@ToeTips thats fair and honestly something I should do, but I feel like the weird drag makes the flight feel unique on each build and gives the thing some character.
@ToeTips thats fair enough, I started doing that a little, draw a sketch, then make a skeleton etc, but does make the actual flight and stuff tough sometimes
@mitsuki make the limbs lighter if possible, XML editing the heavy parts to make them lighter, this puts less force on the rotators so they act less elastically. Or make them slower etc, minimise momentum on the rotator will make it act more robotically and more elastically. the damper will help too I'm pretty sure
@TinyMaus I think it was a sorta joke abt the concept of the companion cube in the game of portal, and how its "an ordinary" cube when theyre likely more than that
@ToeTips It depends, you could argue that my latest mech dog was high detail, or some of my other builds, but no hyper detailed replicas, I like making stuff thats got no blueprint
@ToeTips I'm afraid I honestly have no idea, I didnt speak much or maybe at all to the builder, and it was years ago, but theres defo a few in the same boat, like every build being like insanely upvoted and they get gold in less than a month
@ToeTips I remember like a couple of years ago there was a real boom of new high quality builders and I have a feeling one got gold after like 3 or 4 builds it was insane
@ToeTips theres loads of upcomers, its mad, I feel the quality barrier between all of the ranks is sorta gone at this point. I've seen bronze or lower builders make mad stuff which I wouldnt have dreamed of at their rank
@ToeTips like I swear a good chunk of people who were (as close as u can get to on this website) friends went into service in military or air force positions so yeah.
@ToeTips i'd like to think so but time flies fast, and a lot of people are probably with jobs and kids and might not be able to dedicate like 50 hours to a build
@ToeTips Yeah, in all honesty the people in my golden age of simple planes are mostly all gone at this point, so I feel like its just the life cycle of the site
@Graingy maybe, but unlike before i got no intent in building again this time, my life is too turbulent atm I don't think a big build will ever really happen again unfortunately
gotta agree with the flyout slander, simple planes is a better game, beautiful in its simplicity, I love the building tools more than any other game I've played to date due to relative ease of use xml tolerance and inclusion and honestly some of the jankiness in the physics makes it more fun, like ive had way more fun building a harness for the USS tiny to make it go at mach 2, than building or flying any detailed craft. this game is a hub of creativity, and I love that its not even all about planes anymore, cars, helis, mechs, subs, boats, etc etc. I've stuck around for going on 6 years odd for a reason
Firstly, they'll always be slightly twitchy and floppy but trying to minimise the torque and weight acting on the rotator helps imo, however depending on how they move u can try and use multiple sets of rotators (and gyroscopes on limbs which isnt a great idea however it works very rarely and situationally from my experience)
@RodimusRhoamMaximus https://www.simpleplanes.com/a/90TqwQ/Transformers-scorponok
———————————
This is my favourite example I think, what I’d recommend you to do is find a reference of a six legged creature or mech walking, and choosing a selection of keyframes over a single cycle of walking. With these you can find out how far each joint is extended and try to make sure the value is between -1 and 1 but if you want a more uncanny look you can exceed those boundaries.
———————————
From there I like to put it into desmos the online graphing calculator, and I try and find a Sinusoidal graph that repeats every 2pi or 360 degrees. I choose the repetition over this duration because otherwise half of the walk is fine but after a cycle it won’t repeat. This graph is usually a massive amalgamation of lots of sines cosines etc in different amounts e.g. (sin2x+3cos4x)sinx.
———————————
Now the last real thing I can say is to choose a simple multiple of 90 or 180 to multiply by time. The smaller the value the slower it walks, the larger the value the faster it walks.
———————————
I hope this is helpful.
@RodimusRhoamMaximus firstly wow that sounds incredible, I’m not really an expert and I have only worked on something up to quadrupedal, I’ll see if I can find you some good examples of 6 legged walkers
@LtColGaby I assume you mean impactForce I’d recommend trying it out first but basically when a guns bullets with impactForce hit an object it pushes away the object, it can also be negative acting like a tractor beam or magnet
@RodimusRhoamMaximus should do, if you want it to transform with the same joints you might need to add some extra snippets of stuff.
