Dev AndrewGarrison Comments

  • The Chaf/Flare Button 8.1 years ago

    @Awsomur great, thanks!

  • The Chaf/Flare Button 8.1 years ago

    Thanks for letting us know. Could we get a screenshot?

  • SimplePlanes Update 1.7 - Damage Control 8.1 years ago

    @AndrewGarrison It should do it when the client loads. Check the about page in the main menu in SimplePlanes to see if you have version 1.7.

  • SimplePlanes Update 1.7 - Damage Control 8.1 years ago

    @DD649 Steam will auto-update for you.

  • SimpleRockets 2 - Teaser Trailer 8.1 years ago

    @RailfanEthan We will get the site up and running well before the release.

  • bug 8.1 years ago

    Are you on Steam? Try forcing D3D9. Instructions here.

  • Help... I need help... 8.1 years ago

    You probably got it on Amazon Underground for free. We removed SP from AU a few months ago, so if you want to get the update then you'll need to purchase the game on Amazon's App Store.

  • SimpleRockets 2 - Teaser Trailer 8.1 years ago

    @Venolosia1265 yep, we'll have a SimpleRockets.com where you can download rockets and. It will have more parts than SR1.

  • SimplePlanes Update 1.7 - Damage Control 8.1 years ago

    @InternationalAircraftCompany There is an effect.

  • Ye boi 8.1 years ago

    @EpicPigster1 Billions, I believe.

  • About Points 8.1 years ago

    @Agung44 thanks for playing!

  • SimplePlanes Update 1.7 - Damage Control 8.1 years ago

    @InternationalAircraftCompany If they have fuel inside them and they're shot then they should leak fuel.

  • DAY 2: Still no improvement in problem 8.1 years ago

    @DankDorito @TheXDimension32 Please check again, is it working now?

  • HELP!!! 8.1 years ago

    @fishheads88 If you were able to copy your aircraft design *.xml files to your computer, then you can uninstall and re-install, and then copy the files back into the SimplePlanes folder on your device.

  • About Points 8.1 years ago

    Only limit would be that the database stores user points in a 32-bit data type, so the max is 4,294,967,295 points.
    @Agung44 @CaesiciusPlanes

  • Glitch Report! 8.1 years ago

    Thanks for the bug report. Would it be possible for you to make an airplane that demonstrates the problem? It makes our lives so much easier to have a test case so we can easily repro the problem.

  • DAY 2: Still no improvement in problem 8.1 years ago

    @DankDorito @TheXDimension32 Please contact me via the contact link in the bottom right and please provide the email you used when purchasing SimplePlanes on Google Play.

  • Andrew Garrison can i get an SP steam key?......... 8.1 years ago

    Sure. You make awesome stuff and I'm glad to help you keep playing. Here's a Steam key:
    907NW-EC8C3-JIW7C

  • HELP!!! 8.1 years ago

    @fishheads88 Yes, you would lose your saves. If you can, try backing your saved airplanes up to a PC. You can find instructions here.

  • Hyperlinks in Descriptions 8.1 years ago

    Thanks, I added this to the todo list for the website.

  • SimpleRockets 2 - Teaser Trailer 8.1 years ago

    @IzzyIA @thedaperderp yep, iOS, Android, and PC.

  • HELP!!! 8.1 years ago

    @fishheads88 Have you tried re-installing SimplePlanes?

  • SimpleRockets 2 - Teaser Trailer 8.1 years ago

    @Awsomur Your SimplePlanes user account name will be reserved for SimpleRockets.com when we make it.

  • DAY 2: Still no improvement in problem 8.1 years ago

    What device are you using? What OS? What app store did you get the game from? If you are on Windows, the Firewall might be blocking SimplePlanes. You'll need to add an exception for SimplePlanes.exe.

  • HELP!!! 8.1 years ago

    What device are you using? What OS? What app store did you get the game from? If you are on Windows, the Firewall might be blocking SimplePlanes. You'll need to add an exception for SimplePlanes.exe.

  • This could be helpful... 8.1 years ago

    Yes, it is doable.

  • Merica streek 2.5 8.1 years ago

    Congrats on winning the tournament!

  • Question about SimpleRockets 2 8.1 years ago

    @Awsomur @DisferGoatz That's still the plan. If you already have an SP account with > 100 points, then your SR account will start with 100.

  • This could be helpful... 8.1 years ago

    I agree, would be nice.

