@BNKAB sorry for the late reply, it uses the slip angle from funky trees to autocorrect the the steering input, by adding to steering input value a "corrected slip angle", which is just the slip angle multiplied with a constant divided by speed. If you don't want to recreate it (I know it's a bit messy), you can publish the build and then I can add it, consider that I had to modify constants of the code, grip on wheels, and weight distribution of some builds to make it work. But I encourage you to just copy, experiment on it and modify it if you need to, you might end up finding a way to improve it.
@MintLynx Keep in mind that you might need to adapt it to a different vehicle, but it's quite easy and only requires to change the AngleOfSlip coefficient, you might also want to play a bit with the com, usually I go for almost 50/50 weight distribution, slightly understeering, and then I play with the rear sideway traction a bit, 10%-20% less than front sideway traction usually works, let me know if you need any help :D
@MintLynx And I also tried your AE86, but the low steering angle makes it a real challenge, even by giving pistons a higher range, it is limited at about 35°, not enough to drift with the sp grip system, still trying to somehow make it work, but I was wondering if you were able to modify it and give it more steering angle, keeping the piston steering.
@MintLynx I know, unfortunately due to how grip works in simpleplanes, wheels at low speed slide a lot, and the FT code goes crazy, that's why I had to "lock" the steering at low speeds, I'll try to isolate the manual steering from it and see if it works
@MintLynx Thank you! I'll try to tweak your AE86, I'm having so much fun with this simple FT code that I really don't get how no one made something like it before :D
@PhilipTarpley I'd like to point out another small issue about tires, they are impossible to use on bikes, as the "grip zone" does not include the whole rubber part of the tires
@ZeroWithSlashedO wait, are you considering the plane that I have uploaded? Because I completely modified the flap system, using the ingame flap mechanic
@JumpingJack Never thought about using the dihedral editor to check lift direction, this is gonna be really useful so thank you!
I usually tried to make unsprung parts as light as I could, irl heavy unsprung parts result in unpredictable behaviours, but who knows what it does in SP? Lmao
By the way, thanks for all the help and tips you've given to me ;)
@JumpingJack didn't know that small rotators are lighter than hinges, so thank you very much for the tip!
And yeah, I used hollow fuselage just for Aesthetic.
Btw I even tried to add the "third element", a third damper that is supposed to reduce pitch movements under braking or acceleration, didn't work so far but I'm still experimenting
@MintLynx thank you! Spent a lot of time into this "self adjusting" steering system, its main problem was that it ended up being either too janky, or too stable, with some trial and error, I ended up with something I find acceptable.
Although it doesn't really drift around the track, but it makes sense since it's not the fastest way for a lap
+1@KSB24 woah, I did not expect this to be possible
+1@BNKAB sorry for the late reply, it uses the slip angle from funky trees to autocorrect the the steering input, by adding to steering input value a "corrected slip angle", which is just the slip angle multiplied with a constant divided by speed. If you don't want to recreate it (I know it's a bit messy), you can publish the build and then I can add it, consider that I had to modify constants of the code, grip on wheels, and weight distribution of some builds to make it work. But I encourage you to just copy, experiment on it and modify it if you need to, you might end up finding a way to improve it.
@P7VDS I think I will add it to a proper drift car, as soon as I have some free time.
+1@HiddenSorrows thank you!
@Suubk27 where's the laptop? :c
Jokes apart, nice build man!
+1@TheTwoanie2000 it's not, but changing the damage effect on every part would take a looot of time, thank you btw
Might make a new bike, it's been a while since my last one.
+2@EchoWhiskey11
@BaconAircraft might be useful rn lmao
@MintLynx Keep in mind that you might need to adapt it to a different vehicle, but it's quite easy and only requires to change the AngleOfSlip coefficient, you might also want to play a bit with the com, usually I go for almost 50/50 weight distribution, slightly understeering, and then I play with the rear sideway traction a bit, 10%-20% less than front sideway traction usually works, let me know if you need any help :D
@MintLynx Feel free to use the code I did, If you want, I can copy and paste it here
+1@MintLynx I managed to somewhat solve it with a short steering arm, but I will still try to use the rotator, and see if I can get better results.
