539 Aizen Comments

  • Interceptor 5.9 years ago

    @TheChosenOne is it enough or less than expected?

  • Can you guess what it is yet? 5.9 years ago

    Hey buddy, mind if take ur apache for a ride ?

  • Interceptor 5.9 years ago

    BTW, whts AGRAV? Xplanatn plz

  • S-ERN Automatic Missile Turret 6.1 years ago

    Quite amazing...... I kinda made my own version of automatic instant locking missiles, both air and surface ones. But, your's cool. Have a glance at my work (if it won't bother).

    +1
  • Gunship 6.5 years ago

    @Dexa thanks

  • APC 6.5 years ago

    If u could check my profile, you'll find some ground-to-air and ground-to-ground 'Automatic instant locking missiles'. I guess it'll serve u well.

  • How do you edit missiles? (solved) 6.5 years ago

    Check my profile. You'll find what you seek - "Automatic instant locking air and surface missiles"

    +9
  • Tried the Cleaver Missile 6.5 years ago

    Check my profile. You'll find a light-weight, insane fast and automatic targeting with zero locktime cleaver and a similar air-to-air missile. HAVE FUN.......

  • 3.0 Dehal Model 42 1956 Gunship 6.5 years ago

    @Dexa automatic instant locking one

  • 3.0 Dehal Model 42 1956 Gunship 6.5 years ago

    @Dexa check my profile and get yourself a set of missiles that don't need locking and don't have specific target circle. Go wild wid insane speed..........

  • Mod request I need (done) 6.5 years ago

    Open the .xml file of your work, locate 'Gun' and change 'scale' to any size you want. It's simple.

  • 3.0 Dehal Model 42 1956 Gunship 6.5 years ago

    Nice one, mind if I tweak up with some automatic target acquiring missiles???

  • Auto aiming turret expetiment 6.5 years ago

    a WHOLE GODDAMN day was spend over the freakin' glitch......

  • Auto aiming turret expetiment 6.5 years ago

    I doubt the connection port to be rather smaller for a detatcher. I tried to attach a few cleavers together but it does not fit at the spot. Only thing I saw to stay connected even for a second was this sharp edged fuselage block which I accidentally disconnected after a few 'wtf's!!!

  • Auto aiming turret expetiment 6.5 years ago

    I just found this glitch in simple planes, may come in handy. For a fraction of a second, a 0 width, 0 height fuselage block of very short length gets attached to the Cleaver missile (long-range surface missile) right where the inlet of missile starts. I am still finding trouble in pinpointing the position, but it does stay connected. To confirm that, I checked the coding and such a connection was actually there. It means that there is a second and permanent connection port for, maybe all the missiles. Just for information!

  • Auto aiming turret expetiment 6.5 years ago

    Ohhh......that was clever and unique (in a way).now I get it. I believe I can develop your technique to a further more distance. Afterall, thanks brother.........👍

  • Auto aiming turret expetiment 6.5 years ago

    I am still unable to grasp what magic you have done in these, coz I c no difference in xml codings. I recreated every part from the artillery and put 'em together, and mine stinks. Can you tell which part is the reason behind this 'Tracking' ability ? And how do you use a missile as a 'navigator' for turret guns to accurately aim on target, with the missile attached (not flyin off)??

  • Automatic target-seekers (Ground Air) 6.5 years ago

    I run the coding each time after correcting. It is called Trial and error method. Download my work, create a subassembly for the missile that look like smaller cleaver in it, create a subassembly for a single cleaver missile from Simple planes and go to the folder where subassemblies are saved. Open both .xml files and compare the coding to know the advantages of mine over stock missile. That way, coding is easy to learn.

  • Guns don't aim/target enemies like misssiles...! 6.5 years ago

    @Awsomur I thought it would be interesting if gun did the way missiles work. I made a few tweaks and uploaded a set of 360° fire and forget misiles. Check my bio plz.

  • Automatic target-seekers (Ground Air) 6.5 years ago

    @meeh u can do it for sure. Just believe and work hard. It's trial and error method. To start with, compare xml codes of GrandAir and Interceptor. You'll find differences and learn the method in no time.

  • Automatic target-seekers (Ground Air) 6.5 years ago

    @Minecraftpoweer THAT was helpful. Thank you. The whole new set of missile will be 'launched' in a month. For that, designer parts file and some other files must be changed by downloading user. Any short way you know to override this difficulty!?!?!?

  • Automatic target-seekers (Ground Air) 6.5 years ago

    @Minecraftpoweer working with xml increases risks but your experience too. I am old school that way. If thorough enough, designs will start from lines of codes before testing it in game.

  • Automatic target-seekers (Ground Air) 6.5 years ago

    @Minecraftpoweer not using a mod, not that way. The reason it took long is that I changed the game coding and insert my extra lines in 'em. The same way devs created and inserted Guardian and Cleaver.

  • Automatic target-seekers (Ground Air) 6.5 years ago

    @Minecraftpoweer I must say that modders were a really great inspiration to me. I was actually trying to make new missiles apart from existing ones, and I kinda succeded in making a whole new (not mod) missile. Still working on tweaks.

  • Automatic target-seekers (Ground Air) 6.5 years ago

    @Minecraftpoweer there is a keyword 'lockTime' to decrease the lock to 0 seconds if you like, but I didn't want to lose the excitement of triggering moment (Sorry, my bad. Feel free to use it).

  • Automatic target-seekers (Ground Air) 6.5 years ago

    @birthdaysnake completed Computer engineering. It's more a trial n error method. Jst compare the GroundBreaker nd Cleaver xml codes and you'll know it.