@tristan300 Hey thanks for asking! At the moment, I do not have any builds planned for the foreseeable future. My current job is quite similar to SP, so I have been branching out into other games/hobbies. I do still check the site from time to time though
@ThomasRoderick I’m not too sure if I can add too much to the convo, but I’ve seen multiple definitions of the reference surface area (the area used in the lift/drag equations) in both academia and industry. In times when you only care about the wings, then the wing area (planform) is a great choice. If you are doing some sort of analysis where you really need the drag coefficient of the entire aircraft, then a wetted surface area or a cross-sectional area may be the best choice. I think the last code I used auto-calculated SREF for lift/drag calculations as a cross-sectional area depending on the geometry that I put into it. I guess the moral of the story is that the area should be whatever is most convenient, or makes the most sense to the engineer. If we have a vehicle such as a re-entry vehicle, then cross sectional area may be best, though for vehicles that depend most upon a traditional wing configuration, I can see the wing planform area being the most important. Also take what I say with a grain of salt lol. I am not an aerodynamicist — most of my work is conceptual design related. Anyway I was lurking on the forums when waiting for my delayed flight while sending this. It’s nice to see some ppl that I recognize on the forums still lol. Good to see you man!
.
Edit: looks like you said more or less what I said already. Oops. My reading comprehension isn’t too good today haha
@GabrielFangster70 Went out to get some cigarettes and scratchers. Probably no uploads for the foreseeable future -- I approach games a bit more casually now, so doing a giant build doesn't really appeal to me anymore. I do lurk the site every once in a while though!
Unless if a successor was an exact re-upload, I usually upvote it. More points for me, and if it makes the (usually re-painter) happy, then I don't mind. I have never really had to deal with re-uploads that weren't successors, but that might be because I built fictional stuff.
I stopped caring about SP drama when I started getting too much drama in my real life lmao
Nice map! It is good that someone made a new photography map, especially since I do not have the time nor motivation to update my existing mods. Thanks for adding me as a contributor too. While not entirely necessary, I appreciate the recognition.
“Sadly, this means that SP updates will continue to be on pause for the foreseeable future, though we will roll out updates to fix critical bugs if necessary.“
The reading comprehension of the average commenter is impeccable here, since all I see is update suggestions in this comments section 💀
I definitely see some good improvements. Perhaps the most notable to me, at least, was sidestepping the disappearance of the fireguns button, since I had not thought of a solution to that problem (which I had experienced a good amount). The rest of the functionalities look good for designing more combat options, which is always a fun endeavor. Hopefully my response is adequate, since my brain is soup these days lol
No problem! It’s good to see a post from you. In all honesty, my brain is too overloaded from work to really handle any SP technicalities, but the content looks good regardless
@TheLatentImage Thanks! I still lurk on the site every once in a while, though I’m not building anything at the moment. Life has been good to me, since it has thrown some new passions and hobbies my way, that now take precedence over SP
It’s always good to see a post from you. I gotta agree - when I do log on occasionally, I see some pretty awesome stuff. Great creators that are making things that far surpass my build quality
@CommanderReal Feel free to use any code as long as you provide adequate credit! Note that this code is very old, and it may be better to check out my most recent forum post for flight system code
Ty! I can't really give you a straightforward answer to that - feel free to browse the collections, and choose something that fits the exact need you have
@tristan300 Hey thanks for asking! At the moment, I do not have any builds planned for the foreseeable future. My current job is quite similar to SP, so I have been branching out into other games/hobbies. I do still check the site from time to time though
+1@ThomasRoderick I’m not too sure if I can add too much to the convo, but I’ve seen multiple definitions of the reference surface area (the area used in the lift/drag equations) in both academia and industry. In times when you only care about the wings, then the wing area (planform) is a great choice. If you are doing some sort of analysis where you really need the drag coefficient of the entire aircraft, then a wetted surface area or a cross-sectional area may be the best choice. I think the last code I used auto-calculated SREF for lift/drag calculations as a cross-sectional area depending on the geometry that I put into it. I guess the moral of the story is that the area should be whatever is most convenient, or makes the most sense to the engineer. If we have a vehicle such as a re-entry vehicle, then cross sectional area may be best, though for vehicles that depend most upon a traditional wing configuration, I can see the wing planform area being the most important. Also take what I say with a grain of salt lol. I am not an aerodynamicist — most of my work is conceptual design related. Anyway I was lurking on the forums when waiting for my delayed flight while sending this. It’s nice to see some ppl that I recognize on the forums still lol. Good to see you man!
+2.
Edit: looks like you said more or less what I said already. Oops. My reading comprehension isn’t too good today haha
@Potato21 ahah thanks, glad to see that I am still recognizable even after I stopped building stuff
+2Slammed my hand on my keyboard one night
+5yuo're*
@GabrielFangster70 Went out to get some cigarettes and scratchers. Probably no uploads for the foreseeable future -- I approach games a bit more casually now, so doing a giant build doesn't really appeal to me anymore. I do lurk the site every once in a while though!
