@Strikefighter04 you're welcome!
this would be the thing that I would use the most, if my tablet could handle it....
For now, all I can say is that this is absolutely beautiful!! (partially because it is a '69 charger, but mainly because of the Dukes)
@Squidge HERE is the updated version, the missiles in SP tend to drown when submerged (oops), so they were replaced by a slightly even better turret and extra torpedoes, enough to destroy the beast fleet twice
Sir, I can only say I'll have some fun at the expense of those folks at maywar.
Time to ['DATA EXPUNGED']!
Now seriously, this is absolutely awesome, and it's amazing to see the evolution from the first version to this incredible replica!
@Yoelwiyadiekaputra overspeeding is damage from within, that and explosions cannot be shielded by XML properties.
You can increase the 'maxRpm' to 99999999 and it won't overspeed.
@WarHawk95 it's just a matter of speed, the slower you go, the closer the explosions, and vice-versa.
But um working on a helicopter version with fixed speed, just incase the aircraft can't reach a good deployment speed (350-400 mph).
@CrashFighter05 yeah, sorry bout that, I was already flipping because Imgur was failing me and the direct image posting wasn't working, so I was happy to have it at least working.
I'll fix it later today.
Thanks you @Airwolfpiskin
+1@Spacedoge12345plane my entry
+1@AWESOMENESS360 le world differences.......
+1I'll have your fuselage ready soon.
@AWESOMENESS360
OOf
+1@toofast2002 thank you!
+1(Are the missiles too fast?)
Thanks you @toofast2002 and @ChallengerHellcat !!!!
+1@KidKromosone lol weirdest commercial in automobile history
+1Also 'MURICAAAA!!!
@aldebran386 hope you like it!
+1Now it reaches over 2000mph and has infinite fuel!!
@Spacedoge12345plane then you are like me😁😁
+1Pretty simple to do, and yet so cool to see!!!
+1@Strikefighter04 you're welcome!
+1this would be the thing that I would use the most, if my tablet could handle it....
For now, all I can say is that this is absolutely beautiful!! (partially because it is a '69 charger, but mainly because of the Dukes)
@Himynameiswalrus
+1We’ll miss you!
Take care!
@WNP78 This kind of thing should be in Vanilla SP !!!
+1@WarHawk95 well, yes, but if you do it with a normal missile you can use the connection editor to strap everything onto it
If I recall correctly, use the pylon detach AG to fire and it should work
@Squidge HERE is the updated version, the missiles in SP tend to drown when submerged (oops), so they were replaced by a slightly even better turret and extra torpedoes, enough to destroy the beast fleet twice
@Squidge give some time, I'll make a remastered version
Sir, I can only say I'll have some fun at the expense of those folks at maywar.
Time to ['DATA EXPUNGED']!
Now seriously, this is absolutely awesome, and it's amazing to see the evolution from the first version to this incredible replica!
@Squidge what happened?
4-word horror story:
Hans, ze transmission broke
@Irobert55 it was called a ohka, which kinda translates to cherry blossom, or Sakura, @NicoYazawa you got it perfectly!
I did pirate SP for a while. Then I realized how great the community was, and specially the Devs, so I whipped out the bucks.
Keep at it jundroo!
@Rsouissi brightness isn't an editable property, so, you can't.
@PointlessWhyshouldi the towers build themselves, they have a little section that loads segments of tower and grows on top of them.
@exosuit yep, the mods depend on unity's Mono, which is 32 bit, but play store now demands a 64 bit version.
@PositivePlanes open settings, tap the header till it says
dev console activated
( or something like that) and then press with 3 fingers.@Potkuri that's part of the advanced targeting, it's where you should shoot to lead the target.
@SledDriver thanks, I just need some time to get used to all of the functions
@SledDriver btw, there isn't a better formula for the critical fuel light, is it?
@SledDriver welp, thanks!
That sure is better!
@AtlasAviation I thought you people would like this stuff in your custom cockpits, was a bit hard/boring to get to the formulas.
IDK if anyone asked for this, but using '>', '<' and '=' would be nice.
@RussianAS I'd recommend removing the s**t word before the mods see it.
The cannon is a bit op, the jackhammer takes two shots at the destroyers.
A new era of vehicles has begun.
@AWESOMENESS360 yes it does! And fine tuner, and advanced targeting!
And if I'm not wrong, dev console too.
Soon you won't need help anymore, as the beta includes a couple mods already!
@Yoelwiyadiekaputra overspeeding is damage from within, that and explosions cannot be shielded by XML properties.
You can increase the 'maxRpm' to 99999999 and it won't overspeed.
Hope you guys like it!
@Stormfur
@SuperSix
@Strikefighter04
@Nickr
@PositivePlanes
@thefalkenreich
@WarHawk95
@CrashFighter05
@P0TET0Z
The solution is gun, and if that doesn't work, use more gun
@WarHawk95 it's just a matter of speed, the slower you go, the closer the explosions, and vice-versa.
But um working on a helicopter version with fixed speed, just incase the aircraft can't reach a good deployment speed (350-400 mph).
@Stormfur I feel like I should get a reference there, but only Carmageddon comes up
@CrashFighter05 yeah, sorry bout that, I was already flipping because Imgur was failing me and the direct image posting wasn't working, so I was happy to have it at least working.
I'll fix it later today.
@TOMJeb117 maybe they have too much weight attached, save the project and try to reduce the weight attached to the rotator.
@Nickr puts popcorn in the microwave
Need more details on the problem to help
@Thelegitpilot13
F
@Thelegitpilot13 oh boi, here comes the tears