1,257 An2k Comments

  • Funky Trees! Q&A 4.7 years ago

    @Zoowarp I thought that parachute delay was solved since your last post about it ..since you mentioned on using one activation group on my latest ragdoll project theres 1 big chute and 2 little ones plus an extra detacher all on one ActivationGroup which is AG2..on it made delay 7seconds on smaller ones and 10 seconds to release the bigchute via detacher..check out FT on them click link to new ragdoll

  • Articulated Rider Quad/2 stageChute ExV1 (An2k) 4.7 years ago

    @Hellosss38 it will spin if you dont VTOL up to the max when you do that you can go straight ..but still few little inputs on roll need to correct path

  • Articulated Rider Quad/2 stageChute ExV1 (An2k) 4.7 years ago

    @Hellosss38 i have tried putting an electric engine but it explodes when landing so used 2 silent cannon instead on ragdoll's neck as propulsion .. cannon named stamina(lol) be sure to VTOL waaay up before using to lock up arms and turn ..just hold fireweapons to move forward ..movement forward still is limited by the chute itself...anyways have you found any issues?

  • BMW 320i [E92] M sport package 4.7 years ago

    Dang looks real

  • Turtleback (DD01) 4.7 years ago

    Dang 10k parts would love to try but cant

    +2
  • Motorcycle suspension 4.7 years ago

    Those front suspension is neat..nice

  • BRP RIZAL AIRCRAFT CARRIER 4.7 years ago

    Na ayos mo na yung pictures

  • Articulated Rider Quad/2 stageChute ExV1 (An2k) 4.7 years ago

    @spefyjerbf yep its not automatic thu but worked for my need wished i have this code before ...used that Fireweapons that u mentioned below
    Activate2 | Activate2 & clamp01(-1 * FireWeapons)

  • Articulated Rider Quad/2 stageChute ExV1 (An2k) 4.7 years ago

    @spefyjerbf ohhh made it possible thank you I have used this code on big chute as u suggested and removed 2nd detacher... I havent get what you meant entirely but this code below worked and ThankYou for your time and guidedance youre awesome

    I have paste this on BIGchute's input


    Activate2 | Activate2 & clamp01(-1 * FireWeapons)


    Meaning Big chute activates on AG2 active OR is Detach when AG2 active and when FireWeapons is held
    Not automatic but seems to work

  • Articulated Rider Quad/2 stageChute ExV1 (An2k) 4.7 years ago

    @spefyjerbf is this below what you meant? Willthis work?
    Activate1 | Activate2 * floor(smooth(clamp01(-1 * fireWeapons) , Activate2 ? 1 / 10 : pow(10,10) ))

    Big chute
    Will deploy when AG1 is active
    OR 10 seconds of Activate2 with fireweapons?
    Sorry I hope im not bothering you
    Edit: fireweapons releasemworked but big chute auto deploys on load without input

  • Articulated Rider Quad/2 stageChute ExV1 (An2k) 4.7 years ago

    @spefyjerbf ohh i see youll use the Activation of the Fireweapons as release? Very clever why i havent thought of that

  • Articulated Rider Quad/2 stageChute ExV1 (An2k) 4.7 years ago

    @spefyjerbf oh here your modified code
    Used on small chutes
    Activate2 * floor(smooth(clamp01(Activate2), Activate2 ? 1 / 7 : pow(10,10) ))

    Used on2nd detacher
    Activate2 * floor(smooth(clamp01(Activate2), Activate2 ? 1 / 10 : pow(10,10) ))

  • Articulated Rider Quad/2 stageChute ExV1 (An2k) 4.7 years ago

    @spefyjerbf im using the big chute (first deployed) as an airbrake to slow ragdoll a bit before the 2 smaller ones both deploys but big chute needs to detach 10 seconds after the AG2 is pressed ..trying to make chute go forward via Fireweapons(Silent cannons with recoil) will be hindered greatly if the big chute is still attached

  • Articulated Rider Quad/2 stageChute ExV1 (An2k) 4.7 years ago

    @spefyjerbf Ty again on delay parachute code have made it 2 stage chute IDK if it possible to detach Chute on an already activated and still active AG via Funky trees will be more usefull..only adding a 2nd detacher is my only solution i can think of

  • Articulated Rider Quad/2 stageChute ExV1 (An2k) 4.7 years ago

    @Hellosss38 this is my attempt to make chute controlable as suggested ...until SP have that rectangle type paragliding chute that can make it easier to move forward distance on Fireweapons(cannons used air propulsion) is limited since the chute stops going further but in current state achieved some sort of forward and turning controls

