@MarkMCraft this stupid phone is the only thing holding me back from making more detailed builds. I am afraid it will be too late by the time I get a new one :(
So you want to be able to change the distance at which the round explodes?
The most basic proximity fuse input is TargetDistance / Muzzle velocity. It gives you an output in seconds. The time it will take to reach your target. You can try this TargetSelected? (TargetDistance/(v - rate(TargetDistance) + (proxy/v)):99
Here, v is velocity of shell and proxy is the distance in meters you want the shell to explode. + to get closer - to get further away from target. For example, TargetSelected?(TargetDistance/(800 - rate(TargetDistance) - (10/800))
Here the shell will explode 10 meters away from target.
incase you didn't know, The 1250 in your code is the muzzle velocity. You change it to whatever your cannons velocity in meters/second is.
Try this PitchAngle >= 35 ? 1 : 0 here, if the pitch angle is greater or equal to 35 you will get output of 1. If it's below 35, then you get output of 0.
Put this in the activation group section if you only wants it to be activated and not running. You can use throttle or anything else to run the engine. If you want it to run the engine,put it in the input section instead.
Make sure to set zeroOnDeactivate to true or it won't turn off.
Actually,it's a Surface to Air Missile System. Artillery is a gun or rockets with big caliber made for anti armor or fortified structures or for supporting troop movement
Why is it credited to ingame jackhammer. It's not something that happened on its own. I am asking because I have seen similar builds (builds credited to In game ones) one too many times now.
@CCCP0000001 i did use a yak-15 blueprint to make it. Maybe they have similar design. Early jets do share lot of similarities(don't know how a mig-9 looks though 😅)
@Rjenteissussy mine too. Dev options are not on but it's surprisingly durable and have small crack on the screen and some tiny black spots caused by falling screen first. Haven't came into contact with water that much. And of course, the lag.
@GalaxiesDontSlleep it's not behind but right on each other. But thanks for the advice. I need it. I did get it to work at higher speeds. The problem occurs at lower speeds. Requires more fine tuning.
@GalaxiesDontSlleep you guys cooked up something I can't even begin to understand. Not crediting you would be a crime.
And I will let you know how things went once I begin testing. I always wanted my "Dagger" to be artificially stabilized but somethi
ng always didn't work. Sometimes it's pulling too many g's other times it's aggressively pitching up and down. So I went back to normal COL COM configuration. This may just be my salvation. I for some reason never thought about using PID. So if this didn't work I will have to resort to using PID. And finally, thanks for sharing the code :)
I was looking forward to this. But, now that you mentioned PID, I will probably get back to canards. If nothing worked, I will just yoink this code. And of course, credit will be given where it's due.
Yeee.... He gone. The question is, what went down?
Three possibilities
1) He got banned (but why)
2) He left and deleted his account (i personally don't think so. He did tease a new car after the eliminator)
3) A bug (If it is a bug, i haven't seen anything like this before)
tank players in war thunder minding their own business.
Most normal CAS player:
BANZAAAAAIIIII!!!
+2So you have a VR set up to test them?
+2@126 somehow this is tamer compared to some mobile game ads i got on YouTube. You know, the family friendly app that is totally not biased or greedy.
+2Postimage.org does not have any ads. Atleast i haven't seen any.
+2@MarkMCraft it has 2gb RAM and nearly 5 years old. Storage is at 80% I think. I think you see the problem now.
+2@NewWorldAerospace screw it. Un PEA's your PEA aircraft
+2@MarkMCraft this stupid phone is the only thing holding me back from making more detailed builds. I am afraid it will be too late by the time I get a new one :(
+2Or you can use
+2FireWeapons
as a input and put it in your detachers.So you want to be able to change the distance at which the round explodes?
+2The most basic proximity fuse input is
TargetDistance / Muzzle velocity
. It gives you an output in seconds. The time it will take to reach your target. You can try thisTargetSelected? (TargetDistance/(v - rate(TargetDistance) + (proxy/v)):99
Here,
v
is velocity of shell andproxy
is the distance in meters you want the shell to explode.+
to get closer-
to get further away from target. For example,TargetSelected?(TargetDistance/(800 - rate(TargetDistance) - (10/800))
Here the shell will explode 10 meters away from target.
incase you didn't know, The
1250
in your code is the muzzle velocity. You change it to whatever your cannons velocity in meters/second is.Try this
+2PitchAngle >= 35 ? 1 : 0
here, if the pitch angle is greater or equal to 35 you will get output of1
. If it's below 35, then you get output of0
.Put this in the activation group section if you only wants it to be activated and not running. You can use throttle or anything else to run the engine. If you want it to run the engine,put it in the input section instead.
