They should fix the hit/collision boxes on the hollow fuselages so we can build stuff like cargo bays and other stuff without having to panel everything, this would help part counts a lot.
@CRJ900Pilot
It depends on at what position of VTOL you want something to come on, but this would be the expression: VTOL=X
With X being what position you want something activated.
Or, If you want something to be activated when VTOL is past a certain position, it would be this: VTOL>X
or this VTOL<X
With X being what position it has to go past. You use the one with the less than sign if the number it has to reach/be past is negative.
@F104Deathtrap
Oh that makes sense. Although it would be bad to have too much too, but it would have to be a significantly larger difference to chase major problems
And if you ever need inspiration for something to build, just ask me! I'm sure I can come up with something you'll like
@BogdanX @2Papi2Chulo
Sadly, my theory does not work. The helicopter rotors, no matter how you attach them, cannot calculate the force of their torque to spread across two parts. This causes the drive shaft to pull out of the swash plate because of the Gs it experiences with one blade. That looks like this. In theory it could work, but only if you could blend SP's part physics together with other parts via connections (dang, whoever thought of that?). However, there was one other potential solution: I want through the Helicopter Rotor's Xml file in Overload, and found a few things I could try. These being: Changing collectiveTorque to 0, cyclicMotorDragTorque to 0, gyroscopicLag to 0, rotorTensor to 0, and gradually increasing the gyroscopicStabilization. Sadly, even with a combination of all those inputs, it did not improve. The blades did not even make lift until I entered Slow Motion (for some reason the physics work different there). I think the real solution is to update the stock rotors so they can fold, or whatever 2Papi2Chulo did.
@Oxyea
I appreciate the amount of effort you put into your response. I now understand a bit more about the world. I see how the rules on this site can be interpreted differently. Don't get me wrong, I still commend you for your skill in this game and willingness to make things right or understood. I hope our difference doesn't cause you to dislike me in any way.
Nice boat too
+1@WNP78
+1@AndrewGarrison
How would I get the beta version if I originally downloaded the game from Humble Bundle?
Also the wing dihedral is not myth while on the ground, but I think that when its in the air the wings flex and completely remove the dihedral.
+1Cool! I still wanna know about the cloud tho
+1@zhanzhengjiqi25273
+1Oh
Cool, but it's not black.
+1F-22 X F-14 =
+1Yes, a masterpiece. gets 220 upvotes, uh oh here we go again
Everyone spotlight this it deserves more updoots
+1Actually I have the highest highground
+1They should fix the hit/collision boxes on the hollow fuselages so we can build stuff like cargo bays and other stuff without having to panel everything, this would help part counts a lot.
+1I ain't gonna letchyoo get da chaance
+1lol what game is that, GT 4?
+11nd
+1@CRJ900Pilot
+1It depends on at what position of VTOL you want something to come on, but this would be the expression:
VTOL=X
With X being what position you want something activated.
Or, If you want something to be activated when VTOL is past a certain position, it would be this:
VTOL>X
or this
VTOL
<X
With X being what position it has to go past. You use the one with the less than sign if the number it has to reach/be past is negative.
@F104Deathtrap
Oh that makes sense. Although it would be bad to have too much too, but it would have to be a significantly larger difference to chase major problems
And if you ever need inspiration for something to build, just ask me! I'm sure I can come up with something you'll like
+1@ollielebananiaCFSP
+1Okie
Cool
+1Tag me plz
@F104Deathtrap
+1Bro you should really start building again
@F104Deathtrap
+1So the trucks had too much oil?
@AtlasSP
+1ok not a problem
I did too
+1Bombardier C-100/C-300
+1C series is a beautiful plane
What type of weapons does this thing carry?
+1@CrashFighter05
+1Is ok
You should try your hand at building the Milano from Gaurdians of the Galaxy, it takes someone with your building style and skill
+1Yeet bois
+1Introducing...
+1The new type R Honda Accord!
(It looks better than an actual one)
no problem! @Cabbage17
+1@ChrisPy
+1Yeah i agree with Chrispy on this one
@ollielebanania
I miss 747s
+1Oh no... They have stripes now!
Epilepsy Warning
+1@ACEPILOT109
+1no he just might be sad it wasnt an actual review
That moment when you realize it's actually not a twin boom plane, it's just the awesome Gatling cannons that are just as long as the plane itself
+1@ZeroHours
+1Oh. You had everyone really sad
It's been an honor. Ace Combat forever!
+1Are you deleting your account?
+1fancy
+12nd grooviest vid of all time
+1@ElectricVehicle
+1No problem
@ElectricVehicle
+1Thanks!
@BogdanX @2Papi2Chulo
Sadly, my theory does not work. The helicopter rotors, no matter how you attach them, cannot calculate the force of their torque to spread across two parts. This causes the drive shaft to pull out of the swash plate because of the Gs it experiences with one blade. That looks like this. In theory it could work, but only if you could blend SP's part physics together with other parts via connections (dang, whoever thought of that?). However, there was one other potential solution: I want through the Helicopter Rotor's Xml file in Overload, and found a few things I could try. These being: Changing collectiveTorque to 0, cyclicMotorDragTorque to 0, gyroscopicLag to 0, rotorTensor to 0, and gradually increasing the gyroscopicStabilization. Sadly, even with a combination of all those inputs, it did not improve. The blades did not even make lift until I entered Slow Motion (for some reason the physics work different there). I think the real solution is to update the stock rotors so they can fold, or whatever 2Papi2Chulo did.
Hope I saved you some time,
+1Switdog08
McDonnell Douglas, Take notes.
+1All is good but your life isn't meaningless :(
+1This looks like something @bietbong would make
+1T-6 Texan
+1@Bread4Days
+1ok
@metaphysicalgnome
+1I know. It's uncommon in biplanes, but I love it
Back the Blue!
+1Why not just call it a replica of that thing?
+1@Oxyea
+1I appreciate the amount of effort you put into your response. I now understand a bit more about the world. I see how the rules on this site can be interpreted differently. Don't get me wrong, I still commend you for your skill in this game and willingness to make things right or understood. I hope our difference doesn't cause you to dislike me in any way.