@Zoowarp I thought that parachute delay was solved since your last post about it ..since you mentioned on using one activation group on my latest ragdoll project theres 1 big chute and 2 little ones plus an extra detacher all on one ActivationGroup which is AG2..on it made delay 7seconds on smaller ones and 10 seconds to release the bigchute via detacher..check out FT on them click link to new ragdoll
@Hellosss38 it will spin if you dont VTOL up to the max when you do that you can go straight ..but still few little inputs on roll need to correct path
@Hellosss38 i have tried putting an electric engine but it explodes when landing so used 2 silent cannon instead on ragdoll's neck as propulsion .. cannon named stamina(lol) be sure to VTOL waaay up before using to lock up arms and turn ..just hold fireweapons to move forward ..movement forward still is limited by the chute itself...anyways have you found any issues?
@spefyjerbf yep its not automatic thu but worked for my need wished i have this code before ...used that Fireweapons that u mentioned below
Activate2 | Activate2 & clamp01(-1 * FireWeapons)
@spefyjerbf ohhh made it possible thank you I have used this code on big chute as u suggested and removed 2nd detacher... I havent get what you meant entirely but this code below worked and ThankYou for your time and guidedance youre awesome
I have paste this on BIGchute's input
Activate2 | Activate2 & clamp01(-1 * FireWeapons)
Meaning Big chute activates on AG2 active OR is Detach when AG2 active and when FireWeapons is held
Not automatic but seems to work
@spefyjerbf is this below what you meant? Willthis work?
Activate1 | Activate2 * floor(smooth(clamp01(-1 * fireWeapons) , Activate2 ? 1 / 10 : pow(10,10) ))
Big chute
Will deploy when AG1 is active
OR 10 seconds of Activate2 with fireweapons?
Sorry I hope im not bothering you
Edit: fireweapons releasemworked but big chute auto deploys on load without input
@spefyjerbf im using the big chute (first deployed) as an airbrake to slow ragdoll a bit before the 2 smaller ones both deploys but big chute needs to detach 10 seconds after the AG2 is pressed ..trying to make chute go forward via Fireweapons(Silent cannons with recoil) will be hindered greatly if the big chute is still attached
@spefyjerbf Ty again on delay parachute code have made it 2 stage chute IDK if it possible to detach Chute on an already activated and still active AG via Funky trees will be more usefull..only adding a 2nd detacher is my only solution i can think of
@Hellosss38 this is my attempt to make chute controlable as suggested ...until SP have that rectangle type paragliding chute that can make it easier to move forward distance on Fireweapons(cannons used air propulsion) is limited since the chute stops going further but in current state achieved some sort of forward and turning controls
@tylerdeveneuxmusic crabsteering=yaw via the 4 wheel's input....roll=via rotators ..you can use both same time but not advisable..ohh btw there a somewhat strange effect on lessen-ing the brake torque on front wheels+engine assisted braking as you suggested...when you hold brakes and pitch up it moves slowly 15-16kph and steer via yaw by doing that makes it front 2 wheel drive since rear wheel is locked
Dang this is awesome..steers sharp.. low part as well...on my end thu that annoying uneven dragglitch occured must be when i download? dragview wheel on right is redder than the opposite side I hate that bloody glitch..it veers a little to right but that sharp steering can correct it with no problem..suspension is well done
@tylerdeveneuxmusic honestly i dont know how it works..btw that engine assisted brake on quad what do you think? Also made it 4 wheel steer as you suggested..any issues you found on this build?
Seems i cant run this map, all water...its fine on wake island everest area51and the other mounstains
anyways looks like perfect for kart-cross map like these below Kart-Cross Rally
Hehe ..on hover and testing functions I rammed into a mountain note to self: okay thats AG2 easy on pitch ...anyways I have to reduce the Yaw gyro power thu to 0.03
Been using same map "canyone" as well..i find it's coastline dunes good for test but I reduced rear suspension stiffness to 2.5 ...maybe ill try to make rear solid axle trailing arms as well seems can handle jump landings much better than DoubleWishbone
Have tried on debugger variable " GForce " (not tried with verticalG yet) with interesting results most of the time with chute deloyment @ 1000 kph GForce=9 but some instances got GForce 81-91
@Adityo0502 oh that code I got from spefyjerbf btw...I believe it has 7second-ish delay... im currently workin on a new version of ragdoll and make it a rider or a pilot on next project
Since no one answered you yet this is my take on those.. im still learning funky trees myself
1.for Throttle 100 or at max -------> on beacon input paste Throttle = 1
2.for halveway from neutral trim to just before max ------------> on beacon input paste (Trim >= 0.5) & (Trim <= 0.9 )
btw Trim values .....