E.g. let’s say it’s legs are tucked away until group six is activated you could use,
(walkingcode)*(Activate6)+(-1)(!Activate6)
This assumes that -1 is a position where legs is tucked, and I could be wrong but I think in funky trees ! Means “not”. I hope this helps and I could explain more if needed
Underwater camera and engines, we’ve got helicopters, cars, planes, rockets(sorta), etc etc. the only real thing we’re missing is submarines and underwater.
Airport lol
+1@ToeTips Yeaaahhhhhh, those ones, I made one for a race once, I have no idea how people make those insane race winning planes or cars
@ToeTips yeah, reaching insane speeds, basically glued to the ground. with turning that doesn't flip it, in a relatively small turning radius
@MobileBuilder21 thank you dude
@ToeTips yeah, lol, or hyper-maneuverable cars, they make up some of my favourite things, i just cant make them to save my life lol
@ToeTips I agree tbf and one of my favourite thing is supermaneuverable stuff, they’re all so fun to fly
@DatMaluchGuy19 Thanks dude ('-')7
@ToeTips style points, but yeah that's what I meant about drag being a pain, I want stuff to fly or move, just without all the weird stuff
@KSB24 fingers crossed, and tysm dude the support is great
+1@DatMaluchGuy19 Here it is
@MikeWeaver no, but, you can do a workaround with large explosion scale, increased speed, increased turn rate
@ToeTips thats fair and honestly something I should do, but I feel like the weird drag makes the flight feel unique on each build and gives the thing some character.
@ToeTips Idk its more in the sense of like I build a slim build or a giant build then making it fly can be really tough because of drag and stuff
happy bday
+1@ToeTips thats fair enough, I started doing that a little, draw a sketch, then make a skeleton etc, but does make the actual flight and stuff tough sometimes
@mitsuki make the limbs lighter if possible, XML editing the heavy parts to make them lighter, this puts less force on the rotators so they act less elastically. Or make them slower etc, minimise momentum on the rotator will make it act more robotically and more elastically. the damper will help too I'm pretty sure
@SpartanJohn117 I couldnt agree more
@Supermarinethespitfire None taken lol, I completely agree
@TinyMaus I think it was a sorta joke abt the concept of the companion cube in the game of portal, and how its "an ordinary" cube when theyre likely more than that
@ToeTips yeah, most builds I make I think of, build a skeleton, then flesh it out, then make it work.
@ToeTips thanks lol
@ToeTips It depends, you could argue that my latest mech dog was high detail, or some of my other builds, but no hyper detailed replicas, I like making stuff thats got no blueprint
cant wait for the new ComplicatedPlanes
+1That cockpit warm up sequence is absolutely incredible
+7this is amazing
@ToeTips I'm afraid I honestly have no idea, I didnt speak much or maybe at all to the builder, and it was years ago, but theres defo a few in the same boat, like every build being like insanely upvoted and they get gold in less than a month
+1@ToeTips I remember like a couple of years ago there was a real boom of new high quality builders and I have a feeling one got gold after like 3 or 4 builds it was insane
@ToeTips theres loads of upcomers, its mad, I feel the quality barrier between all of the ranks is sorta gone at this point. I've seen bronze or lower builders make mad stuff which I wouldnt have dreamed of at their rank
@TinyMaus thats honestly great to hear, awsomur and his newspaper shoutouts helped build me up and get me to where I am, good luck with all of this
+1@TinyMaus Also, just wanna say seeing this is cool, like its the next generations of simple planes news reporting which is cool to see @Awsomur
+1@ToeTips like I swear a good chunk of people who were (as close as u can get to on this website) friends went into service in military or air force positions so yeah.
