@pzx Yes, there is a 1.1.5 version out for PC and Android. This is a beta for testing only. A new version will be released shortly for all platforms when the testing is complete.
I detect an upcoming plane builder to keep an eye on. Keep up the good work, and work on the pitch for this one, might need the COM moving back a little to be more central over the primary wings.
It's a great craft mate, unique wing formation. The gaps in the wings still allow air through for pitch movement but at the same time having wings the entire length of the aircraft gives it great lift and it flies like an arrow. The last two splines on the right and second too last on the left need to be removed and reattached...I think this is a game bug. If I have to note anything that had room for improvement is that the mobility falls off a lot at 350 mph and less. Keep building, can't wait to see more work.
@Sabro @Allstarship Here you go Sabro, a finished version on my F-14D, complete with corny Top Gun description. https://www.simpleplanes.com/a/EbeB1T/Grumman-F-14D-Super-Tomcat-Retractable-Wings
5 stars for 5 stars. It is a little unstable so you need to work on the balance and controls. It's not so much a replica but rather a futuristic take on the F-14 but looks quite nice.
Now make a vehicle that can drive inside. You can use the activators to designate which vehicle works. I want to see this thing actually transporting something.
@Allstarship When you get the update, you'll be able to link the rotation of the nozzles with the pitch and assign it an activation number so it's not on all the time. Then these maneuvers can be performed with just one thumb as easy as a hot knife through butter.
Great job on this, you finally perfected it. It's accurate, fast, agile and the thrust vectoring ability is smooth and performing cobra maneuvers is easy and fun.
Endless hour's of fun, I made a small one but it was naff and for some reason I was trying to steer with a submersed yaw control, not once did I think a rotating engine would be the answer. I really liked going over the low land sections in this too.
Very cool, nice takeoff and flight characteristics. Quite sensitive roll. I'd like to see this with large get engines, or a smaller version with a large prop. Nice work figuring out how to utilise the rotational block as a rotor axle by forcing it around with VTOL thrusters, that's going to make designing helicopters much easier.
@WeeBabySeamus I agree. I was trying to keep this in line with the small designs range I've been using for all my recent planes. I have been maniacally creating these planes recently and think I burnt myself out a little. I don't have the PC version so need to keep my designs small enough to use on mobile devices, but hopefully the update will bring new things to the table and inspire me to create larger planes again.
Looks good, flies good once up, although the canards are a realistic size, they are too big for this replica. Make the primary wings bigger too, they're too small.
@Cjedwards I'm taking a break after I post the F-15 I'm working on, have a little getaway booked and will hopefully start building again in 1 or 2 weeks, depending on when the mods release an update. That's if I can restrain myself, this game is obsessive.
Another good prototype, just needs more work to fly better, the top engine is pulling it down a bit and the COT location is what's probably causing it be unstable.
That's looking great so far. I love that side profile, you did well to get the height right up to the cockpit. Just finish off with the balance and flight and this will be an awesome plane.
Great job with this, it doesn't matter that it doesn't fly yet. If I find a bit of time I'll have a play around with it. As has been suggested, it only needs just enough power to lift up and move slowly like a real blimp.
Great job on this one, 5 stars regardless of there being nearly no pitch ability, and the rather unusual take off, but importantly it does fly and it's extremely accurate. Could do with a wing on the left side being semi-symmetrical to counter the slight left roll because of the non symmetrical design.
@WeeBabySeamus Sorry, I removed it to keep working on it. The story is, I got a 1 star, looked at the plane and noticed I'd uploaded the wrong one. Then noticed a huge mistake, I still had the detachers on the wings assigned. The wings would remain lodged on the plane but fall off randomly when pitching. I will release again today.
@WeeBabySeamus I agree about the front gears, but if I make removable ones I lose the ability to land and I'm too stubborn to change the design to fit around available blocks. I'm really keeping my fingers crossed for taller or variable height internal gear systems which I can later switch with these uglier versions.
@sabro I've not been able to find the same issue as you have. I've just flown this in all sorts of crazy maneuvers at max speed and low altitude on medium mode and nothing breaks. I did the same on low graphics and the front canards come off at 750 mph but nothing else. So sorry, I can't help, this must be a device specific bug.
@WeeBabySeamus Haha, I really need to play that game again. Glad you still like the F16. I just posted up an SU-37, I wouldn't normally mention my planes on comments on other people's pages but I think you might like that one too.
This is a really good plane. One of the nicest custom designs I've seen. Love the side profile (fish look) and the air scoop underneath. It flies very stable. The RCNs bring nothing to the table though!
Good piece of work, I recently made a smaller version so should note some inaccuracies that you might want to correct. The wings don't overlap the back wings except in park and there is more space between the engines used for fuel but also doubles up as additional lift. I'd also make those rear wings less flappy!
Decrease the size of the ailerons for better stability.
Excellent helicopter, I'm experimenting with rotors at the moment so this really helps. Also, love detacher 6 (Black Hawk down) effect. ;)
Not bad at all, but I think the blades are different lengths and it's causing the whole helicopter too become unstable.
@Rohan https://www.simpleplanes.com/a/p5DQkw/Lockheed-Martin-F-35B-Lightning-II
@pzx Yes, there is a 1.1.5 version out for PC and Android. This is a beta for testing only. A new version will be released shortly for all platforms when the testing is complete.
It's on my list for sure, I'll make it my next project.
Looks great and works. Gets stuck occasionally but the design is great. Next, I want to see a 4 cylinder version 1342.
This is great, a brilliant demonstration of how well the air brakes work.
@spiritusraptor I needed that to achieve the same flight speed as the real plane which is about 300mph.
I detect an upcoming plane builder to keep an eye on. Keep up the good work, and work on the pitch for this one, might need the COM moving back a little to be more central over the primary wings.
