I have a question. I know this isn't related, but when you released your custom order boat thing, I went and ordered one probably the next day. I never got mine. did that thing get cancelled or something?
@BlackhattAircraft I was surprised that it flew, because I lowered the flaps, intending to see how far it got before losing lift and crashing. It didn't crash, so here it is up for download.
I took off with VTOL then tried to land. It crashed and exploded after coming up from a nose-down attitude induced, seemingly, by exiting VTOL mode.
Also, it would be nice to have the controls for lowering the container legs and lowering the gear legs for dropping the container on separate controls.
I'd like to see this with a load that can be lifted in through the belly doors. Also, only if I switch the rotors to neutral pitch does it actually lift off.
@Prolex917 I guess, but it would be a nice feature to have. It wouldn't show parts breaking, so you could still have that kind of fun in flight. It could also be useful for custom landing gear.
I'd like to see a re-creation of the 1930s Vickers Wellesley light bomber. It was sort of a predecessor to the more famous Wellington in that it also used a geodesic method of airframe construction.
I did something really funny. I stuck a Paveway IV laser-guided bomb from 14ROVI's Guided Missiles Mod onto the Banhammer missile. Destructive power anywhere. It's like the Pokémon Go of missiles (in a way).
I did it with a Wasp modified with 99+ countermeasures (and Inferno missiles that didn't do much good). I, after several failed attempts, crashed it into the mouth of the base and got the cockpit kind of far into the tunnel and hangar. The way to get a location, I've found, is to get your plane's cockpit where the unlock point is. Also, is there actually an unlockable location inside the Ice Base?
I can never land this without it exploding. I try to land it gently, but it either explodes in a fireball or has a small explosion and goes 500ft in the air.
@RamboJutter Yes. It just seems funny the way it is written.
The right main gear leg retracts slower than the left one.
"No! These seats aren't good enough! Rejected!"
I would like to see a version of this with a vehicle that can use the ramp.
The nose wheel seems to float but nice!
I have a question. I know this isn't related, but when you released your custom order boat thing, I went and ordered one probably the next day. I never got mine. did that thing get cancelled or something?
Why does the title say MQ-92D while everywhere else says MQ-91D.
@BlackhattAircraft I was surprised that it flew, because I lowered the flaps, intending to see how far it got before losing lift and crashing. It didn't crash, so here it is up for download.
Why are there holes in the nose cone?
What "crazy acceleration"‽ It goes to 39 mph. Big whoop.
Tried to launch a missile. It hit the plane and exploded.
What's so special‽
You mean like the (XF-85) Goblin is to the B-36 (Peacemaker).
Set it to "ActivateX" (without the quote marks) where X is any number from 1 to 8.
Why make the deactivate group before the activate group?
I tried to translate "Shikiryuu" and it came up, rather unhelpfully, with "Kiryu Shi".
Also, how do you control the ship?
There's a fuel tank sticking out of the bottom.
I see by "working" you mean "they launch, but they don't fly".
@Minecraftpoweer No, I don't want something that gives me a lot of options for everything when I only want to change buoyancy on demand.
@ImmaChargingMahLazor Something involving jet engines and XML-compressed wheels, it seems.
I can't find the Fighter-2 (the red one).
I took off with VTOL then tried to land. It crashed and exploded after coming up from a nose-down attitude induced, seemingly, by exiting VTOL mode.
Also, it would be nice to have the controls for lowering the container legs and lowering the gear legs for dropping the container on separate controls.
I'd like to see this with a load that can be lifted in through the belly doors. Also, only if I switch the rotors to neutral pitch does it actually lift off.
VOTL - Vertical Off-Take and Landing. Was that intentional?
It's actually throttle to control the cars.
Now with "spin into ground and explode" feature!
My computer just doesn't want to load this.
A few minutes after I posted this, I realised what I had to do in Part Properties. Also, I redownloaded the English language on Windows.
I want to make a rocket's fins fold in Overload.
@Prolex917 I guess, but it would be a nice feature to have. It wouldn't show parts breaking, so you could still have that kind of fun in flight. It could also be useful for custom landing gear.
I'd like to see a re-creation of the 1930s Vickers Wellesley light bomber. It was sort of a predecessor to the more famous Wellington in that it also used a geodesic method of airframe construction.
I'd like to see a single-tail aircraft with this one's fuselage.
I did something really funny. I stuck a Paveway IV laser-guided bomb from 14ROVI's Guided Missiles Mod onto the Banhammer missile. Destructive power anywhere. It's like the Pokémon Go of missiles (in a way).
When it comes out of the silo (even on low physics) it just breaks.
What mod allows terrain destruction? Just curious.
OK.
So today (December 31) is the release date? Why isn't it released yet?
Flew fine for me! Well done
Isn't that description a bit terse?
Just starts out and explodes...
Could a multi-bomb one be built?
I'd like to see a replica of one of the NASA experimental DHC-4 Caribous.
It flies. Off the end of the runway and into the sea,
The stick in the rear cockpit doesn't move. I only see its rotator moving instead.
I'd like to see a DH.83 Fox Moth recreated in this kind of detail.
I did it with a Wasp modified with 99+ countermeasures (and Inferno missiles that didn't do much good). I, after several failed attempts, crashed it into the mouth of the base and got the cockpit kind of far into the tunnel and hangar. The way to get a location, I've found, is to get your plane's cockpit where the unlock point is. Also, is there actually an unlockable location inside the Ice Base?
The docking port hatch is activated by 1. Just thought that needed clarification.
I can never land this without it exploding. I try to land it gently, but it either explodes in a fireball or has a small explosion and goes 500ft in the air.
Very cool. Your builds always have great attention to detail
When I steer the USS Tiny (not a problem specific to this control device) it just lists over and cannot be brought back.