@Delphinos Besides, I am trying to be as good a plane designer as a certain designer duo that I look up to as role models in plane designing, so it is PLANE and SIMPLE
@KDnotSpy I put up a new variable, named "HookActivator" as you said, plugged ArrestHook in the Expression side, if that's what you meant, then plugged "HookActivator" into the switch and "ArrestHook" into the arresting hook, from what you described, but it still didn't work
@DragonAerotech I simply set the burst count in my guns to the realistic limit, and set the reload time to be the same as the gauge, and any cannons would be set to double the gauge, albeit setting it to the nearest whole number. for instance, 7.62mm, 7.7, 7.92 mm would equal 8 seconds before firing, 12.7 and 13mm would equal 13 seconds, 20mm cannon would equal 40 seconds, and 30mm would equal 60 seconds.
@LobsterBisque128 Actually, I think it actually works well, if I have a second light in there that would go off if the aircraft is within 5 and -5 degrees of the target, though I might tighten the lead value to be more accurate
Is there a way that a beacon light can be used to indicate proper ballistic deflection in simpleplanes, as in: If your aircraft has the right aim angle relative to the target, a light would go off? I am trying to make a ballistic deflection sight for a fictional WWII era plane.
Is there a way to have a detacher fire when the aircraft is critically damaged(as in to allow for a detacher to eject a pilot ragdoll if the pilot is still undamaged)?
@ArcturusAerospace As in, The diameter of the fuselage in relation to the length to make the rise/run to make the fuselage level at the side that I want the rise run in the direction of
XML modding XD anyways, the car engine(Which is what makes the noise instead of the propellor) is also used to power a minipropellor engine which acts as a booster to the "Electric Motors", to simulate the higher voltage being given to the electric motors than the batteries. Sorry about the lack of inclusion of the minipropellor
Why it looks so much like the O4-LD6 is because the E3 LD16 came beforehand, it was originally meant to have a shell over the frame to give a sleek and elegant design and to increase durability as well
This is a nice aircraft. Not only is it stable, but it is durable and agile for a plane of that speed.
+6@Delphinos Besides, I am trying to be as good a plane designer as a certain designer duo that I look up to as role models in plane designing, so it is PLANE and SIMPLE
+1Delphinus? is that you? I was once Bronzewing
+1perhaps then it may be worth someone making a mod for it.
@AndrewGarrison @WNP78 @weebabyseamus @HellFireKoder @PhilipTarpley @AndrewGarrison
@Delphinos
I distinctly remember you telling me I had hidden talent that was yet to be released. This prove your point?
@KDnotSpy I put up a new variable, named "HookActivator" as you said, plugged ArrestHook in the Expression side, if that's what you meant, then plugged "HookActivator" into the switch and "ArrestHook" into the arresting hook, from what you described, but it still didn't work
@Phoebe input? I plugged a custom name into a switch
@KDnotSpy to do that where? in the variables input?
I fixed your plane. Better version is here. https://www.simpleplanes.com/a/k85YkG/Sierra-U1NEEDS-FIXING
Hope you enjoy the fix, @Pubsiena!
@DragonAerotech not exactly as realistic, but it would work if you shoot continuously at your target
@DragonAerotech I simply set the burst count in my guns to the realistic limit, and set the reload time to be the same as the gauge, and any cannons would be set to double the gauge, albeit setting it to the nearest whole number. for instance, 7.62mm, 7.7, 7.92 mm would equal 8 seconds before firing, 12.7 and 13mm would equal 13 seconds, 20mm cannon would equal 40 seconds, and 30mm would equal 60 seconds.
@LobsterBisque128 Actually, I think it actually works well, if I have a second light in there that would go off if the aircraft is within 5 and -5 degrees of the target, though I might tighten the lead value to be more accurate
@LobsterBisque128 It works up to a point, it seems to only work when I am right above the target aircraft and attacking it from behind.
@LobsterBisque128 Yes, and including the roll angle of my aircraft and bullet velocity
Is there a way that a beacon light can be used to indicate proper ballistic deflection in simpleplanes, as in: If your aircraft has the right aim angle relative to the target, a light would go off? I am trying to make a ballistic deflection sight for a fictional WWII era plane.
Is there a way to have a detacher fire when the aircraft is critically damaged(as in to allow for a detacher to eject a pilot ragdoll if the pilot is still undamaged)?
so if I get this right, it's r=.125(.25(S1-S2)), where S1 is the h/w of the front and S2 is the h/w of the back?
@ArcturusAerospace As in, The diameter of the fuselage in relation to the length to make the rise/run to make the fuselage level at the side that I want the rise run in the direction of
XML modding XD anyways, the car engine(Which is what makes the noise instead of the propellor) is also used to power a minipropellor engine which acts as a booster to the "Electric Motors", to simulate the higher voltage being given to the electric motors than the batteries. Sorry about the lack of inclusion of the minipropellor
Hey, @AndrewGarrison , Whaddya think of THIS as a more detailed version of the default plane?
@Delphinos you pop out epic designs like a machine!
@Egorka2001 Thanks, but I realized I didn't need such
even the torpedoes would disappear at periscope depth(50 feet under)
Landed on a destroyer. TvT
@WNP78 I am trying to make a semitransparent ball using a mod to XML mod, and I have no idea what the transparency property is....
@CleverchesyTM How do I do that (In response to the I think you can xml transparent blocks)
@Delphinos As in the elegance to the designs?
@Delphinos Oh I see
@Delphinos Besides, Mine do look partway like you coulda built them, yes?
@Delphinos Hey! As your bio says, I may not be the best but I ain't like the rest
Pretty cool though, eh? This is the first boxwing I built....so
It actually seems kinda pretty
@Delphinos I think I remember one of your designs being a boxwing, so I tried coming up with one of my own on similar features
Why it looks so much like the O4-LD6 is because the E3 LD16 came beforehand, it was originally meant to have a shell over the frame to give a sleek and elegant design and to increase durability as well
Nice
it looks sweet!
you wanted a real big missile? here's a couple. I had to eliminate the mass for it...but Here it is
or BulletScale, whichever works
@Rawhide Use bulletScale
Xml modding...managed to find a mod that enabled me to mod ingame
didn't I use fuselage blocks?
Nice, I intended thicker blades, cause more surface area, the more surface area on a propellor, the more thrust. but it deserves an upvote nonetheless
Let's see how it works
what about a weightless fuselage inlet?
but perhaps you may be onto something
I did try making it a replica of the real thing so.....
@breitling
boost makes it very agile, it is fast....I like it!
a phone bomb....XD
That is just glorious....just.... imagine wing guns covering all that wing..........wave of death...X'D