@PhilipT ...whateveryournameis LMAO. @PhilipTarpley
Genius, I love this!
Use my plane, I don't mind but please stop rating yourself.
It's a great craft mate, unique wing formation. The gaps in the wings still allow air through for pitch movement but at the same time having wings the entire length of the aircraft gives it great lift and it flies like an arrow. The last two splines on the right and second too last on the left need to be removed and reattached...I think this is a game bug. If I have to note anything that had room for improvement is that the mobility falls off a lot at 350 mph and less. Keep building, can't wait to see more work.
@Sabro @Allstarship Here you go Sabro, a finished version on my F-14D, complete with corny Top Gun description. https://www.simpleplanes.com/a/EbeB1T/Grumman-F-14D-Super-Tomcat-Retractable-Wings
5 stars for 5 stars. It is a little unstable so you need to work on the balance and controls. It's not so much a replica but rather a futuristic take on the F-14 but looks quite nice.
Now make a vehicle that can drive inside. You can use the activators to designate which vehicle works. I want to see this thing actually transporting something.
@Allstarship When you get the update, you'll be able to link the rotation of the nozzles with the pitch and assign it an activation number so it's not on all the time. Then these maneuvers can be performed with just one thumb as easy as a hot knife through butter.
Great job on this, you finally perfected it. It's accurate, fast, agile and the thrust vectoring ability is smooth and performing cobra maneuvers is easy and fun.
Endless hour's of fun, I made a small one but it was naff and for some reason I was trying to steer with a submersed yaw control, not once did I think a rotating engine would be the answer. I really liked going over the low land sections in this too.
I meant *jet not get!
Very cool, nice takeoff and flight characteristics. Quite sensitive roll. I'd like to see this with large get engines, or a smaller version with a large prop. Nice work figuring out how to utilise the rotational block as a rotor axle by forcing it around with VTOL thrusters, that's going to make designing helicopters much easier.
All credit to you and your team of course.
Lol, with framework.
@WeeBabySeamus I agree. I was trying to keep this in line with the small designs range I've been using for all my recent planes. I have been maniacally creating these planes recently and think I burnt myself out a little. I don't have the PC version so need to keep my designs small enough to use on mobile devices, but hopefully the update will bring new things to the table and inspire me to create larger planes again.
Looks good, flies good once up, although the canards are a realistic size, they are too big for this replica. Make the primary wings bigger too, they're too small.
Really smooth.
@ABC123 Hehe, thanks for the credit. For future reference it's he/his/him. :)
@Cjedwards I'm taking a break after I post the F-15 I'm working on, have a little getaway booked and will hopefully start building again in 1 or 2 weeks, depending on when the mods release an update. That's if I can restrain myself, this game is obsessive.
@WeeBabySeamus I built an F-15 last night as suggested, looks awesome but needs refining, I'll likely release it some time today.
Well done, great job updating this plane.
Deserves more than 5 stars. Stable at all speeds, great performance especial the faster you go, glides well and strong.
Excellent work, flies well. Yes it has a slight roll but that can be mended or overcome. Easy to take off too, just follow the instructions.
@thomasjaf Thanks, I was in two minds for a long time about making one, but glad I did in the end.
@SemedolasPT lol, the suspense is killing me!
Another good prototype, just needs more work to fly better, the top engine is pulling it down a bit and the COT location is what's probably causing it be unstable.
That's looking great so far. I love that side profile, you did well to get the height right up to the cockpit. Just finish off with the balance and flight and this will be an awesome plane.
Great job with this, it doesn't matter that it doesn't fly yet. If I find a bit of time I'll have a play around with it. As has been suggested, it only needs just enough power to lift up and move slowly like a real blimp.
Great job on this one, 5 stars regardless of there being nearly no pitch ability, and the rather unusual take off, but importantly it does fly and it's extremely accurate. Could do with a wing on the left side being semi-symmetrical to counter the slight left roll because of the non symmetrical design.
@WeeBabySeamus Sorry, I removed it to keep working on it. The story is, I got a 1 star, looked at the plane and noticed I'd uploaded the wrong one. Then noticed a huge mistake, I still had the detachers on the wings assigned. The wings would remain lodged on the plane but fall off randomly when pitching. I will release again today.
Thanks all for your feedback, it's appreciated. I have now released an updated version with some improvements.
@WeeBabySeamus I agree about the front gears, but if I make removable ones I lose the ability to land and I'm too stubborn to change the design to fit around available blocks. I'm really keeping my fingers crossed for taller or variable height internal gear systems which I can later switch with these uglier versions.
@sabro I've not been able to find the same issue as you have. I've just flown this in all sorts of crazy maneuvers at max speed and low altitude on medium mode and nothing breaks. I did the same on low graphics and the front canards come off at 750 mph but nothing else. So sorry, I can't help, this must be a device specific bug.
@sabro Dang, looks like it's back to the drawing board, watch this space for the fix.
@WeeBabySeamus Haha, I really need to play that game again. Glad you still like the F16. I just posted up an SU-37, I wouldn't normally mention my planes on comments on other people's pages but I think you might like that one too.
One of my favourite helicopters, always makes me think if Metal Gear Solid (!) I can't fly it for size but 5 stars for everything else.
This is a really good plane. One of the nicest custom designs I've seen. Love the side profile (fish look) and the air scoop underneath. It flies very stable. The RCNs bring nothing to the table though!
Love it!
Good piece of work, I recently made a smaller version so should note some inaccuracies that you might want to correct. The wings don't overlap the back wings except in park and there is more space between the engines used for fuel but also doubles up as additional lift. I'd also make those rear wings less flappy!
Great replica, lovely relaxing flight for a change.