Dev AndrewGarrison Comments

  • About the SP update... 3.1 years ago

    @OldBomber No, purchasing SPVR on Steam will also unlock VR mode on the Steam version of SimplePlanes.

  • SimplePlanes VR is now available on Steam and Oculus Quest 3.1 years ago

    If you enjoy SimplePlanes VR, please consider leaving a positive review on the store where you bought it! It really helps to keep the Jundroo Machine running!

  • KAMOV KA-225 Black Mamba 3.1 years ago

    This craft has a lot of potential. It just needs some sliders/levers in the cockpit so that VR players can control throttle and collective in VR. If you ever add that, let me know and I'll check it out for curation.

  • North American AJ-1 Savage 3.1 years ago

    @Hedero You're welcome! Thanks for making great stuff! I love checking out your VR builds!

  • Update v1.12.116 beta is live 3.1 years ago

    @V See my comment just below yours.

  • North American AJ-1 Savage 3.1 years ago

    @Hedero Okay, I have updated your XML. I just swapped the rotators in the yoke setup with joystick bases and I moved the camera forward a bit.

  • North American AJ-1 Savage 3.1 years ago

    @Hedero if you think what I did looks okay, then I can update your XML for you.

  • VR Item Concept [CANCELLED] 3.1 years ago

    No, sorry, but you can't pick stuff up like that.

  • F-104 Shamer MK. V 3.1 years ago

    Nice build. Only thing that seems a little off in VR is the fighter throttle is too large so the player's hand sinks inside of it when grabbing it.

  • Anatoli Ant-53 3.1 years ago

    Curated

  • h-36 3.1 years ago

    No, sorry, curation just means your craft will be accessible to players in SPVR. We have about 150 curated crafts right now.

  • Fe-10B Grasshopper 3.1 years ago

    We added a new feature that hasn't been released yet that makes engine/wind/etc audio quieter when flying from the cockpit camera. I tweaked the XML of your camera part to disable that so when the update goes live your audio won't be quiet since this is an open cockpit.

  • h-36 3.1 years ago

    I'd like to curate it, which means that it will show up in the airplane browser inside SimplePlanes VR so players can download and play it in VR.

  • Fe-10B Grasshopper 3.1 years ago

    Excellent build. I hope you don't mind, but I updated the cameras with a new XML attribute to disable the new quiet cockpit effects since.

  • MIg-19 3.1 years ago

    Nice cockpit. There are a few issues preventing me from being able to curate: the flight stick does not work in VR. The throttle and trim levers intersect each other when throttle is at 100%. The air speed gauge is not working correctly. Ensure that you are selecting the Airspeed Gauge Type and not Face Type. If you make those tweaks, tag me on the post and I'll review it again for curation.

  • h-36 3.1 years ago

    Nice build! I would like to curate it, but there's one small issue. When you push the throttle in, it disappears into the dash. If you could move it out a bit or maybe switch to a fighter throttle on the left panel then I'd be happy to review it for curation. If you decide to make that tweak, tag me on the post.

  • F14DTomcat 3.1 years ago

    Nice craft. The VR experience for this craft could really be improved if the seats were moved back a bit and if the flight stick and throttles were 100% scale. If you make those tweaks, tag me on the post and I'll review it for curation.

  • "Ray" Concept 3.1 years ago

    Okay, thanks! I’ll check it out later today.

  • COCKPIT PLANE 2.0!! 3.1 years ago

    Fun little build. I went ahead and curated this for VR, but the throttle is partially embedded in the panel on the left. Also, it gets really squirrely on takeoff.

  • Silver players can now update their airplane XML on the website 3.1 years ago

    @Bellcat XML updating is really just intended for small tweaks. If you're craft's appearance changes drastically you should probably just make a new post.

  • F2Y SeaDart (vr friendly) 3.1 years ago

    @AWESOMENESS360 Once it's curated the title and description can't be changed, so we should probably change that beforehand.

  • Star Wars ST-70 Razor Crest 3.1 years ago

    Yes, but you'll also need to edit the URL parameter in the XML. If you tag me in the unlisted post I can swap the XML for you on this post.

  • LCAA 3.1 years ago

    @Davis Your craft XML has been updated with the tweaks. Now that you are a silver, you can update your craft's XML if you ever want to make any tweaks.

  • Star Wars ST-70 Razor Crest 3.1 years ago

    @EchoWhiskey11 If you decide to fix the buttons you could update your XML on this post and tag me and I'll mark it as curated.

  • Star Wars ST-70 Razor Crest 3.1 years ago

    @BsetAutomotiveFan2022 Curate means the craft will show up for players when they are browsing for airplanes to download in SimplePlanes VR.

  • LCAA 3.1 years ago

    This is a very cool craft. There were some issues I noticed in VR so I made a few tweaks and uploaded as unlisted here. I'd really like to curate this craft and if you are okay with my tweaks I would be happy to update the XML on this post. Or if you'd like to tweak my tweaks, I could use that instead. Would you be interested in either of those options?

