Hercal Gatling Gun
A powerful gatling gun constructed from mining equipment.
How to use:
FireGuns
Features:
Button Trigger - A button type trigger.
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Bullet Shell Ejection - Ejects bullet shells as gun fires.
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Rotary Barrel - A full rotating barrel.
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Tips:
1. Attachment point is at the base of the gun.
2. Rotation requires fuel.
3. This is used as a subassemly
Lore:
Developed by a mining company ,which the name is not stated due to confidential reasons, the Hercal Gatling Gun was constructed from mining equipment. Originally used as a portable mining drill, it was then converted to a gatling gun. Due to the company's use of high class, extra durable components, EliteArsenals made a contract to the said company to supply parts to then be used in building the gatling guns. In exchange for the company's service, EliteArsenals gave them specialized explosives used for mining purposes.
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Notes:
I'm back after a few days of inactivity and here's a new Gatling gun for you all. I recently had an interest on gatling guns. Might make more since I have a lot of designs on mind.
It's actually my first time adding lore to my work haha. It's kinda hard but I find it fun though. Please apologize if the story was poorly made.
I may not post as active as I used to due to personal stuff so that means I may post requests a bit late.
This is also my first entry to the weapon challege. Might enter another one soon.
See you for a while...
Specifications
Spotlights
- This craft has been featured
- DestinyAviation 6.7 years ago
- TheGuyYouMightKnow 6.7 years ago
- MAHADI 6.4 years ago
- Strikefighter04 6.7 years ago
- Kerbango 6.4 years ago
General Characteristics
- Successors 1 airplane(s)
- Created On Android
- Wingspan 3.2ft (1.0m)
- Length 9.8ft (3.0m)
- Height 3.3ft (1.0m)
- Empty Weight 551lbs (250kg)
- Loaded Weight 551lbs (250kg)
Performance
- Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 2
Parts
- Number of Parts 1
- Control Surfaces 0
- Performance Cost 155
1 part
@Stevengaming disconnected the whole gun from the cockpit. The main cockpit is that 1 part.
@EliteArsenals24 oh, thank you very much!
@Aztop033 Just tested it out and it works. This is meant to be used as a sub assembly so grab the build and drag it to the top left of the screen subassembly or place a new cockpit and stick it to the build and set it to main.
Hello, im on mobile, this somehow does not work, any help?
@EliteArsenals24
Ohhh! That is very clever of you! 😁
@FLYGUY101 placed a gun at the side lol
Dude, how did you get the bullet shells effect? That frickin awesome!
FABULOUS!
@Simpleplaner656 not so much
'might be too OP'
that worked! thank you! thats the stuff i need to learn, the actual value name and inputs
@EliteArsenals24
@Texasfam04 I should but in a few days got to finish some stuffs. By using the muzzleFlash Value and setting it to false that should take away the flash sorry for the late response.
hey quick question... do you know if theres a way to take away the flash from the wing gun? ive been trying out the tracer and bullet scale. i havent found anything else yet though. thank you@EliteArsenals24
sure, ill be happy to help, im in a rut now anyways, not really sure what i want to build anymore. setup a unlisted page so we can go over the details if you would like to. @EliteArsenals24
@Texasfam04 Mind helping me with the mechanics?
The challenge you built this for has disappeared.... so now its time for you to do a challenge....wink wink..
It's really good I like it!
congrats! your second featured weapon(s)!
@EliteArsenals24 yeah good!👍
@Tessemi technically yes. Cuz why not XD.
@ThomasRoderick Thank you :)
@Airglider112 Yup. It is huge haha
@Razor3278 Well that was unexpected lol
Creative design on the mechanism! Good job!