No, please don't say that. We do care about your feedback, but we also care about your money. Mostly the money. Be sure to keep your credit card nearby while playing SimplePlanes.
We do care. When we are planning an update we do look at the suggestions to find those that are highly upvoted and that we could accomplish in a reasonable amount of time. We will also look at those suggestions if/when we decide to start working on SimplePlanes 2. As other players have pointed out we are currently focused on SR2 since we have promises laid out in the Early Access plan that we need to finish before we can fully release it on Steam. That, combined with COVID, we've been very short on dev time for SimplePlanes. I'm sorry you feel that way, but we are doing the best we can.
The post received a new report which triggered an auto-removal. I have restored the post and fixed the auto-removal logic to be a little less dumb so that shouldn't happen again. Thanks for letting me know.
This post is causing some controversy, but I just wanted to make it clear that I agree with @TheLatentImage 100% on this. This build is not breaking any rules here. Really impressive work, @Lumian300.
@asteroidbook345 Yes, when you put the numbers down it sounds bad, but the important thing to remember is that the money is going into our pockets. And we like the sound of that.
Thanks for sharing your story. It truly warms my heart to hear that our games have inspired you. Best of luck to you with your studies and thanks for playing!
The drag attributes are for the Part tag in the XML. The dragScale let's you multiply the drag the part receives. You can set it to any non-negative number. 0 indicates no drag. 1 is normal drag, 1.5 is 50% more drag, etc.
The calculateDrag attribute can be set to false to exclude a part from the drag calculation altogether. This means that parts that are behind it will receive drag. This is less likely to be used. Typically you'll want to just set dragScale to 0.
The diffuseInertiaTensors attribute is for the Aircraft tag. We diffuse inertia tensors across the aircraft to improve stability/reduce wobbliness, but this can come at the cost of realism in some cases. The default settings is true.
The dragScale and calculateDrag settings are not allowed in tournaments, for obvious reasons.
Oh, wow, blast from the past and it's still hard to watch myself! I remember nearly laughing uncontrollably when the cameras started rolling and she went into her intro. Not sure why, it all just felt so strange to me and I've never been comfortable in front of cameras.....or really in front of people, in general!
@xXMrCoolDudeXx That tone is not going to be tolerated around here. However, if you have lots of cash available to spend, I can make sure your comments won't be removed....
@Mod You have the most confusing name on the site, hands down. Though there once was a player with the username Jundroo. Unfortunately, we had to step in and take it back.
I would be wary of installing anything from Aptoide. They inject spamware/adware/etc into the APK. I certainly wouldn’t want to type any passwords into a device after having something like that on my device.
@Nerfaddict No, rest assured that development is not dead. I know we've been quiet on SP for a while, but we just don't have anything to share at the moment. Game dev is a slow process with many dead ends.
We are updating our websites to make sure we are compliant with GDPR, which is going into effect on May 25th. We use cookies for things like "Remember Me" functionality, so you don't need to log in everytime you visit the website. Also, we use Google Analytics to monitor website traffic, and it creates a few cookies. Also, the new consent cookie popup creates its own cookie, which is kinda funny. It needs to so that it can remember that you clicked Okay.
We appreciate your concern, but we don't expect to be affected by the new changes and we don't plan to switch engines. Hopefully the response from the dev community has knocked some sense into them.
Thanks for the teeth! It makes flossing a breeze.
+163Whoa, nice! But, also I'm not sure how I feel about this...
+65Deep fake technology is so cool, but man that is so creepy!
+65No, please don't say that. We do care about your feedback, but we also care about your money. Mostly the money. Be sure to keep your credit card nearby while playing SimplePlanes.
+65@Kroixo @AviationApple We do plan to spend more time with SimplePlanes this year.
+62That's a different Andrew. Prayers for his family.
+62We do care. When we are planning an update we do look at the suggestions to find those that are highly upvoted and that we could accomplish in a reasonable amount of time. We will also look at those suggestions if/when we decide to start working on SimplePlanes 2. As other players have pointed out we are currently focused on SR2 since we have promises laid out in the Early Access plan that we need to finish before we can fully release it on Steam. That, combined with COVID, we've been very short on dev time for SimplePlanes. I'm sorry you feel that way, but we are doing the best we can.
+61Bravo, it really is spot on!
+51Thanks for playing! ...and rapping!
+49@MrCOPTY I'm looking forward to digging into the SP codebase this year. I'd love to add those parts in SP or maybe SP2?
+48I'm sorry to see you go, but thank you for all the great contributions you've made to the community!
+48The resemblance is uncanny!
+48I have no idea how this works and at this point, I'm afraid to ask.
