Max Weapon Set
A collection of advanced weaponry.
AIM-4 Falcon - Guided air-to-air missile. Max range is 5 miles.
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AGM-144 Hellfire - Heliborne, laser, fire and forget air-to-surface missile. Max range is 5 miles.
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AGM-65 Maverick - Air-to-ground tactical missile. Max range is 13 miles.
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AIM-9 Sidewinder - Short range air-to-air missile. Max range is 7 miles.
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AIM-7 Sparrow - Medium range semi-active radar homing air-to-air missile. Max range is 20 miles.
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AGM-88 HARM - Air-to-surface high-speed anti-radiation missile. Max Range 12 miles.
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AIM-120 AMRAAM - Beyond-visual range air-to-air missile capable of fire and forget. Max range is 15 miles.
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AGM-12 Bullpup - Air-to-ground missile. Max range is 12 miles.
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AASM Hammer - Air-to-ground modular weapon. Precision-guided munition. Max range is 9 miles.
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KAB-500L - Soviet laser guided bomb.
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GBU-12 Paveway II - 500 pound laser guided bomb.
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GBU-16 Paveway II - 1000 pound laser guided bomb.
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GBU-10 Paveway II - 2000 pound laser guided bomb.
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GBU-8 HOBOS - Electro-Optical Guided Bomb.
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KH-29 ATS Missile - Soviet air-to-surface missile. Max range is 12 miles.
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R-77 ATA Missile - medium range, active radar homing air-to-air missile. Max Range is 7 miles.
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MBDA Meteor - Active radar guided beyond-visual-range air-to-air missile. Max range is 30 miles.
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MICA ER - Anti-air fire and forget missile (Active Radar Homing). Max range is 25 miles.
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MICA IR - Anti-air fire and forget missile (Passive Weapon Guidance). Max range is 18 miles.
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Tips:
1. There is a red block provided if you want to save them all as subassemblies or just take them out one by one by grabbing the pylons.
2. Do not put the same type of missile (example: An interceptor with different xml values, specifically with altered range and targeting angle). If done so, the first missile that you put will overlap the values of the same type of missile.
3. All guided bombs has a max range of 5 miles. Although they are guided, they still act as bombs. So drop them at close proximity and in a medium height.
4. Here's a list of the weapons functions:
•Acquire lock-on (Guardian)
-AIM-4 Falcon
-AIM-7 Sparrow
-R-77 ATA Missile
-MBDA Meteor
-MICA ER
•Air-to-air fire and forget (Interceptor)
-AIM-9 Sidewinder
-AIM-120 AMRAAM
-MICA IR
•Air-to-ground fire and forget (Inferno)
-AGM-144 Hellfire
-AGM-65 Maverick
-AGM-88 HARM
-AGM-12 Bullpup
-AASM Hammer
-KAB-500L
-GBU-12 Paveway II
-GBU-16 Paveway II
-GBU-10 Paveway II
-GBU-8 HOBOS
-KH-29 ATS Missile
Remember MaxTeoz? Well this guy made these weapons BEFORE they were added to the game. So credits go to this guy for the awesome models that resembles real-life weapons.
What I did here is just altered a bit of his work to "fit" into the game. Then I made them all function as closely as what their function is in real life. It is not accurate but it's the best I can do. Color scheme is the same as the original.
Well, I've finally finished it after 2 and a half weeks. And actually a month of doubt if I could actually make this haha.
This is also my first weapons set. Well I might not call it "mine" though.
I kinda put a lot of effort in making it work so credits would be highly appreciated :).
Again special thanks to @MaxTeoz for the awesome models (even though he's quite inactive)
Alright have fun!
Specifications
Spotlights
- This craft has been featured
- SunFire 6.7 years ago
- RailfanEthan 6.7 years ago
- Wallaby 6.6 years ago
- Flash0of0green 6.7 years ago
- Awsomur 6.7 years ago
- marcox43 6.7 years ago
- KidKromosone 6.7 years ago
General Characteristics
- Predecessor Free weapons by MaxTeoZ
- Successors 3 airplane(s) +14 bonus
- Created On Android
- Wingspan 58.7ft (17.9m)
- Length 16.8ft (5.1m)
- Height 12.0ft (3.6m)
- Empty Weight 8,056lbs (3,654kg)
- Loaded Weight 8,078lbs (3,664kg)
Performance
- Wing Loading 24.0lbs/ft2 (117.3kg/m2)
- Wing Area 336.4ft2 (31.3m2)
- Drag Points 2863
Parts
- Number of Parts 470
- Control Surfaces 0
- Performance Cost 1,782
I can use this right?
How tho fire. This weapons
Wow. Some of the best ever. And you can use them with missiles of the same type if you use the overload mod, add a row, call it ‘name’, and name the weapon that way. It works.
Which way are they labeled by? Left to right or right to left??
8.0
How do you mount those?
Hello friend, I have several questions, the first one, why when I install the weapons (the pylon to the fuselage), then when I fly with the plane, when ascending 9 descending, the missile moves a lot, is it normal? I change the scale of the pylon ? and another, when I set the target and fire, the missile does not detach from the pylon
most missiles are very troubled before the missile hulls inside the missiles are fired first
@EliteArsenals24 thx !
@mLk It is possible. Refrain to this guide
I have a question:
The max range to detect targets ingame is 15 miles.
Can you lock target beyond 15 miles with an xml modded missile ?
@EliteArsenals24 you got a discord? If so hit me up lol its : CB#1564
@Rakoval500k Ok. I'm not looking for that level of accuracy plus I based this on another user's build.
Sorry, but the size dimensions of Kh-29 seem incorrect - in your pack it has approximately 2.5-3 meters in length and is significantly shorter than R-77 with it's 3.6 meters. IRL the Kh-29 is much larger, having 3.9 meters in length.
When there is a random weapon called “harm”
oh it’ll do more than **harm** buddy
These missile has alot of parts DANGGGGGGGGGGGG BOI
thank you
@EngineerAlexOne I recently looked at the forums and screenshotted the XML thing I can do
@Darkknight99 XML modding
How do you mod the range?
@daneshpalkhiwalla
Drag the pylon that's attached to the missile and put in the sub assembly in the upper right part.
@HidayatulAdzkiya I'll try to update them in the future.
a half of them is not working :{
@daneshpalkhiwalla Maybe if I'm not too busy.
@EliteArsenals24 can you update them??