It didn't work for me, but I think that my issue is different. when my planes are on a runway, no matter how mirrored they are, they always veer to the left. When I pull up, they always veer to the left and fall out of the loop, like a stall. This happens across almost all of my builds, and I have no idea why.
@ChiChiWerx The way you indicated is suitable for version beyond 1.6. However, in 1.7 the attachment points data on each block were copied from one to the other side remaining unchanged, and shift+k is to reattach block to current position.
No that's not why there's autoroll, it's because of this. For proof, I built my F-4 this way and there's zero auto-roll, even if it's slightly asymmetrical (the "rescue" arrow and yellow door on the right side of the forward fuse are not mirrored in any way).
@BogdanX Exactly! Not only the drags but also the uneven attachment causes auto roll, the plane tend to mirror parts right in the middle when the cockpit was scaled.
wait what
huh...the cockpit thing did help! thanks!
Help me please!
It didn't work for me, but I think that my issue is different. when my planes are on a runway, no matter how mirrored they are, they always veer to the left. When I pull up, they always veer to the left and fall out of the loop, like a stall. This happens across almost all of my builds, and I have no idea why.
GYROSCOPE!
@ChiChiWerx I already have it updated.
@Hyperloop well what's the better method?? Mine is too tedious a prevention method.
lol i just stumbled upon that bug a couple weeks ago @Solarisaircraft
Or the cockpit will multiply manymanymanymany times... See my latest post for strange evidence.
YUS! EXCEPT I DONT HAVE OVERLOAD ICRIEVERYTIME @Hyperloop
@ChiChiWerx @Ihavenorealideawhatiamdoing @Strikefighter04 @Sauce @MrDoolittle @BogdanX @ForeverPie Guys I fixed it with a better method!
@ChiChiWerx Hence mirror wont cause an automatic reattach, unless you select the block and press shift+k.
@ChiChiWerx The way you indicated is suitable for version beyond 1.6. However, in 1.7 the attachment points data on each block were copied from one to the other side remaining unchanged, and shift+k is to reattach block to current position.
@ChiChiWerx If you read carefully you will find that the attach point of the cockpit causes these series of issues, not only drags.
@ChiChiWerx the mirror on certain parts that are close to the x axis have to be done manually sometimes.
No that's not why there's autoroll, it's because of this. For proof, I built my F-4 this way and there's zero auto-roll, even if it's slightly asymmetrical (the "rescue" arrow and yellow door on the right side of the forward fuse are not mirrored in any way).
Genius! Or you could just set the x axis to 0, but that’s great, NO MORE SHALL AUTO ROLL HAVE DOMINION OVER US SIMPLEPLANERS!
I think that's it! Thanks. @Sauce
@Strikefighter04 idk maybe you have a huge af Power/Weight ratio and CoM/CoL placement that is practically in each other?
oooh so that's yet another thing that scaled cockpit f**ks up
ive stopped scaling cockpits a long time ago :P
@BogdanX Exactly! Not only the drags but also the uneven attachment causes auto roll, the plane tend to mirror parts right in the middle when the cockpit was scaled.
Our lord and savior
I think you deserve 200k points for this.
@Strikefighter04 Then you have a weight distribution problem.
YAAAAAAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!