@RailfanEthan For you it does well? hmmm maybe it might be one of my settings then. Im going to keep it on roll but will still check everything. THank you for the insight!
@BACconcordepilot :) Yeah it would be a lifesaver for time and less aggravation for sure! I hate transferring the cockpit back and forth but more so, I feel the concept will be very useful :)
@ThePrototype Perfect :) For some reason for me, yaw turning was not working even when I had control. Ill get ahold of dev for possible bug. Putting it to roll worked :) TY!
If we do these xml's does it help with graphical processing if its a visual xml change? You know how we have limits on 10 for length, etc? If I reduce parts and xml others to be longer, will that help lag? Does the increasing of rpm on that engine to 3k have the same effect or no?
@Blue0Bull Very true! And SR2 takes a lot of concept over from the originals :) You can still build pretty much anything, just have more to work with from my understanding. IT is not dying, I see new designs every 5-20 minutes. It is VERY active.
@QingyuZhou Enjoy what you can do, that's how. Stop wanting more and test the limits. I have a model that some cant even download due to complexities, but I can run it and its fun. Learn everything about it, and you will realize that even with what it has, it is still virtually limitless on designing. If you are bored with designing, then you have not mastered the concept of "simpleplanes" yet.
Question for all: If I decide to xml this thing to extend the length limits from 10 to what I need to reduce parts, will that help with lag or does mass still have an effect the same no matter?
I know that on android or IOS it might be too much still and I apologize. I will do a very simplified concept soon that is shorter also. Just couldnt get pass needed parts on this one, BUT it works well on my pc, though I do have a razor blade laptop with nvidia 1060 dedicated so not sure how integrated runs it either. Thoughts are highly welcome so I can try to make the modifications for us all!
@Serotrillion1100 Thank you :P I will see if I can use the fine tune mod to scale everything at once and see if it is still operational :) If not, I apologize! I didnt realize the scale until I needed the .25 minimum diameters lol
@Devarite YW let me know if its better with frames and also I am redoing the motor for propulsion again with an added joint for stability, and have to make a counter rotator so the sub doesn't spin when pulled. :) Tougher than I thought lol but loving the challenge!
@SelectAKey yeah underwatercam I have but I don't like buoyancy control because I want to challenge myself to make it work with a default physics environment :) I've gotten much further, I'll update again soon!
@Devarite Just posted an update that has 1034 parts total, whereas this one would have been over 1400 parts. Simplified the functionality also hoping it helps reduce lag. Still working on it :)
@Devarite Absolutely! I will reduce the parts and make it more workable for both pc and mobile :) Ill have an update that says parts reduced, so you know which one :)
I was not sure if I wanted to release the idea, but fuck it, have fun :P. I have a similar one for water thrust also as an assembly if interested. It will push 10-11mph under water at the moment.
I know this is way in the future of the post, but I just encountered the same issue. It is COL. BUT....do not rule out keeping the dihedral less than 50% of wing areas. The wings are likely the main culprit in these situations due to the control surfaces having a direct relationship to them. Detach all wings and manually re-attach.
@randomusername Plus electric, with power to weight ratio may not be enough, unless I used weightless blocks (another xml though I believe). Def want to try ! :)
@randomusername You would have to xml to rotator for 360 infinite, and Im trying to do things without mods or edits of any kind. Wonder if pistons (engine formation) would suffice.....
@mufasa6896 oustanding :) Yeah I was trying to make my own prop, but did xml the rotator also ;). Only thing I changed not original to the game. I was thinking of floaters and xml visibility, but not sure how that works yet with battle collisions or collisions in general (wanting to dive below surface contacts, etc). I was a submariner for years, and I wanted to challenge myself here haha. It has been one hell of a tough challenge for sure, mainly due to missing components and operative needs and physical constraints/coding. BUT...not bad so far. MIght Go vertical launching soon, due to the need to stay at PD. :P Glad you like and yeah share anything you want :) Im loving this game more than anything!
I was able to get this over 300,000! I stopped because it took a while to get up there and I have to sleep lol. But I added two VTOL nozzles at the bottom rear with the original and turned autopilot on to achieve it :) So, call it now a 300,000+mph :) :)
@RailfanEthan For you it does well? hmmm maybe it might be one of my settings then. Im going to keep it on roll but will still check everything. THank you for the insight!
@BACconcordepilot :) Yeah it would be a lifesaver for time and less aggravation for sure! I hate transferring the cockpit back and forth but more so, I feel the concept will be very useful :)
[SOLVED]
@ThePrototype Perfect :) For some reason for me, yaw turning was not working even when I had control. Ill get ahold of dev for possible bug. Putting it to roll worked :) TY!
lol "dont touch vtol" roger that :P
@FishMiner lol did a great job though! Love it :)
@Freerider2142 That flies very very well! Makes me keep on pushing myself :) Again, well done!
