3,749 offiry Comments

  • Joining the AI Turret Development Team 4.6 years ago

    @TheMachinist Yeah. That is a good idea. I think everyone should first see if there is a turret configuration that the real AI can use against players, before anyone works on the "shoot with player" thought.

  • Joining the AI Turret Development Team 4.6 years ago

    @Hellosss38 Kay Kay.

  • Joining the AI Turret Development Team 4.6 years ago

    @Hellosss38 If you think you can then try to build a heavy lifter plane or helicopter, except that leave an area completely made out of blocks and flat to put turrets on.

  • Hover Rig 4.6 years ago

    Ohh ahh.

  • Joining the AI Turret Development Team 4.6 years ago

    @ItBurger One is enough for now, add on more later.

  • Joining the AI Turret Development Team 4.6 years ago

    @Minecraftpoweer Yeah, so there is no way to just use Overload to do it? I know there is something to do with cockpits and cameras, because cameras can be made to cinematically follow the cockpit... I am thinking of how I can improve of that onto a rotator, maybe? I mean, the best way is still to get dev's attention and let them make a beta block for us, but they are working on SR2 right now, I think... Maybe Walrus can help with that, he knows a few of the devs.

  • Questions for AI, Turrets, Tracking, and Multiplayer 4.6 years ago

    @ArcturusAerospace Okay.

  • Joining the AI Turret Development Team 4.6 years ago

    @TheMachinist I don't really know, I guess just a flat fuselage with a battleship-like turret first? Sort of like the destroyer turrets, basically like a cone with sides and a gun out the front.

  • Joining the AI Turret Development Team 4.6 years ago

    @Minecraftpoweer Do you think it is possible to just make a gun or rotator point at the selected target?

  • Joining the AI Turret Development Team 4.6 years ago

    @TheMachinist Sure. Try to build a good and big heavily modifiable turret. Then we can really get this started.

  • Joining the AI Turret Development Team 4.6 years ago

    @Minecraftpoweer Is there a way to disable lead on missiles? If there isn't, maybe someone can use a rocket and make it act like the camera where it is positioned towards the cockpit, except the cockpit of a different plane? You don't have to work on it, though. I understand that you have other things to do.

  • Questions for AI, Turrets, Tracking, and Multiplayer 4.6 years ago

    @ArcturusAerospace Basically all of my AVR's are going to be remakes of the Jackhammer. You can try to make some too if you want. Just give it a nice paint job.

  • Feta Corp USS Stalker 4.6 years ago

    @ArcturusAerospace Yes, this I will improve on until it is auto. So far it is just a simple build that humans need to control. Everybody else in the Recruitment post can go ahead and tinker with this. Mobile friendly!

  • Joining the AI Turret Development Team 4.6 years ago

    Ok. The best thing we can all do is first make a mod base for 1.9 It is best if @Kakhikotchauri1 could find a way to make a mod that is 1.9 capable. Also see if anyone can find a way to make in-game map making for 1.9. I plan on making Feta Corp models Normal and Rocket as well as USS Stalker (in my airplanes) fully auto, too.

  • Joining the AI Turret Development Team 4.6 years ago

    @ArcturusAerospace Best to make ships. Try to basically make a drivable floating platform that can carry lots of weight. It is best to put turrets on ships first then to airplanes.

  • Joining the AI Turret Development Team 4.6 years ago

    Okay, I just want to say to everyone that this is an ambitious project, and that our main goal will be first to start big and bulky and work our way down. That way it will be easier to modify for mobile users. It is best if the missile is still used but locked on gun lead. I'll see what I can do.

  • Joining the AI Turret Development Team 4.6 years ago

    @ItBurger Okay, try to find a way to make a heavily modifiable turret system, and try to mark anything important in yellow paint, then post it as a build. That will help, thanks!

  • Joining the AI Turret Development Team 4.6 years ago

    @IngenerMakogon2007 Okay. I will try to contact him. Best bet we have in this is to make a really modded missile thing, erase it's leading, and give it the gun targeting lead.

  • Joining the AI Turret Development Team 4.6 years ago

    @Kakhikotchauri1 Is it possible then to make a small plugin do a destroyer just sits at wright airport, above the water? The ones in your harbor are hard to access.

    Also, I mean by platform is like a very simple and sturdy thing to put turrets on. That was the basic goal of my ship.

  • Joining the AI Turret Development Team 4.6 years ago

    @Hellosss38 Sure. Try to design a highly modular turret, post it on your account, and tag me in the comments so I can see it. Thanks!

  • Questions for AI, Turrets, Tracking, and Multiplayer 4.6 years ago

    @ArcturusAerospace I just posted it.

  • Feta Corp USS Stalker 4.6 years ago

    For the bottom, the VTOL nozzles are purposefully put that way, with one facing up and the other facing down. That is where the boaty
    feeling is from.

    Edit: The boat has not been completely been finished; we are still working on perfecting and adding details.

