3,761 stig27 Comments

  • ADFX-01 MORGAN with TLS 6.3 years ago

    Thanks you @Airwolfpiskin

    +1
  • Doomsday Challenge (My First Challenge) 6.3 years ago

    @Spacedoge12345plane my entry

    +1
  • Cargo Jet 6.4 years ago

    @AWESOMENESS360 le world differences.......
    I'll have your fuselage ready soon.

    +1
  • 0of 6.4 years ago

    @AWESOMENESS360

    OOf

    +1
  • Modded missiles 6.4 years ago

    @toofast2002 thank you!
    (Are the missiles too fast?)

    +1
  • Modded missiles 6.4 years ago

    Thanks you @toofast2002 and @ChallengerHellcat !!!!

    +1
  • Lest We Forget 6.4 years ago

    @KidKromosone lol weirdest commercial in automobile history
    Also 'MURICAAAA!!!

    +1
  • Upgrade 6.4 years ago

    @aldebran386 hope you like it!
    Now it reaches over 2000mph and has infinite fuel!!

    +1
  • A True Random A.I 6.4 years ago

    @Spacedoge12345plane then you are like me😁😁

    +1
  • A True Random A.I 6.4 years ago

    Pretty simple to do, and yet so cool to see!!!

    +1
  • The General Lee | 1969 Dodge Charger 6.7 years ago

    @Strikefighter04 you're welcome!
    this would be the thing that I would use the most, if my tablet could handle it....
    For now, all I can say is that this is absolutely beautiful!! (partially because it is a '69 charger, but mainly because of the Dukes)

    +1
  • Goodbye 6.8 years ago

    @Himynameiswalrus
    We’ll miss you!
    Take care!

    +1
  • EngineOut 7.0 years ago

    @WNP78 This kind of thing should be in Vanilla SP !!!

    +1
  • Can you fire a missile without a fireweapons button? 4.2 years ago

    @WarHawk95 well, yes, but if you do it with a normal missile you can use the connection editor to strap everything onto it

  • Can you fire a missile without a fireweapons button? 4.2 years ago

    If I recall correctly, use the pylon detach AG to fire and it should work

  • S-1 God-Class Submarine "Zeus" 4.6 years ago

    @Squidge HERE is the updated version, the missiles in SP tend to drown when submerged (oops), so they were replaced by a slightly even better turret and extra torpedoes, enough to destroy the beast fleet twice

  • S-1 God-Class Submarine "Zeus" 4.6 years ago

    @Squidge give some time, I'll make a remastered version

  • FORTRESS 4.0 (Fortress 431) (From "Dead Hand") 4.6 years ago

    Sir, I can only say I'll have some fun at the expense of those folks at maywar.
    Time to ['DATA EXPUNGED']!
    Now seriously, this is absolutely awesome, and it's amazing to see the evolution from the first version to this incredible replica!

  • S-1 God-Class Submarine "Zeus" 4.6 years ago

    @Squidge what happened?

  • Tiger (no mods) 4.6 years ago

    4-word horror story:
    Hans, ze transmission broke

  • SAKURA 4.8 years ago

    @Irobert55 it was called a ohka, which kinda translates to cherry blossom, or Sakura, @NicoYazawa you got it perfectly!

  • SimpleMemes WITHOUT The Annoying Watermark 4.8 years ago

    I did pirate SP for a while. Then I realized how great the community was, and specially the Devs, so I whipped out the bucks.
    Keep at it jundroo!

  • Fuel indicator lights [Funky trees] 4.8 years ago

    @Rsouissi brightness isn't an editable property, so, you can't.

  • Making cranes is annoying 4.9 years ago

    @PointlessWhyshouldi the towers build themselves, they have a little section that loads segments of tower and grows on top of them.

  • SP 1.9 Update Review 4.9 years ago

    @exosuit yep, the mods depend on unity's Mono, which is 32 bit, but play store now demands a 64 bit version.

  • Hmmmm? 4.9 years ago

    @PositivePlanes open settings, tap the header till it says dev console activated( or something like that) and then press with 3 fingers.

  • Air to Air cannon 4.9 years ago

    @Potkuri that's part of the advanced targeting, it's where you should shoot to lead the target.

  • Fuel indicator lights [Funky trees] 4.9 years ago

    @SledDriver thanks, I just need some time to get used to all of the functions

  • Fuel indicator lights [Funky trees] 4.9 years ago

    @SledDriver btw, there isn't a better formula for the critical fuel light, is it?

  • Fuel indicator lights [Funky trees] 4.9 years ago

    @SledDriver welp, thanks!
    That sure is better!

  • Fuel indicator lights [Funky trees] 4.9 years ago

    @AtlasAviation I thought you people would like this stuff in your custom cockpits, was a bit hard/boring to get to the formulas.

  • Funky Trees! 4.9 years ago

    IDK if anyone asked for this, but using '>', '<' and '=' would be nice.

  • i am extremely upset... 4.9 years ago

    @RussianAS I'd recommend removing the s**t word before the mods see it.

  • GAU-8 cannons 4.9 years ago

    The cannon is a bit op, the jackhammer takes two shots at the destroyers.
    A new era of vehicles has begun.

  • Need help with XML Modding 4.9 years ago

    @AWESOMENESS360 yes it does! And fine tuner, and advanced targeting!
    And if I'm not wrong, dev console too.

  • Need help with XML Modding 5.0 years ago

    Soon you won't need help anymore, as the beta includes a couple mods already!

  • Z-corp Unbreakable parts 5.1 years ago

    @Yoelwiyadiekaputra overspeeding is damage from within, that and explosions cannot be shielded by XML properties.
    You can increase the 'maxRpm' to 99999999 and it won't overspeed.

  • NAPALM 5.1 years ago

    Hope you guys like it!

  • NAPALM 5.1 years ago

    @Stormfur
    @SuperSix
    @Strikefighter04

  • NAPALM 5.1 years ago

    @Nickr
    @PositivePlanes
    @thefalkenreich

  • NAPALM 5.1 years ago

    @WarHawk95
    @CrashFighter05
    @P0TET0Z

  • P-51 Mustang 2.0 5.1 years ago

    The solution is gun, and if that doesn't work, use more gun

  • How interested would you be in NAPALM? 5.1 years ago

    @WarHawk95 it's just a matter of speed, the slower you go, the closer the explosions, and vice-versa.
    But um working on a helicopter version with fixed speed, just incase the aircraft can't reach a good deployment speed (350-400 mph).

  • How interested would you be in NAPALM? 5.1 years ago

    @Stormfur I feel like I should get a reference there, but only Carmageddon comes up

  • How interested would you be in NAPALM? 5.1 years ago

    @CrashFighter05 yeah, sorry bout that, I was already flipping because Imgur was failing me and the direct image posting wasn't working, so I was happy to have it at least working.
    I'll fix it later today.

  • Why are rotator’s floppy after been XLM modded? 5.1 years ago

    @TOMJeb117 maybe they have too much weight attached, save the project and try to reduce the weight attached to the rotator.

  • How interested would you be in NAPALM? 5.1 years ago

    @Nickr puts popcorn in the microwave

  • Why are rotator’s floppy after been XLM modded? 5.1 years ago

    Need more details on the problem to help

  • Monthly Showcase #1 5.1 years ago

    @Thelegitpilot13

    F

  • ADFX-02 Morgan (Pixy) (New Upgrate) 5.1 years ago

    @Thelegitpilot13 oh boi, here comes the tears