neutral no input = 0
halfwayup= 0.5
maxup= 1
maxdown= -1
halwaydown = -0.5
so adjust numbers to what you meant for 50%)
3.on Trim at maximum --------------------> on beacon input paste Trim = 1
Still workin on makin it controllable in air made a new ragdoll i'll put it on my next submission. Been busy on recent submission but Currently on chute just able to make it turn left and right. it needs a proper parachute like in paragliding and seems none build one that can be folded on a dummys backpack.. ill try or last resort to add an electric engine on body to move it forward not tried yet..TY for making this btw
@232287168147825 is it possible for the GIS crew to make the King of the hammers circuit? area was once a bombing range area in ww2 were practicing bomber crews try to hit marked areas of 600foot wide concrete rings on the desert..even some of the target rings survived and still visible on google maps..now the place for the offroad event. Clickable links below
or a (available for mobile users a Lag-less if possible.. single separatemap or all of these together)Testmap...simple desert map with a flat straight(to test top speeds),... lotta dunes, a rockcrawling area(suspension tests) and with area with monster jam rampslike this
I myself wanted some sort of a diskbrake or have those brake in a different controls..if you have an idea for it do tell.
For now my solution is some i like to call "slope grip" in this car looks ugly but kinda worked for slopes that you can lower down via LandingGearlink below.
@Biscool oh just a typo hehe..btw what map you use for testing suspensions? is there a rock crawling map somewhere or theres a place in default map besides that yellow test area below wright? If not maybe the GIS map mod crew be requested to make that wholeking of the hammers circuit especially that hammer "rock crawling" trail
@Shnippy just a thought...since u used an ejection seat perhaps make chute to deploy when pilot is finally falling towards ground after ejection idk an altitude base ft code may do it
@Shnippy hmm seems tge same method used in my ragdoll ..the detach...but in your case needs to make chute delay longer ..i have written on its description
Whats it for? If its for delay deployment check out link ..or maybe you want to auto release the already activated chute? idk still figuring out the latter Link on my ragdoll on a chute details on description
@232287168147825 yeah tried rainier ...spawned with my hammer buggy on default spawnpoint explored a bit but fell off somewhere..i think its the edge of map..and tried the other spawnpoint....very beautiful spawned 5000ft in air in a car lol..if it can run on my old device surely others can
Im still confuse what to call this kind of vehicle for the event...hammer vehicle? or Utra4 unlimited vehicle?...ive heard about this since Baha 1000 added a vehicle class called "hammer" still confuse what a proper name
Ive heard 4400 class is not limited to engine power, tire size, chassi design, or suspensionso you can make anything... as long its a safety cage and is 4 wheel drive capable that can go very fast on desert flats and can rock crawl.
@Biscool now you mention it yeah idk where to place that 'pumkin' ball thingy differential...hmm possiby near on top just below the spare wheel with long driveshafts idk ..imagine this type of suspension on a event like this below Off road KING of HAMMERS link
@Zoowarp I thought that parachute delay was solved since your last post about it ..since you mentioned on using one activation group on my latest ragdoll project theres 1 big chute and 2 little ones plus an extra detacher all on one ActivationGroup which is AG2..on it made delay 7seconds on smaller ones and 10 seconds to release the bigchute via detacher..check out FT on them click link to new ragdoll
@Hellosss38 it will spin if you dont VTOL up to the max when you do that you can go straight ..but still few little inputs on roll need to correct path
@Hellosss38 i have tried putting an electric engine but it explodes when landing so used 2 silent cannon instead on ragdoll's neck as propulsion .. cannon named stamina(lol)
be sure to VTOL waaay up
before using to lock up arms and turn ..justhold fireweapons to move forward
..movement forward still is limited by the chute itself...anyways have you found any issues?Dang looks real
Dang 10k parts would love to try but cant
+2Those front suspension is neat..nice
Na ayos mo na yung pictures
@spefyjerbf yep its not automatic thu but worked for my need wished i have this code before ...used that Fireweapons that u mentioned below
Activate2 | Activate2 & clamp01(-1 * FireWeapons)
@spefyjerbf ohhh made it possible thank you I have used this code on big chute as u suggested and removed 2nd detacher... I havent get what you meant entirely but this code below worked and ThankYou for your time and guidedance youre awesome
I have paste this on BIGchute's input
Activate2 | Activate2 & clamp01(-1 * FireWeapons)
Meaning Big chute activates on AG2 active OR is Detach when AG2 active and when FireWeapons is held
Not automatic but seems to work
@spefyjerbf is this below what you meant? Willthis work?