  • Articulated Rider Quad/2 stageChute ExV1 (An2k) 4.7 years ago

    @tylerdeveneuxmusic crabsteering=yaw via the 4 wheel's input....roll=via rotators ..you can use both same time but not advisable..ohh btw there a somewhat strange effect on lessen-ing the brake torque on front wheels+engine assisted braking as you suggested...when you hold brakes and pitch up it moves slowly 15-16kph and steer via yaw by doing that makes it front 2 wheel drive since rear wheel is locked

  • Simple 1:1 Scale Supercar Chassis 4.7 years ago

    Dang this is awesome..steers sharp.. low part as well...on my end thu that annoying uneven dragglitch occured must be when i download? dragview wheel on right is redder than the opposite side I hate that bloody glitch..it veers a little to right but that sharp steering can correct it with no problem..suspension is well done

  • Articulated Rider Quad/2 stageChute ExV1 (An2k) 4.7 years ago

    @tylerdeveneuxmusic honestly i dont know how it works..btw that engine assisted brake on quad what do you think? Also made it 4 wheel steer as you suggested..any issues you found on this build?

  • Coming Soon 4.7 years ago

    Cape canaveral ? Hmmm maybe I'll start learning to build some simpleplanes rocket or that space shuttle

  • Trabant 601racing edition 4.7 years ago

    First i thought its a mini cooper

  • Wuhu Island 4.7 years ago

    Seems i cant run this map, all water...its fine on wake island everest area51and the other mounstains
    anyways looks like perfect for kart-cross map like these below
    Kart-Cross Rally

    +2
  • Simple Rc Car Chassis 4.7 years ago

    Suspension must work as well for Kart-cross-like build.. wished SP has these high reving bike sounds below
    Link Kart-Cross rally

  • The future of F1 racing (hopefully) 4.7 years ago

    Hehe ..on hover and testing functions I rammed into a mountain note to self: okay thats AG2 easy on pitch ...anyways I have to reduce the Yaw gyro power thu to 0.03

  • WL-Toys 12428 RC Car 4.7 years ago

    Been using same map "canyone" as well..i find it's coastline dunes good for test but I reduced rear suspension stiffness to 2.5 ...maybe ill try to make rear solid axle trailing arms as well seems can handle jump landings much better than DoubleWishbone

    +1
  • Shnippy Co. “Snapper” fighter jet 4.7 years ago

    Have tried on debugger variable " GForce " (not tried with verticalG yet) with interesting results most of the time with chute deloyment @ 1000 kph GForce=9 but some instances got GForce 81-91

  • F-23L 4.7 years ago

    Dang first i thought why no missiles...until i fired those guns..dodging them bullets must be unlikely on close range

  • Patok jeepney v4 4.7 years ago

    Cant even run it but will upvote ..those lights must be too distracting to others on the road hehe

    +1
  • Simple on road suspension 4.7 years ago

    This survive a 30ft straight drop...will I have issues if I scaled it down to fit default dummy size?

  • The Rising Sun - A SimplePlanes Cinematic 4.7 years ago

    @Adityo0502 oh that code I got from spefyjerbf btw...I believe it has 7second-ish delay... im currently workin on a new version of ragdoll and make it a rider or a pilot on next project

    +1
  • PCG Cebu 4.7 years ago

    Ayos na pangalan

  • The Rising Sun - A SimplePlanes Cinematic 4.7 years ago

    Somekind of a US-made euro fighter or an X-plane

    +1
  • Need help with funky trees! and lights and trim and throttle and hello!!! 4.7 years ago

    @TenkistKek on trying to learn funky dev debugger helped a lot ..hope you already knew how to enable it ..im on android

  • Delayed activations? (funky trees) 4.7 years ago

    @Zoowarp oh btw dont forget credit @spefyjerbf
    for that delay code

  • Need help with funky trees! and lights and trim and throttle and hello!!! 4.7 years ago

    Since no one answered you yet this is my take on those.. im still learning funky trees myself

    1.for Throttle 100 or at max -------> on beacon input paste Throttle = 1


    2.for halveway from neutral trim to just before max ------------> on beacon input paste
    (Trim >= 0.5) & (Trim <= 0.9 )
    btw Trim values .....
    neutral no input = 0
    halfwayup= 0.5
    maxup= 1
    maxdown= -1
    halwaydown = -0.5
    so adjust numbers to what you meant for 50%)


