Will fly it in a minute but can't but give it a 5 star for the looks and idea alone. Will you be doing the rest? Including a real working T2 and T4 pod?
@JMicah4 Yes. First turn on activator 5 then push the VTOL slider all the way up. Lock the gears in by deactivating 5 so you can use the missile bays. If your VTOL slider is already in the centre when you want to come in for a landing, then activator 5 will extend the gears automatically.
@XWING With some tweeking of the X,Y,Z rotation and tip position. Also moved the position to be on the outside edge of the block and shortened/lengthened the tip/root leading and trailing offsets. Basically xml edit.
@JoshuaW Hehe. I forgot about the yaw before I posted. I had it working well at one point then made a few changes and forgot to recheck it. Yaw definitely doesn't work well.
It looks nice but as I've experienced making these nose cones larger myself they create exponential amounts of drag (which can only be avoided I guess with deleting drag stats from the part). You will have a huge probably later on getting a decent speed out of a plane with this design without adding massive amounts of engines.
Looks great. It's really difficult to get off the ground and when I did the tail hit the floor and parts fell off so that why I dropped a star. You should make and account though so these ratings mean something.
A very stable and easy to fly VTOL vehicle. This would make a great platform for something bigger, like a transport carrier with some additional power.
Looks really good and flies nicely. I set the "for looks only" flaps to inverted pitch which worked fine and doesn't interfere will the regular yaw control.
A good plane packed full of featured. The gears go in nicely, the sweeping wing looks nice from a birds eye view both forward and back.l with the back edge at straight out when swept forward and the forward edge at 45 degree when swept back. The bomb and bomb bay doors work well and doesn't appear to add much bulk. I think variable pitch works better on the primary wings like on the big Boeing airliners as additional pitch on the back when landing can tend to lose you speed while gliding.
@Avgeek24 Part clipping. Adding the part in a different location and rotating the blocks until they over lap. Search for part clipping on the plane search option, there are a few tutorials.
@Elite8855 Just had a look actually but haven't got time today to make it fly. The problems are though, there is no air getting to the VTOL engines so the main body of the ship needs some intakes. Make sure the CoT is at the same height as the CoM also. The next problem is stabilising the yaw. No advice on that one yet but will have a look tomorrow.
Angled parts are quite difficult. The hardest part is finding the line in the code that represents the part, although I have a tip for that. All blocks have a position and rotation value X, Y and Z so you just need to change them. The only parts I modded on this though were the nose cones, everything else is done in the editor.
@Hello89 This rudder was correct when shared. An update has fixed an issue where the rudders were working incorrectly when added to the plane so all rudders that were correct prior to this update will now be wrong. Feel free to fix it yourself before testing, but for obvious reasons I'm not able to replace this with a new version.
@ElijtheGeat No, not part if the update. The nose cone size us limited within the editor. I simply changed the size of each cone by editing the xml file for the plane.
Thank you @WeeBabySeamus that is a great comment, it's really appreciated. I was quite proud of the setup once I figured it out. It help that there was space inside to see the setup clearly. Did you like the balast for the engines?
@Mkenz Improved saving update. No new blocks. Unfortunately the way the planes are saved in the beta version is not backwards compatible with the older versions. Just wait a couple of weeks and check my planes again after you've had the update. The blocks used on this are nose cones made much bigger than normal.
@rth1131999 No problem. Originally the scaling was off because of getting it to fly but I've spent so long on it that now it's quite simple. I have a really good thruster set up that will work in any unusually shaped plane. I'm definitely going to be correcting the scaling on this in the next version.
Picking a beta test phase to upload this plane was pretty poor so I apologise. I am working on a leaner meaner version currently which I will make available once everyone is back on level terms. @rth1131999 You mentioned some scaling issues, if you list them for me I'll be sure to include them in my new version. I have already 1. Moved the cockpit above the main nose cone, 2. Made the observation deck smaller, 3. Heightened the engines, 4. Enlarged the engine arms, 5. Added a working cargo lift, 6. Shortened the antennas. I'm looking to also improve the rear end a bit.
Looks great, and flies quite well for such a large bird. Could do with a bit more lift on the front to keep the nose level. I might create a second version of my Prometheus using a modded fuel tank, should make it more mobile friendly and have room then to add fun features like a cargo lift.