  • Typhoon Circuit 8.1 years ago

    @SuperSanic We're all in different time zones. It will be 1pm here.

  • SimpleRockets 2 - Teaser Trailer 8.1 years ago

    @Thomasj041 From many different places. That trailer uses one from musicloops.com

  • SimpleRockets 2 - Teaser Trailer 8.1 years ago

    @AfterShock Too early to say, but probably same as SimplePlanes.

  • SimpleRockets 2 - Teaser Trailer 8.1 years ago

    @F4f879 Designer will be like SimplePlanes.

  • SimpleRockets 2 - Teaser Trailer 8.1 years ago

    @saturn28 That was our initial plan, but we decided to go full 3D, so you can fly in any direction.

  • Typhoon Circuit 8.1 years ago

    I changed the deadline to start a bit later in the day tomorrow. I need to do a few things tomorrow before I can start the tournament.

  • SimpleRockets 2 - Teaser Trailer 8.1 years ago

    @TheGuyYouMightKnow Yep, you can attach in multiple places. We started with the SimplePlanes code base, so it will have a lot of the same flexibility in the designer, just vastly improved. We're still working on SimpleWheels. It's just really hard to get those wheels right.

  • SimpleRockets 2 - Teaser Trailer 8.1 years ago

    @RyneKuczy Yep, there will be a SimpleRockets.com, very similar to what we have here.

  • SimpleRockets 2 - Teaser Trailer 8.1 years ago

    @BenAtennyson @Killer1067 @WaffleCakes @KillerTre It will be on iOS, Android, and PC. We're not sure the exact dates yet. We're still working on our release plan. It's likely that we will go early access on PC early next year and then do the final release on all platforms simultaneously (like we did with SimplePlanes).

  • SimpleRockets 2 - Teaser Trailer 8.1 years ago

    @ColonelStriker @Flightsonic @jamesPLANESii Yep, we decided to go full 3D with it. We tried going the 2D/2.5D route for too long, and it just wasn't interesting enough. It was too constrictive for building, and we can't have that. The players made SimplePlanes what it is today by building great stuff, so we wanted to do everything we could to make the designer in SimpleRockets even better, more powerful, and easier to use than SimplePlanes.

  • Typhoon Circuit 8.1 years ago

    I just ran a validation check. No news is good news.

  • Website suggestion 8.1 years ago

    Good idea. I'll add that to the list.

  • I have a question 8.1 years ago

    The windmills are a performance problem, but the terrain is actually more demanding. It's the largest terrain in the game.

  • Persistent bug. 8.1 years ago

    Thanks, I added it to the bug list.

  • I finally fixed it! 8.1 years ago

    Okay, glad to hear you got it working again :)

  • I cant log-in help me pleas 8.1 years ago

    Try resetting your password here.

  • Focke-Wulf Ta 152 8.1 years ago

    @SledDriver Is the designer lag consistent with the size of a build? Or does it seem a bit random? The designer doesn't batch part meshes to reduce rendering overhead like the terrain scene does, but that shouldn't be a problem on a powerful PC unless you have an enormous build.

    The combining of physics objects like you mention would be a significant task. Maybe something like an XML option on parts to completely disable their physics colliders would be helpful. Maybe another one to disable their visual meshes. Then you could encapsulate a collection of parts in a single invisible fuselage piece, and turn off the colliders for all the pieces inside. I'm just thinking about this as I'm typing.

  • Focke-Wulf Ta 152 8.1 years ago

    @SledDriver Thank you for that diagram. That's really interesting. I had never heard of that before. In terms of implementation, there are really two separate things here. Ogives and seamless joints. The ogives would be quite hard to implement in SP, especially the frustum clipping. The seamless joints would be tricky to implement, but I think far easier than ogives.

    All of this would be a lot easier in SimpleRockets 2, because I have completely rewritten the fuselage code in SR2 and it's much more flexible than SP.

  • Focke-Wulf Ta 152 8.1 years ago

    @SledDriver I'm sorry, but I don't understand what you mean. Can you elaborate a little more? I think a diagram might be actually necessary! :)

  • Focke-Wulf Ta 152 8.1 years ago

    @WalrusAircraft That's correct. PhysX doesn't support concave colliders on dynamic objects, but it does support them on static objects, such as buildings, etc. I can't blame them. I would not want to try and tackle the complexity of making them work on dynamic objects.

  • Mod Tags 8.1 years ago

    @Thomasj041 enough that my keyboard is nearly bursting in flames by the end of the day :)