    3.on Trim at maximum --------------------> on beacon input paste Trim = 1

  • Wheeee!!!!!!!! 4.7 years ago

    Still workin on makin it controllable in air made a new ragdoll i'll put it on my next submission. Been busy on recent submission but Currently on chute just able to make it turn left and right. it needs a proper parachute like in paragliding and seems none build one that can be folded on a dummys backpack.. ill try or last resort to add an electric engine on body to move it forward not tried yet..TY for making this btw

  • Delayed activations? (funky trees) 4.7 years ago

    Strange..someone also ask this yesterday on forums..anyways check my build details on description on link below
    Simple ragdoll on chute

    +1
  • GIS Suggestions, Maps, Current and Future 4.7 years ago

    @232287168147825 is it possible for the GIS crew to make the King of the hammers circuit? area was once a bombing range area in ww2 were practicing bomber crews try to hit marked areas of 600foot wide concrete rings on the desert..even some of the target rings survived and still visible on google maps..now the place for the offroad event. Clickable links below


    the location johnson valley and event video timestamp @2:27
    this site has also google map on location
    trails map names google map
    map with altitute/elevation type "landers california" on search bar about 11°oclock on top is the hammers


    or a (available for mobile users a Lag-less if possible..
    single separatemap or all of these together)Testmap...simple desert map with a flat straight(to test top speeds),... lotta dunes, a rockcrawling area(suspension tests) and with area with monster jam rampslike this

  • A quick question about wheels 4.7 years ago

    I myself wanted some sort of a diskbrake or have those brake in a different controls..if you have an idea for it do tell.
    For now my solution is some i like to call "slope grip" in this car looks ugly but kinda worked for slopes that you can lower down via LandingGearlink below.


    click link here to project hammer's buggy



  • Ultra4 truck 4.7 years ago

    I see ...Front wheel's rotators were angled for positive caster?

  • I’m working on a... 4.7 years ago

    @Biscool oh just a typo hehe..btw what map you use for testing suspensions? is there a rock crawling map somewhere or theres a place in default map besides that yellow test area below wright? If not maybe the GIS map mod crew be requested to make that whole king of the hammers circuit especially that hammer "rock crawling" trail

  • (Answered) Parachute delay 4.7 years ago

    @Shnippy just a thought...since u used an ejection seat perhaps make chute to deploy when pilot is finally falling towards ground after ejection idk an altitude base ft code may do it

  • (Answered) Parachute delay 4.7 years ago

    @Shnippy ohh good.. btw FT delay code from @spefyjerbf

  • (Answered) Parachute delay 4.7 years ago

    @Shnippy hmm seems tge same method used in my ragdoll ..the detach...but in your case needs to make chute delay longer ..i have written on its description

  • (Answered) Parachute delay 4.7 years ago

    Whats it for? If its for delay deployment check out link ..or maybe you want to auto release the already activated chute? idk still figuring out the latter
    Link on my ragdoll on a chute details on description

    +2
  • GIS Mods now ported for Android 1.9! 4.7 years ago

    @232287168147825 yeah tried rainier ...spawned with my hammer buggy on default spawnpoint explored a bit but fell off somewhere..i think its the edge of map..and tried the other spawnpoint....very beautiful spawned 5000ft in air in a car lol..if it can run on my old device surely others can

  • GIS Mods now ported for Android 1.9! 4.7 years ago

    Hoping my crappy device can run all of it

  • I’m working on a... 4.7 years ago

    Im still confuse what to call this kind of vehicle for the event...hammer vehicle? or Utra4 unlimited vehicle?...ive heard about this since Baha 1000 added a vehicle class called "hammer" still confuse what a proper name

    Ive heard 4400 class is not limited to engine power, tire size, chassi design, or suspensionso you can make anything... as long its a safety cage and is 4 wheel drive capable that can go very fast on desert flats and can rock crawl.

  • Rayong Caticlan 4.7 years ago

    Ohh ayos toh!!!

  • CR18 Suspenion Concept 4.7 years ago

    @Biscool now you mention it yeah idk where to place that 'pumkin' ball thingy differential...hmm possiby near on top just below the spare wheel with long driveshafts idk ..imagine this type of suspension on a event like this below
    Off road KING of HAMMERS link

  • CR18 Suspenion Concept 4.7 years ago

    Ohh awesome ...some sort of independent "crossbones" rear suspension ...love to see something new

    +1