@Flightsonic Yes, there are some lifting surfaces. They aren't needed to make it fly though. I included them to make it easier for the pilot to change the direction of the aircraft's velocity.
@Bob9998 In overload, add the attribute, name to the weapon. Assign whatever name you want to that attribute! Feel free to dissect some of the weapons to see what it looks like in overload.
@DEVINBOSS Ty! The full description goes pretty deep into the math about the LUNA system, which is responsible for making the craft weightless. The system essentially uses Funky Trees to fight gravity.
@ArcturusAerospace No worries. It takes a while to learn math that becomes useful. I think I finally started learning useful math in 11th grade. All of the math before that is still important though, because it all builds on itself.
@Flightsonic Definitely, there are a lot of new features. Personally I would love to see a new build from you. Of course, the choice is yours.
Also ty!
@ThomasRoderick It’s great to see you too!
+1@Sutairs Ty!
+1@PlanefunJr Thanks! I have an account with one (broken) upload. I like how SP has combat and Funky Trees, so for now I’m sticking to SP.
+1@Flightsonic Yes, there are some lifting surfaces. They aren't needed to make it fly though. I included them to make it easier for the pilot to change the direction of the aircraft's velocity.
+1@BogdanX Sounds good. That's probably the best way to do it. Ty!
Add more
#
to change the size. I think it goes up to 5Put
#
in front of your text@Bob9998 In overload, add the attribute,
name
to the weapon. Assign whatever name you want to that attribute! Feel free to dissect some of the weapons to see what it looks like in overload.@Zanedavid Ty! Unfortunately I won't be able to work on your zeppelin. School and work are going to occupy a lot of my time in the near future.
@CRJ900Pilot Thank you! The aircraft's functionality was certainly the most time-consuming part of the design. I'm glad that you appreciate it.
@DEVINBOSS Ty! The full description goes pretty deep into the math about the LUNA system, which is responsible for making the craft weightless. The system essentially uses Funky Trees to fight gravity.
@BaconRoll Beautiful pasta. You are a great chef!
+1Nice build! Was the SR-71 ever fitted with this drone?
Last tag!
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@BogdanX I finally got around to publishing it. I'd like to use the cannon challenge spotlight reward on this one. Thanks in advance!
@goboygo1 Thank you! I always think that I peak with every post, but somehow I keep improving.
All below comments are here because I cannot delete them. I recycled this old forum post, because I did not want to spam the forums.
+1@Flightsonic That is essentially what my next upload does, but of course! This system is free for anyone to use and modify.
@Axartar Ty! She flies great too.
+1@KrAkenAtomic Ty! I’ll be sure to do so
@Zanedavid No worries. I’ll be sure to tag you!
@GTAEnterprises The part count is 740, so it has a decent chance!
@BuiltBionixInd10 Ainsley is the man. I’ll be sure to tag!
+1@ArcturusAerospace No worries. It takes a while to learn math that becomes useful. I think I finally started learning useful math in 11th grade. All of the math before that is still important though, because it all builds on itself.
@ArcturusAerospace Ah, yeah. I have a pretty heavy math background so I guess it comes naturally.
@ArcturusAerospace Anything I can clarify?
@Flightsonic Lol ty! Yeah I decided to take up some graphic design for my profile a year or two ago. I quite like the result too.
@jamesPLANESii Controls are well formatted at the beginning. The word count comes from explaining FT code for the challenge.
+1@aircraftarsenal123 Ty! I'm sure that the actual upload will get enough attention.
@thefalkenreich Hopefully this weekend!
I haven't seen a barrel design like that! I should take a few notes.
+3And I remember being spooked about driving a big SUV for my driving lessons....
This is really cool!
Lies
+2.
.
.
Sauce doesn’t exist.
@Flightsonic Sounds good!
@Flightsonic Definitely, there are a lot of new features. Personally I would love to see a new build from you. Of course, the choice is yours.
Also ty!
@Flightsonic It’s good to see you again! Yeah, inputControllers in xml can now take some one-line code that can get pretty wild at times.
@jamesPLANESii Don't worry! All of the written stuff will be in the upload's description.
+2@thefalkenreich I think I agree with you there. This is probably my favorite too.
Kinematics time
Pretty much its a HUGE buff to how inputs work in xml modding.
Famous last words.
The context for this comment is in the full description.
Unfortunately, pretty pictures get more upvotes than a technically excellent build.
Of course! This build has some nice functionality in a pretty package.
+1Yeah, it would be really nice to have some interesting non-combat missions.
+4