  • Feta Corp AVR Type - Rocket 4.6 years ago

    Feta Corp is thankful to the citizen who provided the idea for rocket pods. Specifics will not be shown, although credit is given. Feta Corp is also forming a new AI turret development team, and recruitments have started over the summer. No experience is needed.

  • Joining the AI Turret Development Team 4.6 years ago

    @Kakhikotchauri1 Kakhi, it would be best if you could try to get in detail for your mod, "wright harbor 2", and find a way if you can see to the destroyers. If there is a file for in detail for the destroyer that would be great, but if there isn't, try to build a sort of platform for a turret, but it would be best if it were big so there can be room for development. Also, which position in the list will you be? I need to mark leftover spots. Thanks!

  • Joining the AI Turret Development Team 4.6 years ago

    PEOPLE NEEDED FOR THIS PROJECT: (will change once people start joining)

    1 Airplane/ship Designers (little experience is fine)

    0 Turret Designers (people who love rotators and hinges)

    1 AI/Turret Modifiers/Experimenters (people who like Overload and breaking physics)

    1 Mod Maker (very good at making 1.9 mods, like @Kakhikotchauri1)

    0 Extra R&D and Brainstormers (no experience at all, only need to contact devs and make new ideas for implementation)

  • Joining the AI Turret Development Team 4.6 years ago

    @IngenerMakogon2007 I am working on a small battleship that I hope I will soon make automatic. I can tag you for it if you'd like.

  • Joining the AI Turret Development Team 4.6 years ago

    @IngenerMakogon2007 Yes. That is the main goal, but it may be possible to use heavily modified rockets. Like with what @Minecraftpoweer did with his auto turret experiment.

  • Joining the AI Turret Development Team 4.6 years ago

    @ArcturusAerospace It's fine. Are you good at designing things? Like, just building? I have seen some of your builds.

  • Questions for AI, Turrets, Tracking, and Multiplayer 4.6 years ago

    @ArcturusAerospace Okay. I will make sure of it. It is a little hectic though, the battle ship may come out tomorrow, but planned for today. It is called the USS Stalker.

  • Questions for AI, Turrets, Tracking, and Multiplayer 4.6 years ago

    @ArcturusAerospace Yeah. Hope it works out. I am working on a battleship right now, hope can become auto.

  • Joining the AI Turret Development Team 4.6 years ago

    @ArcturusAerospace Thanks, man. Means a lot to me.

  • Joining the AI Turret Development Team 4.6 years ago

    @ArcturusAerospace That is okay, too. Any help would be apprectiated, because there is barely any community for AI development.

  • Questions for AI, Turrets, Tracking, and Multiplayer 4.6 years ago

    Yes, that is what I plan on trying, and using a different version of Untiy so it can work for 1.9

  • Joining the AI Turret Development Team 4.6 years ago

    It won't be easy for anything, though.

  • Joining the AI Turret Development Team 4.6 years ago

    @ArcturusAerospace That can do too. I am mostly working on an auto aiming boat, because boats can hold a lot more weight and you can focus on the actual turret. I will make a simple boat and post it, and make modifications for it until it is fully automatic. I will probably also use some of Minecraftpoweer's ideas and turrets to start.

  • Joining the AI Turret Development Team 4.6 years ago

    @ArcturusAerospace For example, if you want to make the best missile, select it, click overload, and then in the dropdown menu at the top select missile. From there go to the plus button and type in the tabs. Use these combinations:

    (name) then (value)

    lockTime 0

    maxTargetingAngle 360

    maxHeadingAdjustmentRate 100000000

    maxVelocityAdjustmentRate 100000000

    damage 100000000000000000000

    name Super Missile

  • Joining the AI Turret Development Team 4.6 years ago

    @ArcturusAerospace Yes, I know that someone has already done it. Me and Minecraftpoweer talked about it. I am just to try to make it even better and use game code. I can also show you how to use Overload. It's not as hard as it seems, promise.

  • Joining the AI Turret Development Team 4.6 years ago

    @Bob9998 I'll just try to find a way to maybe combined hinge and rotator parts, and then implement the missile tracking in, and then use that as a refrence point for a turret.

  • Joining the AI Turret Development Team 4.6 years ago

    @ArcturusAerospace Yes, I hope so. You don't really need to code, you can just use Overload if you wish.

  • Auto aiming turret V2 4.6 years ago

    Yeah, I have seen someone do it in another game, but he was like pro pro. I will try to find a way to attention devs, but other than an update with turret blocks I really have no other idea. I will try to build an auto aiming ship for ATA though, because you can stuff a lot of stuff on the big ones, but I don't know when it will come out. Probably as soon as June passes, then...

  • Auto aiming turret V2 4.6 years ago

    @Minecraftpoweer I'm actually trying to make a sort of latcher that can fly over and attach to the WW2 destroyer's turret, and then attempt to replicate tracking? Sadly magnets don't work with mods...

    Also I got a Prism Ultrafighter from someone, (I forgot, sorry) but I just love how the turret starts to fly off of it's hinges on Low Physics. It might have to do with going 12353512mph on modded engines. Dunno.

    I'll contact one of my older friends and see if they have found a way.

    Hope devs can see this...