+47The post received a new report which triggered an auto-removal. I have restored the post and fixed the auto-removal logic to be a little less dumb so that shouldn't happen again. Thanks for letting me know.
+46No, it's not. Don't believe anything @avgarrison595 says.
+44This post is causing some controversy, but I just wanted to make it clear that I agree with @TheLatentImage 100% on this. This build is not breaking any rules here. Really impressive work, @Lumian300.
+41@asteroidbook345 Yes, when you put the numbers down it sounds bad, but the important thing to remember is that the money is going into our pockets. And we like the sound of that.
+39lol......I noticed that last night and pushed a fix to the website. Sorry to ruin all the fun!
+38Thanks for sharing your story. It truly warms my heart to hear that our games have inspired you. Best of luck to you with your studies and thanks for playing!
+31Valkyrie Airlines
+31One of the main reasons we explode a part is to hide its disappearance. It's a magic trick, but I can certainly see how it would be annoying.
+31Regarding the XML attributes:
The drag attributes are for the
Part
tag in the XML. ThedragScale
let's you multiply the drag the part receives. You can set it to any non-negative number.0
indicates no drag.1
is normal drag,1.5
is 50% more drag, etc.The
calculateDrag
attribute can be set tofalse
to exclude a part from the drag calculation altogether. This means that parts that are behind it will receive drag. This is less likely to be used. Typically you'll want to just setdragScale
to0
.The
diffuseInertiaTensors
attribute is for theAircraft
tag. We diffuse inertia tensors across the aircraft to improve stability/reduce wobbliness, but this can come at the cost of realism in some cases. The default settings istrue
.The dragScale and calculateDrag settings are not allowed in tournaments, for obvious reasons.
+31Interstate
+30lol....ya, there is a snowball's chance in hell of that happening.
+30Oh, wow, blast from the past and it's still hard to watch myself! I remember nearly laughing uncontrollably when the cameras started rolling and she went into her intro. Not sure why, it all just felt so strange to me and I've never been comfortable in front of cameras.....or really in front of people, in general!
+30Nice try, but a true Jundrorian would never show their face!
+29That means a lot to me that SP has been a positive influence in your life. Thanks for playing and best of luck to you, @Chancey21!
+28Upvote this comment to vote for an Airplane Tournament next.
+28Okay, it's clear that players want an airplane tournament. Here is the tournament.
@AngelaMerkel Nope!
+28Great work, @MisterT!
+27@xXMrCoolDudeXx That tone is not going to be tolerated around here. However, if you have lots of cash available to spend, I can make sure your comments won't be removed....
+27@edensk It's payday! That's what day it is!
+27I don’t remember saying that but it’s been a long week and it sounds like something I would say.
+26@Mod You have the most confusing name on the site, hands down. Though there once was a player with the username Jundroo. Unfortunately, we had to step in and take it back.
+26What do you mean by semi-hollow fuselages? Do you mean half of the existing hollow fuselage?
+25Don't forget that I have access to the database, so you could wake up tomorrow and be back at white... ;P
+25I would be wary of installing anything from Aptoide. They inject spamware/adware/etc into the APK. I certainly wouldn’t want to type any passwords into a device after having something like that on my device.
+25Wow, that’s incredible! SP has been out for almost a decade and players are still blowing my mind.
+24@Nerfaddict No, rest assured that development is not dead. I know we've been quiet on SP for a while, but we just don't have anything to share at the moment. Game dev is a slow process with many dead ends.
+24I've curated this because it is such an awesome build, but it is a little on the small side in VR.
+24We are updating our websites to make sure we are compliant with GDPR, which is going into effect on May 25th. We use cookies for things like "Remember Me" functionality, so you don't need to log in everytime you visit the website. Also, we use Google Analytics to monitor website traffic, and it creates a few cookies. Also, the new consent cookie popup creates its own cookie, which is kinda funny. It needs to so that it can remember that you clicked Okay.
+24It took a while, but I finally got there! Since I'm the first user in the system, everyone above me has gotten more points in less time! :D
+23It's spot on.
+22haha, I can't spotlight you any more! Amazing work!
+21@Jundroo, I didn't know you could talk! But yes, that would be great positive energy if the players could give Camodo's video some love!
+21Nice work on this mod, it looks fantastic!
+21We appreciate your concern, but we don't expect to be affected by the new changes and we don't plan to switch engines. Hopefully the response from the dev community has knocked some sense into them.
+20I'm surprised I hadn't noticed that. Thanks, I'll put it on the list.
+20Mantra Ray
+19@Awsomur Best of luck to you! Will you be training komodo dragons as well?
+19