@SuperSix I checked that out yesterday and xml inside the app is awesome! Im tired of typing in appdata blah blah lol. Thanks for helping :)
This is awesome :) Can cruise pretty good at 50% throttle :)
If we do these xml's does it help with graphical processing if its a visual xml change? You know how we have limits on 10 for length, etc? If I reduce parts and xml others to be longer, will that help lag? Does the increasing of rpm on that engine to 3k have the same effect or no?
@GreatHenry lol I would love to see what kind of crazy shit you come up with there haha
@Blue0Bull Very true! And SR2 takes a lot of concept over from the originals :) You can still build pretty much anything, just have more to work with from my understanding. IT is not dying, I see new designs every 5-20 minutes. It is VERY active.
@QingyuZhou Enjoy what you can do, that's how. Stop wanting more and test the limits. I have a model that some cant even download due to complexities, but I can run it and its fun. Learn everything about it, and you will realize that even with what it has, it is still virtually limitless on designing. If you are bored with designing, then you have not mastered the concept of "simpleplanes" yet.
Question for all: If I decide to xml this thing to extend the length limits from 10 to what I need to reduce parts, will that help with lag or does mass still have an effect the same no matter?
I know that on android or IOS it might be too much still and I apologize. I will do a very simplified concept soon that is shorter also. Just couldnt get pass needed parts on this one, BUT it works well on my pc, though I do have a razor blade laptop with nvidia 1060 dedicated so not sure how integrated runs it either. Thoughts are highly welcome so I can try to make the modifications for us all!
@Serotrillion1100 Thank you :P I will see if I can use the fine tune mod to scale everything at once and see if it is still operational :) If not, I apologize! I didnt realize the scale until I needed the .25 minimum diameters lol
@Devarite YW let me know if its better with frames and also I am redoing the motor for propulsion again with an added joint for stability, and have to make a counter rotator so the sub doesn't spin when pulled. :) Tougher than I thought lol but loving the challenge!
@SelectAKey yeah underwatercam I have but I don't like buoyancy control because I want to challenge myself to make it work with a default physics environment :) I've gotten much further, I'll update again soon!
Not bad on drag points for that length of a boat :) Nice job
@Devarite Just posted an update that has 1034 parts total, whereas this one would have been over 1400 parts. Simplified the functionality also hoping it helps reduce lag. Still working on it :)
@Devarite Absolutely! I will reduce the parts and make it more workable for both pc and mobile :) Ill have an update that says parts reduced, so you know which one :)
VERY VERY relaxing! Thank you for this :) I love it
@SelectAKey mods as in models, or mods as in game modifications?
I was not sure if I wanted to release the idea, but fuck it, have fun :P. I have a similar one for water thrust also as an assembly if interested. It will push 10-11mph under water at the moment.
I know this is way in the future of the post, but I just encountered the same issue. It is COL. BUT....do not rule out keeping the dihedral less than 50% of wing areas. The wings are likely the main culprit in these situations due to the control surfaces having a direct relationship to them. Detach all wings and manually re-attach.
@randomusername Plus electric, with power to weight ratio may not be enough, unless I used weightless blocks (another xml though I believe). Def want to try ! :)
@randomusername You would have to xml to rotator for 360 infinite, and Im trying to do things without mods or edits of any kind. Wonder if pistons (engine formation) would suffice.....
@randomusername Request the dev to add helium lol
Very nice!
@mufasa6896 Will do :) very welcome and ty too
@mufasa6896 Thats pretty sick!
@mufasa6896 oustanding :) Yeah I was trying to make my own prop, but did xml the rotator also ;). Only thing I changed not original to the game. I was thinking of floaters and xml visibility, but not sure how that works yet with battle collisions or collisions in general (wanting to dive below surface contacts, etc). I was a submariner for years, and I wanted to challenge myself here haha. It has been one hell of a tough challenge for sure, mainly due to missing components and operative needs and physical constraints/coding. BUT...not bad so far. MIght Go vertical launching soon, due to the need to stay at PD. :P Glad you like and yeah share anything you want :) Im loving this game more than anything!
@Sgtk Thats what I figured but thank you for reply so fast!
@Devarite Thank you :)
Quick question btw. Do you happen to know how to change craft type from air to ground? My submarine is currently classified as air lol. Thank you!
I am creating a fast attack currently on update 1 :) We should battle sometime! :P Amazing work!
@lancelot3340 Thank you :) I wanted to redo the first one to protect the prop and this did the trick well! Plus, it flies better haha
@Waflefry Yup yup! and also got it to 950,000+ altitude with the new intakes taken back off lol. Its so fun :)
I was able to get this over 300,000! I stopped because it took a while to get up there and I have to sleep lol. But I added two VTOL nozzles at the bottom rear with the original and turned autopilot on to achieve it :) So, call it now a 300,000+mph :) :)
@WestTXfun Thanks much! I design 3d with sketchup and model them from paper, but this is something I would love to dive into also :)
I like this a lot!
@WestTXfun Thats just pimp right there haha! Ill have to check out that Fine Tuner thing. Not sure what that is yet but sounds useful!
Inspiring for sure! I'm getting into gliders for model crafting for RC and this is great to fly around! The drag is unreal :) Great work!