1.They can run out of missiles, and the launchers appear empty when empty.
2. They have a landing pad you can land on and save as a location, and when you spawn it will be on the destroyer.
3. Their gun barrels are solid, and have no muzzle flash.
4. If you look in the missile turrets you can actually see the body of the missile, although it has no fins, so they must be deployed like rockets.
5. Theres actually a bridge. I didn’t realize that until recently.
By AreoAreoTheMen
6. They are heavily underscaled compared to real life destroyers
7. If you have a heavy enought ship build, you can alter their course by ramming at them.
By BagelPlane
8. they can’t shoot missiles at you from the front.
By BMilan
Reply
9- They are heavily based on the Arleigh Burke-class of destroyers
By Warhawk95
10 - their missiles have a max range of 10 kilometers.
Fun facts about the Wright destroyers
3,656 Dathcha
3.2 years ago
yeah thats prob just a balance for the inaccuracy
@CC1010
The giant hitboxs seem to get bigger the farther away you are, im not sure why though @JeskoGoesVROOM
I dont think that they home in, but they definitely have a hitbox much bigger than it should be. Probably just to balance them being very inaccurate. Still weird though. @JeskoGoesVROOM
i think it might just be a parallax thing, but the bullets seem to guide themselves to your craft (like if it was a missile) and sometimes hit even though they seemed to have passed by visually
I think they can@XjayIndustrys
14 cant shoot straight up ithink
11- What are supposed to be naval guns do as much damage to an aircraft as a light machine gun.
12- They are ugly.
13- They don't have a VLS.
10 - their missiles have a max range of 10 kilometers.
9- They are heavily based on the Arleigh Burke-class of destroyers
8- they can’t shoot missiles at you from the front. I always attack from the back end first, then circle around and go head-on.