  • AT-76 Super Glider 3.1 years ago

    @LarryTad sure you can tag me.

  • F4u corsair MK-1 3.1 years ago

    This is a really nice build, unfortunately, the throttle lever does not work in VR. I would be happy to curate this if you are able to fix that. If you tag me on the post I'll fix it. Also, I plan to extend the update XML feature to silver players here in the next few days so if you wanted to you could update this post with the new XML.

  • Prepare for Cringe 3.1 years ago

    Merch store is here.

  • SPVR is launching December 17th 3.1 years ago

    I've seen a lot of confusion amongst players (and even devs) about the difference between a Quest Store app and an App Lab app. The only real difference between the two is that the store page for an App Lab app is unlisted. They both have a store page on the Oculus Quest Store and they both must pass the Oculus review process. No need to sideload or anything.
    .
    There's no way for small indie game devs to get a public page on the Quest Store at launch. We have to spend some time in App Lab and prove that players enjoy the game before Oculus will consider making our page public and promoting us to a fully visible Quest Store app. The review process for a Store app is slightly more stringent than App Lab, but we have already implemented those requirements because we are hoping they will promote SPVR at some point.
    .
    Since the store page for SPVR will be unlisted at launch, you will need a direct link to get to it. We'll be posting links all over the place when it's available. We will also have a page on SideQuest with a link that will take you to the SPVR store page on the Quest store.
    .
    Clear as mud?

  • McDonnell Douglas DC-10-30 3.1 years ago

    @Chillybaconface I have updated the craft XML for this post so now the yoke responds to interaction in VR. If you find any issues with the changes, it's easy to roll it back to the previous version, just let me know.

  • Curators needed for testing twin seater cockpit. 3.1 years ago

    Tag me in the post and I’ll test it on my Quest 2.

  • Gold players can now update their airplane XML on the website 3.1 years ago

    Please let me know if you encounter any issues with the new feature.

  • Savoia S.21 (Porco Rosso - Studio Ghibli) 3.1 years ago

    @LonelySea22 With VR, I can move my head around and look through the gun sight. It's a cool feature. The VR camera starts where you have positioned the camera. The camera part in your build here is positioned too low and too far back. For a reference, pull out a new seat from the part list and you can see how the camera is positioned relative to the seat.

  • Savoia S.21 (Porco Rosso - Studio Ghibli) 3.1 years ago

    You fixed the problem with water in the cockpit, but now the seat is actually a little too far forward and the flight stick intersects the seat when in use. Also the camera is a little too far back relative to the seat. I still curated it, but those could improve the VR experience.

  • F-621 3.1 years ago

    It's better but the camera is too far back in the seat and should be moved forward. The seat and throttle could also still be moved forward just a little bit. The flight stick also might work a little better if it was slightly shorter.

  • Db Mk2.6 3.1 years ago

    Cool cockpit. Unfortunately, the flight stick setup doesn't move on the pitch axis when grabbed in VR.

  • F-47.2 3.1 years ago

    If you can move the seat and controls forward a bit that would improve this craft in VR.

  • Savoia S.21 (Porco Rosso -Studio Ghibli) 3.1 years ago

    This is a good build. Some issues for VR: The plane sits so low that you can see the water from inside the cockpit. This also causes the plane to auto-switch to orbit camera if you dip a little too low on takeoff. It's fun to fly and looks nice. Tag me if you can fix how low it is and I'll curate it.

  • Covington F-88 Seeker 3.1 years ago

    The controls are much easier to reach on this build than your Nemises build. Only recommendation for VR would be to move the throttle slider back just a little bit so it's easier to reach.

  • NIKE ONE 2022 3.1 years ago

    This is a really cool build, the only issue is the steering wheel doesn't turn the vehicle in VR. I'm not sure why because when I press the analog stick roll left/right it the steering wheel responds. @WNP78 do you have any ideas?

  • MDFC 1.11 Dragons fury 3.2 years ago

    I tried this in VR and the only issue I had was the dummy would obstruct my view. Other than that, works well in VR.

  • Tips for building for VR 3.2 years ago

    @GuyFolk I believe that would work. Tag me when you post it and I'll check it out.

  • Tips for building for VR 3.2 years ago

    @V Those are good tips. Thanks!

  • Tips for building for VR 3.2 years ago

    @ssenmodnar I don't have any specific tips for a prone-pilot aircraft, but if you build one, tag me in it.

  • QAS T-35 Falcon 3.2 years ago

    This is a nice build in VR. My only complaint is the dummy on the seat makes it a little hard to see as my view is always clipping through the dummy mesh. Other than that, it's a lot of fun to fly.

  • Boat 3.2 years ago

    @DrenasPort No, I can't pick up the harpoon. I can grab onto it, but I can't move it.

  • Supermarine Spitfire Mk.IXb [Simple] 3.2 years ago

    @KingOfTypos The complete version looks really nice! If you want me to test any in VR, just tag me on the post.

  • Messerschmitt BF-110E 3.2 years ago

    Please, only one tag is necessary. It is re-curated now.