6,818 riko Comments

  • Tor m-3 4.2 years ago

    @CanadianRAF if a cannon and missile are named the same the missile fires with autolock

    +1
  • Pantsir s2 (working AA-gun and missiles) 4.2 years ago

    @phuc weird, am not known with ios sorry😕

    +1
  • Pantsir s2 (working AA-gun and missiles) 4.2 years ago

    @phuc pc/android?
    What's visibly wrong?

  • Russian submarine WORKING DIVE 4.3 years ago

    @MintLynx and it depends if the missiles are gone by going under water

  • Russian submarine WORKING DIVE 4.3 years ago

    @MintLynx the r1,r2,r3 and r4 are not for usage, if they are used the missiles won't work

  • Russian submarine WORKING DIVE 4.3 years ago

    @MintLynx am still working on a periscope and the free dive. The hatches can open faster, but not before you fire. what did you mean with that the missiles don't work consistently?

  • Russian submarine WORKING DIVE 4.3 years ago

    @WolfSpark that's not sepose to happen....

  • RT-2PM2 Topol-M ICBM 4.5 years ago

    @wonsang802 the second cannon in the rocket can be modified by changing the explosionscale. or you can attach a bomb to the rocket itself.

    +1
  • RT-2PM2 Topol-M ICBM 4.6 years ago

    @phuc landinggear...ground to air weapons..select target...fire

    +1
  • 9K720 Iskander-MZKT-7930 4.6 years ago

    @Strikefighter04 just open the rocket, you will see i build a cannon part wich blows up to damage engines wich catch on fire

  • RT-2PM2 Topol-M ICBM 4.6 years ago

    @thefalkenreich iknow that but its so hard to achieve that..

  • RT-2PM2 Topol-M ICBM 4.6 years ago

    @thefalkenreich its a basic function of simpleplanes, if you 'dryfirr' a missile it locks automatically

  • RT-2PM2 Topol-M ICBM 4.6 years ago

    @RhysBrown hahahaha hell naww

  • RT-2PM2 Topol-M 4.6 years ago

    @RYAviation yup it doesnt need target-lock

  • kurganets-25 4.7 years ago

    Guys what can i tweak on this design in your opinion?

  • kurganets-25 4.7 years ago

    @EternalDarkness can you predict where that lag comes from?

  • kurganets-25 4.7 years ago

    @LlamaIndustries thanks

  • kurganets-25 4.7 years ago

    @Mustang51 it doesn't have to be locked it locks on on itself if that's what you mean

  • kurganets-25 4.7 years ago

    @Mustang51 the do track the ships though

  • kurganets-25 4.7 years ago

    @Mustang51 the missle is to heavy to fly that long distance, this is some tweaking that have to be done

  • Iskander-MZKT-7930 4.7 years ago

    @Mustang51 dont know maybe you can make it successful by uploading it... Hahahaha

    +1
  • kurganets-25 4.7 years ago

    @Mustang51 the kornet in this model is just smaller scaled but it contains parts wich you can edit in all forms, the speed, the path of flight and payload

  • kurganets-25 4.7 years ago

    @Mustang51 thats a festure of sp itself once you detach a missle it fires, not to advertise myself but ive made a iskandit missle wich just works like these.. https://www.simpleplanes.com/a/k698PR/Iskander-MZKT-7930

  • Laser Guided Missiles 4.7 years ago

    @14ROVI can you make it able to carry payload blocks of make its explosion bigger?

  • [v. 1.9.202] - Funky Trees Explanation Addendum 4.7 years ago

    and i know it is not a function but a variable

  • [v. 1.9.202] - Funky Trees Explanation Addendum 4.7 years ago

    @SnoWFLakE0s but cant you make a bomb bay open when you select a specific weapon, as the hinges input is: SelectedWeapon = Boom 50 ?

  • [v. 1.9.202] - Funky Trees Explanation Addendum 4.7 years ago

    @SnoWFLakE0s yeah but how do you male a bomb bay open when you slect homb 50, can you give the input xml?

  • Beta 1.9.202 4.7 years ago

    can someone explain how SelectedWeapon works as input? for example if i select bomb 50 as weapon..

  • [v. 1.9.202] - Funky Trees Explanation Addendum 4.7 years ago

    can someone explain how SelectedWeapon works as input? for example if i select bomb 50 as weapon..

  • submarine(functional torpedos and can dive) 8.0 years ago

    yes it is sorry for not taggin u