@AliceArisuShimada HELL YEAH ISSA SOOPRÆ
+1@MintLynx And I also tried your AE86, but the low steering angle makes it a real challenge, even by giving pistons a higher range, it is limited at about 35°, not enough to drift with the sp grip system, still trying to somehow make it work, but I was wondering if you were able to modify it and give it more steering angle, keeping the piston steering.
@MintLynx I know, unfortunately due to how grip works in simpleplanes, wheels at low speed slide a lot, and the FT code goes crazy, that's why I had to "lock" the steering at low speeds, I'll try to isolate the manual steering from it and see if it works
@MintLynx Thank you! I'll try to tweak your AE86, I'm having so much fun with this simple FT code that I really don't get how no one made something like it before :D
Nooo I've seen this post too late :c
@MrGreen
@PhilipTarpley I'd like to point out another small issue about tires, they are impossible to use on bikes, as the "grip zone" does not include the whole rubber part of the tires
+1@Johnnyynf Thank you, few days after posting this, I learnt that that's exactly how RC Drift cars gyro work, quite ironic
+1@ZeroWithSlashedO Nvm, just wanted to know if you were able to download it, but 3 people did it, so I guess I did everything right :D
@ZeroWithSlashedO have you been able to download it? Never uploaded anything unlisted before, so I got no idea if what I did is right lmao
@ZeroWithSlashedO another thing that really bothers me is that the prop engine doesn't turn off at all
@ZeroWithSlashedO https://www.simpleplanes.com/a/zR37fo/Re-2005-Sagittario-VR
@ZeroWithSlashedO If you want to take a look at the new version, tell me and I'll upload it
@ZeroWithSlashedO wait, are you considering the plane that I have uploaded? Because I completely modified the flap system, using the ingame flap mechanic
@ZeroWithSlashedO No idea, it makes the aircraft pitch down, feels more like an airbrake at the bottom of the fuselage
@T8flightcrafts which rotator?
@Musraskrois nice to hear you enjoyed it!
+1@1918 you made the miat, now it's time to make the fiata, awesome job btw, truly impressive.
@Sm10684 Nice, how do I join?
@Sm10684 Can I join with a previously built bike?
@JumpingJack nvm, still something I didn't know about small and normal rotators, to reduce or enhance suspension travel I usually prefer leverages.
@JumpingJack Never thought about using the dihedral editor to check lift direction, this is gonna be really useful so thank you!
I usually tried to make unsprung parts as light as I could, irl heavy unsprung parts result in unpredictable behaviours, but who knows what it does in SP? Lmao
By the way, thanks for all the help and tips you've given to me ;)
@JumpingJack thank you, probably a mirroring error
@JumpingJack didn't know that small rotators are lighter than hinges, so thank you very much for the tip!
And yeah, I used hollow fuselage just for Aesthetic.
Btw I even tried to add the "third element", a third damper that is supposed to reduce pitch movements under braking or acceleration, didn't work so far but I'm still experimenting
@IshiMoss thank you!
@Trainzo thank you :)
@Parehare breda safat were quite bad guns, but damn it had 3xmg151/20
@Developer9001 ?
@Vincent_ spaghet boi is complete, check it out if you want :)
@Vincent_ spaghet boi for sure, but not C.202 :)
@unCANNY you deserve more of both
@MintLynx thank you! Spent a lot of time into this "self adjusting" steering system, its main problem was that it ended up being either too janky, or too stable, with some trial and error, I ended up with something I find acceptable.
+4@SmSmThe10684 Did you build this on mobile? Wow
@Juanfly154 SPEED AND POWEEER, said a wise orangutan. Amazing work by the way.
@SmSmThe10684 I'd really like to help you as a tester, but being on mobile, my phone goes brrrrr, very nice work btw.
@SmSmThe10684 the v6 busso is probably one of the best sounding v6 ever made
@XP Do you have any idea to make it easier to land? Take off is easy, but it seems to bounce up as soon as it touches the ground.
@WiiMini james may would like this, it combines his 2 passions, planes and CHEESE
@XP doing screenshots of a black plane on a black surface might not have been a brilliant idea too.
+1