@AzureAdam It has an unusual roll movement. I think it's to do with the modded nose; I spent hours trying to fix it but could never find the problem. It's not a pull just to the left though, but more of an auti-leveler. Whenever you are not pitching the plane will steadily roll back in line with the horizon.
@Zing2000 I have a plane design with three of these on but the two drone versions seem to lose altitude faster, something to do with the aerobatics of the additional cockpits. Fun for the first 10 seconds though.
Actually I didn't. I assumed with it being so few parts it could be run smoothly in high or medium graphics on any mobile device. I have just tried it though, and for me was exactly the same as high graphics. Is there anything in particular that isn't right or anything it is doing that it shouldn't and how you made it do it so I can investigate and possibly fix?
@Stormraided It's technically a VTOL without wings, so has permanent downwards thrust as well as forward/backwards thrust assigned to the slider. The sharp pitch is due to it also being assigned to a couple of the VTOL thrusters at the back of the ship but not the front. Without it you'd get little movement at all as the RCNs are not effective enough without being further spread out. Yes, it's difficult but only like a child's first time riding a bike, once you learn how it handles, it becomes easier and easier.
Will fly it in a minute but can't but give it a 5 star for the looks and idea alone. Will you be doing the rest? Including a real working T2 and T4 pod?
Excellent work, I love it.
@JMicah4 Yes. First turn on activator 5 then push the VTOL slider all the way up. Lock the gears in by deactivating 5 so you can use the missile bays. If your VTOL slider is already in the centre when you want to come in for a landing, then activator 5 will extend the gears automatically.
@notsonormalplanes Double check your version and if it is the latest the ask the developers for help on the reddit page.
@tera1587 lol, I think it might be.
@corey1324 Don't use detacher 1 while the VTOL is not fully down. It fires the first missile from the hidden missile compartments under the fuselage.
@XWING With some tweeking of the X,Y,Z rotation and tip position. Also moved the position to be on the outside edge of the block and shortened/lengthened the tip/root leading and trailing offsets. Basically xml edit.
Works a treat.
@Intencer https://www.google.co.uk/search?q=Robocop+robot&client=ms-android-orange-gb&source=lnms&biw=360&bih=640&tbm=isch&sa=X&ei=KoAtVfn3EY6O7Abil4BA&ved=0CAYQ_AUoAQ
Really good so far. Looks like the robot from Robocop.
It's bang on. A gorgeous build and finished off to perfection. The best F-15 out there.
Not just another logo, very unique!
@JoshuaW Hehe. I forgot about the yaw before I posted. I had it working well at one point then made a few changes and forgot to recheck it. Yaw definitely doesn't work well.
It's coming on. Can't wait for the final product.
Lovely.
It looks nice but as I've experienced making these nose cones larger myself they create exponential amounts of drag (which can only be avoided I guess with deleting drag stats from the part). You will have a huge probably later on getting a decent speed out of a plane with this design without adding massive amounts of engines.
Looks great. It's really difficult to get off the ground and when I did the tail hit the floor and parts fell off so that why I dropped a star. You should make and account though so these ratings mean something.
Really nice.
A very stable and easy to fly VTOL vehicle. This would make a great platform for something bigger, like a transport carrier with some additional power.
Looks really good and flies nicely. I set the "for looks only" flaps to inverted pitch which worked fine and doesn't interfere will the regular yaw control.
Nice interior
Really good plane, and it has great flight characteristics. The side profile is to due for.
A good plane packed full of featured. The gears go in nicely, the sweeping wing looks nice from a birds eye view both forward and back.l with the back edge at straight out when swept forward and the forward edge at 45 degree when swept back. The bomb and bomb bay doors work well and doesn't appear to add much bulk. I think variable pitch works better on the primary wings like on the big Boeing airliners as additional pitch on the back when landing can tend to lose you speed while gliding.
@Avgeek24 Part clipping. Adding the part in a different location and rotating the blocks until they over lap. Search for part clipping on the plane search option, there are a few tutorials.
Yes yes yes. I hope you don't mind, I love this so much I'd like to fit it with the same VTOL set up I have on my Zepplin.
Amazing, looks so awesome on the back of the USS Tiny. On my favourites list for sure.
