@Homemadeforthepros Yeah. The hull is just hard because fuselages don't allow for tilt unless pointed a certain way, and I have to use Overhaul. Thanks though. :) I've made better hulls like on my USS Tampa. The USS Florida on the other hand... eh
@EternalDarkness Or what attributes can I change on the wing gun to make it fire once, wait 3 seconds, then be able to fire again. It'll fire once but still show a burst animation.
@Oski These are the only lines I have.
<Part id="5" partType="Gun-1" position="0,2.358356,1.875" rotation="0,0,0" drag="0,0,0,0,0,0" materials="0">
<Gun.State ammoCount="200" burstCount="28" timeBetweenBursts="0.5" muzzleVelocity="800" roundsPerSecond="7" spread="1" activationGroup="0" />
</Part>
@MintLynx Gotcha, thanks for the advice.
Wow, your sub is so much better than mine.
F in chat please
@SkylineAero np
Really nice plane.
@SkylineAero Thank you. :)
@Strikefighter04 This is a genuinely great comment. Thank you. xD
Man, i keep trying to make top tier ships and these people keep beating me. :( Good job.
@Homemadeforthepros Yeah. The hull is just hard because fuselages don't allow for tilt unless pointed a certain way, and I have to use Overhaul. Thanks though. :) I've made better hulls like on my USS Tampa. The USS Florida on the other hand... eh
@tsampoy That's cool. This is fictional.
@tsampoy Yes it is. The part count is high because of the hull. Took a lot of pieces and for detail.
@SuperSix I need to edit that.
@Fluffysheep It's the best I could do.
@Fluffysheep Ha thanks. :)
Wow, That's a totally different engine design concept. Might have to use it next time ;)
@BaconRoll It was just a joke. :)
Strapping this to a rocket and launching it.
+3@EternalDarkness It's simpleplanes. I really can't replicate it, but thanks.
@Gestour IT's only with Overload
@EternalDarkness http://www.simpleplanes.com/a/46Q9U4/M1-Abrams
@EternalDarkness Almost finished anyways... ;)
@EternalDarkness Figured it out just now. sorry :P
@EternalDarkness Or what attributes can I change on the wing gun to make it fire once, wait 3 seconds, then be able to fire again. It'll fire once but still show a burst animation.
@EternalDarkness but I want to take something like a rocket pod, increase the ammo count to 50. Is that what it essentially does?
@EternalDarkness so you can just take rockets and increase ammo? :\
@EternalDarkness No problem. Do you know how to edit the ammocount on a rocket pod? I'm using Overload but it just gets rid of my value.
@EternalDarkness I just didnt want to tag everyone. :)
@Minecraftpoweer No clue how it happened.
@Minecraftpoweer Issue found. Game created thousands of indivdual rotators on one... thanks
@Minecraftpoweer That wasn't it.
@Minecraftpoweer I set it so that it only fires 1. i'll remove it and try again
Thanks everyone.
@Oski These are the only lines I have.
<Part id="5" partType="Gun-1" position="0,2.358356,1.875" rotation="0,0,0" drag="0,0,0,0,0,0" materials="0">
<Gun.State ammoCount="200" burstCount="28" timeBetweenBursts="0.5" muzzleVelocity="800" roundsPerSecond="7" spread="1" activationGroup="0" />
</Part>
@FlyingHonda27 Same here. :)
Visuals = 7
Construction = 4
Design = 6
Functionality = 5 (Water takeoffs are hard)
Impression = 5
SCORE= 27
+1@RCBOSS Thanks!
Wow. I'm stunned. This is so good.