Activate1 | Activate2 * floor(smooth(clamp01(-1 * fireWeapons) , Activate2 ? 1 / 10 : pow(10,10) ))
Big chute
Will deploy when AG1 is active
OR 10 seconds of Activate2 with fireweapons?
Sorry I hope im not bothering you
Edit: fireweapons releasemworked but big chute auto deploys on load without input
@spefyjerbf ohh i see youll use the Activation of the Fireweapons as release? Very clever why i havent thought of that
@spefyjerbf oh here your modified code
Used on small chutes
Activate2 * floor(smooth(clamp01(Activate2), Activate2 ? 1 / 7 : pow(10,10) ))
Used on2nd detacher
Activate2 * floor(smooth(clamp01(Activate2), Activate2 ? 1 / 10 : pow(10,10) ))
@spefyjerbf im using the big chute (first deployed) as an airbrake to slow ragdoll a bit before the 2 smaller ones both deploys but big chute needs to detach 10 seconds after the AG2 is pressed ..trying to make chute go forward via Fireweapons(Silent cannons with recoil) will be hindered greatly if the big chute is still attached
@spefyjerbf Ty again on delay parachute code have made it 2 stage chute IDK if it possible to detach Chute on an already activated and still active AG via Funky trees will be more usefull..only adding a 2nd detacher is my only solution i can think of
@Hellosss38 this is my attempt to make chute controlable as suggested ...until SP have that rectangle type paragliding chute that can make it easier to move forward distance on Fireweapons(cannons used air propulsion) is limited since the chute stops going further but in current state achieved some sort of forward and turning controls
@tylerdeveneuxmusic crabsteering=yaw via the 4 wheel's input....roll=via rotators ..you can use both same time but not advisable..ohh btw there a somewhat strange effect on lessen-ing the brake torque on front wheels+engine assisted braking as you suggested...when you hold brakes and pitch up it moves slowly 15-16kph and steer via yaw by doing that makes it front 2 wheel drive since rear wheel is locked
Dang this is awesome..steers sharp.. low part as well...on my end thu that annoying uneven dragglitch occured must be when i download? dragview wheel on right is redder than the opposite side I hate that bloody glitch..it veers a little to right but that sharp steering can correct it with no problem..suspension is well done
@tylerdeveneuxmusic honestly i dont know how it works..btw that engine assisted brake on quad what do you think? Also made it 4 wheel steer as you suggested..any issues you found on this build?
Cape canaveral ? Hmmm maybe I'll start learning to build some simpleplanes rocket or that space shuttle
First i thought its a mini cooper
Seems i cant run this map, all water...its fine on wake island everest area51and the other mounstains
+2anyways looks like perfect for kart-cross map like these below
Kart-Cross Rally
Suspension must work as well for Kart-cross-like build.. wished SP has these high reving bike sounds below
Link Kart-Cross rally
Hehe ..on hover and testing functions I rammed into a mountain note to self: okay thats AG2 easy on pitch ...anyways I have to reduce the Yaw gyro power thu to 0.03
Been using same map "canyone" as well..i find it's coastline dunes good for test but I reduced rear suspension stiffness to 2.5 ...maybe ill try to make rear solid axle trailing arms as well seems can handle jump landings much better than DoubleWishbone
+1Have tried on debugger variable " GForce " (not tried with verticalG yet) with interesting results most of the time with chute deloyment @ 1000 kph GForce=9 but some instances got GForce 81-91
Dang first i thought why no missiles...until i fired those guns..dodging them bullets must be unlikely on close range
Cant even run it but will upvote ..those lights must be too distracting to others on the road hehe
+1This survive a 30ft straight drop...will I have issues if I scaled it down to fit default dummy size?
