    smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
    sqrt(x) - The square root of x.
    sin(x) - The sine of x (degrees)
    cos(x) - The cosine of x (degrees)
    tan(x) - The tangent of x (degrees)
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a

  • Since you can upvote comments... 2.9 years ago

    15 Macchiato4Lyfe
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
    log(x, p) - The logarithm of x in base p.
    log10(x) - Equivalent to log(x, 10).
    pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
    max(a, b) - The largest value between a and b.
    min(a, b) - The smallest value between a and b.
    pow(x, p) - x raised to the power of p.
    repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
    round(x) - Rounds x to the nearest integer.
    sign(x) - The sign of x (1 if x positive, -1 if x negative)
    smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
    sqrt(x) - The square root of x.
    sin(x) - The sine of x (degrees)
    cos(x) - The cosine of x (degrees)
    tan(x) - The tangent of x (degrees)
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a

  • Since you can upvote comments... 2.9 years ago

    15 Macchiato4Lyfe
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
    log(x, p) - The logarithm of x in base p.
    log10(x) - Equivalent to log(x, 10).
    pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
    max(a, b) - The largest value between a and b.
    min(a, b) - The smallest value between a and b.
    pow(x, p) - x raised to the power of p.
    repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
    round(x) - Rounds x to the nearest integer.
    sign(x) - The sign of x (1 if x positive, -1 if x negative)
    smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
    sqrt(x) - The square root of x.
    sin(x) - The sine of x (degrees)
    cos(x) - The cosine of x (degrees)
    tan(x) - The tangent of x (degrees)
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a

  • Stupidity Challenge entry 2.9 years ago

    This is stupid. It crashes my device because of the giant parts

  • German Corsair 2.9 years ago

    geez no comments yet

  • Easy to fly VTOL 2.9 years ago

    Are you sure about that?

  • Super Friendly Non Flammable Game crasher 2.9 years ago

    Another game crasher: make a gyroscope speed and stability 1E+36

  • Luft-Waffle 2.9 years ago

    Soldier: call the luftwaffe! | Radio Operator:The Luftwaffe is not available | Soldier: Call the luftWAFFLE instead.

    +1
  • [WEBW]My Last Plane F-16 and see you again 2.9 years ago

    TOO LAGGY WTF