@ToeTips i'd like to think so but time flies fast, and a lot of people are probably with jobs and kids and might not be able to dedicate like 50 hours to a build
@ToeTips Yeah, in all honesty the people in my golden age of simple planes are mostly all gone at this point, so I feel like its just the life cycle of the site
+1@ToeTips yeah thanks dude, I'm starting a my uni so I'm busy, I'll still probably check by the website but nothing crazy
+1@RepublicOfCursedPlanes really, damn yeah I mean post mod inclusion there's actually a good few mobile players now, so that's good
@Graingy maybe, but unlike before i got no intent in building again this time, my life is too turbulent atm I don't think a big build will ever really happen again unfortunately
@ToeTips thanks for the upvotes
@SILVERPANZER thank you for the support!
gotta agree with the flyout slander, simple planes is a better game, beautiful in its simplicity, I love the building tools more than any other game I've played to date due to relative ease of use xml tolerance and inclusion and honestly some of the jankiness in the physics makes it more fun, like ive had way more fun building a harness for the USS tiny to make it go at mach 2, than building or flying any detailed craft. this game is a hub of creativity, and I love that its not even all about planes anymore, cars, helis, mechs, subs, boats, etc etc. I've stuck around for going on 6 years odd for a reason
+1Firstly, they'll always be slightly twitchy and floppy but trying to minimise the torque and weight acting on the rotator helps imo, however depending on how they move u can try and use multiple sets of rotators (and gyroscopes on limbs which isnt a great idea however it works very rarely and situationally from my experience)
using the xml editor thingy, up the health of the part to an arbitrarily big number
@Nitrogeneating1160 oh I think I get what you mean, and thanks for the advice, bc I defo don’t have all the answers lol
+1@Nitrogeneating1160, I mean yeah? I reckon thatd work, I'm quite rusty with funky trees rn so explain it more and I'll see if I can help :)
@RodimusRhoamMaximus https://www.simpleplanes.com/a/90TqwQ/Transformers-scorponok
+1———————————
This is my favourite example I think, what I’d recommend you to do is find a reference of a six legged creature or mech walking, and choosing a selection of keyframes over a single cycle of walking. With these you can find out how far each joint is extended and try to make sure the value is between -1 and 1 but if you want a more uncanny look you can exceed those boundaries.
———————————
From there I like to put it into desmos the online graphing calculator, and I try and find a Sinusoidal graph that repeats every 2pi or 360 degrees. I choose the repetition over this duration because otherwise half of the walk is fine but after a cycle it won’t repeat. This graph is usually a massive amalgamation of lots of sines cosines etc in different amounts e.g. (sin2x+3cos4x)sinx.
———————————
Now the last real thing I can say is to choose a simple multiple of 90 or 180 to multiply by time. The smaller the value the slower it walks, the larger the value the faster it walks.
———————————
I hope this is helpful.
@RodimusRhoamMaximus firstly wow that sounds incredible, I’m not really an expert and I have only worked on something up to quadrupedal, I’ll see if I can find you some good examples of 6 legged walkers
@RodimusRhoamMaximus I’d have to check out the build, but seeing as it’s a transformer probably yes
@SimpleStudent I think this list was made before cannons, try some of snowflakes guides
+2@LtColGaby I assume you mean impactForce I’d recommend trying it out first but basically when a guns bullets with impactForce hit an object it pushes away the object, it can also be negative acting like a tractor beam or magnet
@RodimusRhoamMaximus should do, if you want it to transform with the same joints you might need to add some extra snippets of stuff.
+1E.g. let’s say it’s legs are tucked away until group six is activated you could use,
(walkingcode)*(Activate6)+(-1)(!Activate6)
This assumes that -1 is a position where legs is tucked, and I could be wrong but I think in funky trees ! Means “not”. I hope this helps and I could explain more if needed
Underwater camera and engines, we’ve got helicopters, cars, planes, rockets(sorta), etc etc. the only real thing we’re missing is submarines and underwater.
+1