@Adityo0502 oh that code I got from spefyjerbf btw...I believe it has 7second-ish delay... im currently workin on a new version of ragdoll and make it a rider or a pilot on next project
+1Ayos na pangalan
Somekind of a US-made euro fighter or an X-plane
+1@TenkistKek on trying to learn funky dev debugger helped a lot ..hope you already knew how to enable it ..im on android
@Zoowarp oh btw dont forget credit @spefyjerbf
for that delay code
Since no one answered you yet this is my take on those.. im still learning funky trees myself
1.for Throttle 100 or at max -------> on beacon input paste Throttle = 1
2.for halveway from neutral trim to just before max ------------> on beacon input paste
(Trim >= 0.5) & (Trim <= 0.9 )
btw Trim values .....
neutral no input = 0
halfwayup= 0.5
maxup= 1
maxdown= -1
halwaydown = -0.5
so adjust numbers to what you meant for 50%)
3.on Trim at maximum --------------------> on beacon input paste Trim = 1
Still workin on makin it controllable in air made a new ragdoll i'll put it on my next submission. Been busy on recent submission but Currently on chute just able to make it turn left and right. it needs a proper parachute like in paragliding and seems none build one that can be folded on a dummys backpack.. ill try or last resort to add an electric engine on body to move it forward not tried yet..TY for making this btw
Strange..someone also ask this yesterday on forums..anyways check my build details on description on link below
+1Simple ragdoll on chute
@232287168147825 is it possible for the GIS crew to make the King of the hammers circuit? area was once a bombing range area in ww2 were practicing bomber crews try to hit marked areas of 600foot wide concrete rings on the desert..even some of the target rings survived and still visible on google maps..now the place for the offroad event. Clickable links below
• the location johnson valley and event video timestamp @2:27
• this site has also google map on location
• trails map names google map
• map with altitute/elevation type "landers california" on search bar about 11°oclock on top is the hammers
or a
(available for mobile users a Lag-less if possible
..single separatemap or all of these together)
Testmap...simple desert map with a flat straight(to test top speeds)
,... lotta dunes, a rockcrawling area(suspension tests)
and with area withmonster jam ramps
like thisI myself wanted some sort of a
diskbrake
or have thosebrake in a different controls
..if you have an idea for it do tell.For now my solution is some i like to call "slope grip" in this car looks ugly but kinda
worked for slopes that you can lower down via LandingGear
link below.click link here to project hammer's buggy
I see ...Front wheel's rotators were angled for positive caster?
@Biscool oh just a typo hehe..btw what map you use for testing suspensions? is there a rock crawling map somewhere or theres a place in default map besides that yellow test area below wright? If not
maybe the GIS map mod crew be requested to make that whole
king of the hammers circuit
especially that hammer "rock crawling" trail@Shnippy just a thought...since u used an ejection seat perhaps make chute to deploy when pilot is finally falling towards ground after ejection idk an altitude base ft code may do it
@Shnippy ohh good.. btw FT delay code from @spefyjerbf
@Shnippy hmm seems tge same method used in my ragdoll ..the detach...but in your case needs to make chute delay longer ..i have written on its description
Whats it for? If its for delay deployment check out link ..or maybe you want to auto release the already activated chute? idk still figuring out the latter
+2Link on my ragdoll on a chute details on description
@232287168147825 yeah tried rainier ...spawned with my hammer buggy on default spawnpoint explored a bit but fell off somewhere..i think its the edge of map..and tried the other spawnpoint....very beautiful spawned 5000ft in air in a car lol..if it can run on my old device surely others can
Hoping my crappy device can run all of it
Im still confuse what to call this kind of vehicle for the event...hammer vehicle? or Utra4 unlimited vehicle?...ive heard about this since Baha 1000 added a vehicle class called "hammer" still confuse what a proper name
Ive heard 4400 class is
not limited to engine power, tire size, chassi design, or suspension
so you can make anything... as long its asafety cage
and is4 wheel drive capable
that can govery fast
ondesert flats
and canrock crawl
.Ohh ayos toh!!!
@Biscool now you mention it yeah idk where to place that 'pumkin' ball thingy differential...hmm possiby near on top just below the spare wheel with long driveshafts idk ..imagine this type of suspension on a event like this below
Off road KING of HAMMERS link
Ohh awesome ...some sort of independent "crossbones" rear suspension ...love to see something new
+1