Finally! Proper AA flak is possible!
@ManBoe use Overload and add 'function' tag, value: 'MultiRole', then the cannon should work both air to air and to ground
"Simple Camp"
双厨狂喜[doge]
It seems like the depth map of aircraft will gradually disappear as I move the camera close in... Any solution for that?
@jamesPLANESii @Galland
@ManBoe Just change the value to AirToAir or AirToSurface
@D2XD2 did you add 'function' tag under 'Cannon' category, not 'Part' or anything else
Came up with an old-school idea: maybe bomb + missile? (use ignitionDelay to make it never ignite; proximityDetonationRangeMin/Max attibute can turn it into proximity fuse) then just adjust the size and stick them together XD.
Finally! Proper AA flak is possible!
+2@ManBoe use Overload and add 'function' tag, value: 'MultiRole', then the cannon should work both air to air and to ground
+2"Simple Camp"
+1双厨狂喜[doge]
It seems like the depth map of aircraft will gradually disappear as I move the camera close in... Any solution for that?
@jamesPLANESii @Galland
@ManBoe Just change the value to AirToAir or AirToSurface
@D2XD2 did you add 'function' tag under 'Cannon' category, not 'Part' or anything else
Came up with an old-school idea: maybe bomb + missile? (use ignitionDelay to make it never ignite; proximityDetonationRangeMin/Max attibute can turn it into proximity fuse) then just adjust the size and stick them together XD.