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[Better fix found] I FINALLY FIND THE SOLUTION TO AUTO ROLL IN GAME!!!

128k Hyperloop  7.2 years ago

Solved by the developers.

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    35.1k AdlerSteiner

    wait what

    6.2 years ago
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    35.1k AdlerSteiner

    huh...the cockpit thing did help! thanks!

    6.3 years ago
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    Help me please!

    It didn't work for me, but I think that my issue is different. when my planes are on a runway, no matter how mirrored they are, they always veer to the left. When I pull up, they always veer to the left and fall out of the loop, like a stall. This happens across almost all of my builds, and I have no idea why.

    7.1 years ago
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    GYROSCOPE!

    7.2 years ago
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    128k Hyperloop

    @ChiChiWerx I already have it updated.

    7.2 years ago
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    30.3k ChiChiWerx

    @Hyperloop well what's the better method?? Mine is too tedious a prevention method.

    7.2 years ago
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    3,668 TheTekkit101

    lol i just stumbled upon that bug a couple weeks ago @Solarisaircraft

    7.2 years ago
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    4,845 SolarisAir

    Or the cockpit will multiply manymanymanymany times... See my latest post for strange evidence.

    +1 7.2 years ago
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    128k Hyperloop
    +3 7.2 years ago
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    YUS! EXCEPT I DONT HAVE OVERLOAD ICRIEVERYTIME @Hyperloop

    7.2 years ago
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    128k Hyperloop

    @ChiChiWerx @Ihavenorealideawhatiamdoing @Strikefighter04 @Sauce @MrDoolittle @BogdanX @ForeverPie Guys I fixed it with a better method!

    7.2 years ago
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    128k Hyperloop

    @ChiChiWerx Hence mirror wont cause an automatic reattach, unless you select the block and press shift+k.

    7.2 years ago
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    128k Hyperloop

    @ChiChiWerx The way you indicated is suitable for version beyond 1.6. However, in 1.7 the attachment points data on each block were copied from one to the other side remaining unchanged, and shift+k is to reattach block to current position.

    7.2 years ago
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    128k Hyperloop

    @ChiChiWerx If you read carefully you will find that the attach point of the cockpit causes these series of issues, not only drags.

    7.2 years ago
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    128k Hyperloop

    @ChiChiWerx the mirror on certain parts that are close to the x axis have to be done manually sometimes.

    7.2 years ago
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    30.3k ChiChiWerx

    No that's not why there's autoroll, it's because of this. For proof, I built my F-4 this way and there's zero auto-roll, even if it's slightly asymmetrical (the "rescue" arrow and yellow door on the right side of the forward fuse are not mirrored in any way).

    7.2 years ago
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    Genius! Or you could just set the x axis to 0, but that’s great, NO MORE SHALL AUTO ROLL HAVE DOMINION OVER US SIMPLEPLANERS!

    7.2 years ago
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    I think that's it! Thanks. @Sauce

    7.2 years ago
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    48.2k Sauce

    @Strikefighter04 idk maybe you have a huge af Power/Weight ratio and CoM/CoL placement that is practically in each other?

    7.2 years ago
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    48.2k Sauce

    oooh so that's yet another thing that scaled cockpit f**ks up
    ive stopped scaling cockpits a long time ago :P

    7.2 years ago
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    128k Hyperloop

    @BogdanX Exactly! Not only the drags but also the uneven attachment causes auto roll, the plane tend to mirror parts right in the middle when the cockpit was scaled.

    7.2 years ago
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    8,340 MrDoolittle

    Our lord and savior

    7.2 years ago
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    101k Wallaby

    I think you deserve 200k points for this.

    7.2 years ago
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    101k Wallaby

    @Strikefighter04 Then you have a weight distribution problem.

    7.2 years ago
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    8,069 Ryn176

    YAAAAAAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!

    7.2 years ago
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