Make sure to set
zeroOnDeactivate
totrue
or it won't turn off.Change the main wing symmetry to
+2semi symmetric
orflat bottom
@TheMouse you are a mouse. You are not build for high Gs. Don't even think about it.
+2Actually,it's a Surface to Air Missile System. Artillery is a gun or rockets with big caliber made for anti armor or fortified structures or for supporting troop movement
-☝🤓
+2T O Y O T A
+2Why is it credited to ingame jackhammer. It's not something that happened on its own. I am asking because I have seen similar builds (builds credited to In game ones) one too many times now.
+2@MikeWallace there seems to be a misunderstanding. I was talking about my design 😅
+2Appreciate your help though.
Ornithopters are kinda hard to figure out. Couldn't make mine take off vertically.
+2@dekanii according to my analysis, yes you did , in fact,cook
+2@MA2211c @LunarEclipseSP you bet I will
+2this will appear in your worse nightmares
+2@CCCP0000001 i did use a yak-15 blueprint to make it. Maybe they have similar design. Early jets do share lot of similarities(don't know how a mig-9 looks though 😅)
+2A land helicarrier? Interesting concept. Lag will depend on it's size.
+1@GalaxiesDontSlleep is that a mod?
+1@Rjenteissussy mine too. Dev options are not on but it's surprisingly durable and have small crack on the screen and some tiny black spots caused by falling screen first. Haven't came into contact with water that much. And of course, the lag.
+1Looks like the perfect place to show myself in uninvited.
+1Looks like he should be locked up with you.
+1@GalaxiesDontSlleep ohh. Thanks again.
+1Hang on, is this a two in one code? Limiting AOA and G's at the same time?
+1You mad man
@GalaxiesDontSlleep it's not behind but right on each other. But thanks for the advice. I need it. I did get it to work at higher speeds. The problem occurs at lower speeds. Requires more fine tuning.
+1@LunarEclipseSP thanks.
+1@GalaxiesDontSlleep you guys cooked up something I can't even begin to understand. Not crediting you would be a crime.
+1And I will let you know how things went once I begin testing. I always wanted my "Dagger" to be artificially stabilized but somethi
ng always didn't work. Sometimes it's pulling too many g's other times it's aggressively pitching up and down. So I went back to normal COL COM configuration. This may just be my salvation. I for some reason never thought about using PID. So if this didn't work I will have to resort to using PID. And finally, thanks for sharing the code :)
I was looking forward to this. But, now that you mentioned PID, I will probably get back to canards. If nothing worked, I will just yoink this code. And of course, credit will be given where it's due.
+1Do we need to fact check that statement
+1Yeee.... He gone. The question is, what went down?
+1Three possibilities
1) He got banned (but why)
2) He left and deleted his account (i personally don't think so. He did tease a new car after the eliminator)
3) A bug (If it is a bug, i haven't seen anything like this before)
Now that's how you celebrate something.
+1@RavenAerospaceIndustries yes but, you want it to go mach 10. Some sacrifices are necessary.
+1@Saturn0 that was unfortunate.
+1@Saturn0 ohhh
+1Go to overload menu > Missile > add a new property
+1ignitionDelay
and set it to time in seconds.On a serious note, where did that came from?
+1If both of them are having the same problem, then try making them smaller.
+1If using primary wing,
+1Go to overload menu and change the wing type to
Wing-2
Is that a belt?
+1November? December is right around the corner.
+12025 is just above one month away
@YarisSedan download the file and manually move it to the mods folder in the game files.
+1It's a sandbox map called Kland. I got it from StinkyRice.
+1@NewWorldAerospace ohhh
T
+1C-130?
+1We appreciate the leaked documents.
+1No infiltration needed.
@Christiant2 IS-3
+1