Man, Hypnotoad brings back memories... good ones from years back!
Compare the macros and the decision will make itself.
+2@Ezucra No problem! Have fun with the concept :)
Zaney
@Mousewithamachinegun123 @DISHWASHER2005 @TTL Thank you! It was fun to build them, though I don't plan to build much in the future.
+2@realSavageMan ah that explains why I was not aware. Yeah, sounds pretty petty.
+1I can't believe that I missed this. Crazy!
+2@DatTrainGuy19 Thanks! I am quite happy with this build's reception. Triple digits is quite a lot haha
@realSavageMan hm I was not aware of that. If that did happen to you, then I am sorry that you had to experience that.
+1@DatTrainGuy19 Thank you! Especially with the fancy flight systems, my goal has been a fun factor
Unless if a successor was an exact re-upload, I usually upvote it. More points for me, and if it makes the (usually re-painter) happy, then I don't mind. I have never really had to deal with re-uploads that weren't successors, but that might be because I built fictional stuff.
I stopped caring about SP drama when I started getting too much drama in my real life lmao
+3@Nerfaddict nice! I heard the job market (in the US at least) is a bit rough rn, so I hope the job search goes well for you!
@Nerfaddict I’ve been good! I am finishing up my masters degree at the moment, so not much time or desire to play SP
hi
Looking at my first page of builds was a very fun look into the past. My first was this little guy
@TheTomatoLover That may be from the description! Using images as headers is something that I did a lot.
As for the build itself, great work! I'm glad that my code was useful to you.
+2Nice map! It is good that someone made a new photography map, especially since I do not have the time nor motivation to update my existing mods. Thanks for adding me as a contributor too. While not entirely necessary, I appreciate the recognition.
+1@o2o Its been over a year since I have coded in FT, but I might remember a few things haha. Feel free to ask whatever question you want!
+1@TheTomatoLover Not sure what that means, but yes, I did upvote this a while ago
The reading comprehension of the average commenter is impeccable here, since all I see is update suggestions in this comments section 💀
+26No problem! Nice build
+1@MAHADI It is good to see you too!
+1I think comparison operators such as =,<,> evaluate to True or False. It’s been a bit since I have coded in FT tho
+1@MAHADI No problem! I still lurk on the site a bit, even if I don’t have any builds planned
@ThomasRoderick oops I forgot lol. Brain no worky
+1I definitely see some good improvements. Perhaps the most notable to me, at least, was sidestepping the disappearance of the fireguns button, since I had not thought of a solution to that problem (which I had experienced a good amount). The rest of the functionalities look good for designing more combat options, which is always a fun endeavor. Hopefully my response is adequate, since my brain is soup these days lol
+2No problem! It’s good to see a post from you. In all honesty, my brain is too overloaded from work to really handle any SP technicalities, but the content looks good regardless
+1@TheLatentImage Thanks! I still lurk on the site every once in a while, though I’m not building anything at the moment. Life has been good to me, since it has thrown some new passions and hobbies my way, that now take precedence over SP
It’s always good to see a post from you. I gotta agree - when I do log on occasionally, I see some pretty awesome stuff. Great creators that are making things that far surpass my build quality
+5@CommanderReal There is, but it requires a little bit of coding, since I haven’t made the flight system itself. This forum post will hopefully help
+1@CommanderReal Feel free to use any code as long as you provide adequate credit! Note that this code is very old, and it may be better to check out my most recent forum post for flight system code
+1Ty! I can't really give you a straightforward answer to that - feel free to browse the collections, and choose something that fits the exact need you have
+1@ToeTips Go for it! Just give credit where it is appropriate
+1Arcade, because I suck at flying. Besides, it gives me an opportunity to apply some funny math to SP
+2I was more active around 2021. I doubt that ChatGPT would say the same for me now lol
@TheTomatoLover This aircraft is quite old, though even when I made it, the parachute armor exploit had been known
+1@AvalonIndustries ah I didn’t know that. Thanks!
+1Excellent description, and a very nice aircraft. I’m glad that my forum post was useful to you!
+3@ToeTips This system only worked before jundroo updated the damage model. A similar concept, that was designed after the update is here.
Not sure how I just found your account. Hopefully my spam over the last few minutes will make up for that :)
+21738
+1@Bonk21474 The lock is instantly re-established, which effectively makes the countermeasures useless
@TheMightyBuildDigger you might be thinking of another build, Edgecrusher, which uses a roughly similar flight system, as well as a blended wing shape
@Bonk21474 setting lockTime to zero on guardians ensures that a lock can be re-established, even in flight
+1