@Mkenz I will release them again once the beta is out to all devices so you get a reminder to check them.
@Elite8855 Just had a look actually but haven't got time today to make it fly. The problems are though, there is no air getting to the VTOL engines so the main body of the ship needs some intakes. Make sure the CoT is at the same height as the CoM also. The next problem is stabilising the yaw. No advice on that one yet but will have a look tomorrow.
Angled parts are quite difficult. The hardest part is finding the line in the code that represents the part, although I have a tip for that. All blocks have a position and rotation value X, Y and Z so you just need to change them. The only parts I modded on this though were the nose cones, everything else is done in the editor.
@Hello89 This rudder was correct when shared. An update has fixed an issue where the rudders were working incorrectly when added to the plane so all rudders that were correct prior to this update will now be wrong. Feel free to fix it yourself before testing, but for obvious reasons I'm not able to replace this with a new version.
@ElijtheGeat No, not part if the update. The nose cone size us limited within the editor. I simply changed the size of each cone by editing the xml file for the plane.
Thank you @WeeBabySeamus that is a great comment, it's really appreciated. I was quite proud of the setup once I figured it out. It help that there was space inside to see the setup clearly. Did you like the balast for the engines?
@Mkenz Improved saving update. No new blocks. Unfortunately the way the planes are saved in the beta version is not backwards compatible with the older versions. Just wait a couple of weeks and check my planes again after you've had the update. The blocks used on this are nose cones made much bigger than normal.
Great work Nassassin. I'm quite surprised though that you didn't xml edit the chimneys to be at a slope.
@rth1131999 No problem. Originally the scaling was off because of getting it to fly but I've spent so long on it that now it's quite simple. I have a really good thruster set up that will work in any unusually shaped plane. I'm definitely going to be correcting the scaling on this in the next version.
Those gears are so nice.
Picking a beta test phase to upload this plane was pretty poor so I apologise. I am working on a leaner meaner version currently which I will make available once everyone is back on level terms. @rth1131999 You mentioned some scaling issues, if you list them for me I'll be sure to include them in my new version. I have already 1. Moved the cockpit above the main nose cone, 2. Made the observation deck smaller, 3. Heightened the engines, 4. Enlarged the engine arms, 5. Added a working cargo lift, 6. Shortened the antennas. I'm looking to also improve the rear end a bit.
@stingray I am already working on a mobile friendly version with just 1 modded fuel tank instead of 70+. It already runs a lot better.
It might be because I'm on beta and the xml files are now separate. @andrewgarrison
Looks great, and flies quite well for such a large bird. Could do with a bit more lift on the front to keep the nose level. I might create a second version of my Prometheus using a modded fuel tank, should make it more mobile friendly and have room then to add fun features like a cargo lift.
@Mkenz lol, thank you Mkenz
@AzureAdam It has an unusual roll movement. I think it's to do with the modded nose; I spent hours trying to fix it but could never find the problem. It's not a pull just to the left though, but more of an auti-leveler. Whenever you are not pitching the plane will steadily roll back in line with the horizon.
I was thinking last night about making this plane, haven't seen it posted for a while. Great work too btw.
I did this too but didn't want to resubmit the design. Thanks for sharing a float plane version.
@Zing2000 I have a plane design with three of these on but the two drone versions seem to lose altitude faster, something to do with the aerobatics of the additional cockpits. Fun for the first 10 seconds though.
Actually I didn't. I assumed with it being so few parts it could be run smoothly in high or medium graphics on any mobile device. I have just tried it though, and for me was exactly the same as high graphics. Is there anything in particular that isn't right or anything it is doing that it shouldn't and how you made it do it so I can investigate and possibly fix?
Amazing. I'm not very good with the controls but great job, looks just like the real thing. New put Geoff in it!
Awesome, loved that film.
@Stormraided It's technically a VTOL without wings, so has permanent downwards thrust as well as forward/backwards thrust assigned to the slider. The sharp pitch is due to it also being assigned to a couple of the VTOL thrusters at the back of the ship but not the front. Without it you'd get little movement at all as the RCNs are not effective enough without being further spread out. Yes, it's difficult but only like a child's first time riding a bike, once you learn how it handles, it becomes easier and easier.
@Mkenz Very mobile friendly.