@Griffon1 Yeah that's what I was thinking unfortunately. I'm just trying to find a cheat around this lol
@goboygo1 Seems to be good enough, I'll try it out. Thanks!
@goboygo1 I used the selectedWeapon function but I don't know how to get the rotator to rotate to the specific missile and stop. I have a total of 8 missiles (45 degree rotations per missile) Any way to basically make the rotator stop?
@LinearAerospike Thanks!
Oh, I will edit the name. Thanks. @HoptroGOD
@Griffon1 Yeah that's what I was thinking unfortunately. I'm just trying to find a cheat around this lol
+1@goboygo1 Seems to be good enough, I'll try it out. Thanks!
@goboygo1 I used the selectedWeapon function but I don't know how to get the rotator to rotate to the specific missile and stop. I have a total of 8 missiles (45 degree rotations per missile) Any way to basically make the rotator stop?
@LinearAerospike Thanks!
Oh, I will edit the name. Thanks. @HoptroGOD