because they are weeaboos. its an unfortunate disease, which currently has no cure, fortunately some of these people can recover to watching good content.
,
we must support them still as how else could they recover.
,
edit i got to the end of this and forgot what i was on about at the start
I recommend googling it/ searching it on the search in sp also more recently new xml properties were added for bombs that may still be in forums @SomethingIDontKnow
Honestly currently I don't think they compare at all, simple planes is better for fine creations with finnicky parts. I tried on sr2 but the mirroring tools aren't good, furthermore you cant export models and lastly you can't Xml mod, this has become one of my favourite aspects of sp honestly me and impactForce are best friends. In addition sr2 requires a Lotttttt more processing power, my simple planes can handle about 1-1.5k parts MAX, whilst my sr2 can barely handle a basic space ship.
On the contrary I agree, the games should stay separate I've already payed (only a tiny discount in the bundle at the time) for the full version of the games, as they're both great for their desired aspects, sr2 performs great for space travel whilst sp cant scrape it. Also the plane aspects in sr2 are a LOT harder to use.
And for a possible money maker, They could start making official mods (dlcs) like underwater has been made and with all the underwater terrain ALREADY MADE by the devs why not add some underwater engines throw in underwater vision and maybe some real underwater weapons. you get the idea. this isn't (relative compared to moving the community to sr2) hard at all, even then the mod creators would likely be happy to help develop parts and locations. And charge small money for some of these and you could help satisfy the community.
I feel like i stopped making sense about halfway through the post, oh well.
It's sad to see you go, and the SPW. The community needs a social restructuring. And a lot of the longstanding pillars have broken. People have changed and i'm glad I wasn't here to witness it.
ok, in simple, if there is any tiny parts in the centre of a build it duplicates at an exponential amount.
E.G.
0.01 x 0.01 x 0.01 fuselage placed on the plane of symmetry for some reason when any mirroring (even just mirror part) duplicates. then the duplicated parts duplicate essentially FOR EXAMPLE
2
4
8
16
32
64
128
256
512
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Yeah, but there would have to be a bunch of rules for the hubs, e.g. based on part count/performance cost, also stuff like explosionscale and missile xml stuff would have to be limited.
Collaborative building would be neat, but only with user selected people, but it would become an issue with mods, and also if too many people are building and stuff, testing the game-engine limits, it would not be great for others
over a week, based on the highest amount of upvotes rn, there has to be over 60 active-ish users, also id imagine a bunch of them dont really upvote stuff so its probably about 150 or so accounts regularly
Overload, then go into the winch properties and I think extension is a variable, up that by a bunch. Imma be honest I have no idea what value gets you 15 miles, I’d just type in an arbitrarily big number tbh
I kinda like some of the physics, I think scratch marks for light damage on a part would be nice, maybe some holes. But that may end up looking a bit meh. And honestly I love doing trench run and catching a single bit of fuselage and watching half my plane fall off (sarcasm)
@SuperSuperTheSylph i feel you, got a maths exam on tue and a phys one on friday for uni, focus on you, your course and life, best of luck, not that you need it im sure
I mean yeah, I didn’t like the building tools or mechanics when I tried moving over there compared to simple planes, so I just sorta stuck around here apparently they fixed it but idk
because they are weeaboos. its an unfortunate disease, which currently has no cure, fortunately some of these people can recover to watching good content.
+19,
we must support them still as how else could they recover.
,
edit i got to the end of this and forgot what i was on about at the start
Nice to see someone who actually backed up their proposal with a neat presentation and modelling the parts, nice job!
+11That cockpit warm up sequence is absolutely incredible
+7I read what it said.
+7I acknowledged what it said.
I guessed what would happen.
and i still clicked it
Wait I thought everyone knew it was pronounced jun drew
+6I don’t blame you it’s really annoying when it isn’t polite or constructive.
+6My personal favourite I’ve received is.
“It didn’t fly” on a tank
Best part of simple planes is the community.
+6.
edit: sadly not, a minority of this community caused it to crash and burn
If you want this to happen, chances are it’ll be a windows mod. Not to mention new infrastructure on the website, but I like the idea
+5so this is how finetuner multi select works
+5im very scared
+5I recommend googling it/ searching it on the search in sp also more recently new xml properties were added for bombs that may still be in forums @SomethingIDontKnow
+5Honestly currently I don't think they compare at all, simple planes is better for fine creations with finnicky parts. I tried on sr2 but the mirroring tools aren't good, furthermore you cant export models and lastly you can't Xml mod, this has become one of my favourite aspects of sp honestly me and impactForce are best friends. In addition sr2 requires a Lotttttt more processing power, my simple planes can handle about 1-1.5k parts MAX, whilst my sr2 can barely handle a basic space ship.
On the contrary I agree, the games should stay separate I've already payed (only a tiny discount in the bundle at the time) for the full version of the games, as they're both great for their desired aspects, sr2 performs great for space travel whilst sp cant scrape it. Also the plane aspects in sr2 are a LOT harder to use.
And for a possible money maker, They could start making official mods (dlcs) like underwater has been made and with all the underwater terrain ALREADY MADE by the devs why not add some underwater engines throw in underwater vision and maybe some real underwater weapons. you get the idea. this isn't (relative compared to moving the community to sr2) hard at all, even then the mod creators would likely be happy to help develop parts and locations. And charge small money for some of these and you could help satisfy the community.
I feel like i stopped making sense about halfway through the post, oh well.
+5I wish there was a way to remove the base of beacon lights.
+5GLASS AFTER ALL THESE YEARS. Great job sp development
+4It's sad to see you go, and the SPW. The community needs a social restructuring. And a lot of the longstanding pillars have broken. People have changed and i'm glad I wasn't here to witness it.
+4keywords in the comment section atm, weeb, pale, simp. and i can't disagree, nonetheless an impressive build.
+4Anyone got the password?
+4SPLR
or even better
SPAM
or lastly
SPUD
+4ok, in simple, if there is any tiny parts in the centre of a build it duplicates at an exponential amount.
E.G.
0.01 x 0.01 x 0.01 fuselage placed on the plane of symmetry for some reason when any mirroring (even just mirror part) duplicates. then the duplicated parts duplicate essentially FOR EXAMPLE
+42
4
8
16
32
64
128
256
512
1024
2048
I thought those things were only found in legends. Such stupidity is unrivalled! Quite spectacular!
+4@Brields95 no. just no.
+4Ducc cos geese are scary
+4Lol as the most upvoted plane it is pilgrimage to lace it with explosives and fly into a bridge @ChiyomiAnzai
+4Graingy is a pillar of the community rn tbf
+3Yeah, but there would have to be a bunch of rules for the hubs, e.g. based on part count/performance cost, also stuff like explosionscale and missile xml stuff would have to be limited.
Collaborative building would be neat, but only with user selected people, but it would become an issue with mods, and also if too many people are building and stuff, testing the game-engine limits, it would not be great for others
+3I want a way to selectively ignore things in my notifications, because I never watch videos and my entire stream is full of them.
+3over a week, based on the highest amount of upvotes rn, there has to be over 60 active-ish users, also id imagine a bunch of them dont really upvote stuff so its probably about 150 or so accounts regularly
+3Overload, then go into the winch properties and I think extension is a variable, up that by a bunch. Imma be honest I have no idea what value gets you 15 miles, I’d just type in an arbitrarily big number tbh
+3Well done, T :)
+3Happy birthday jundroo
+3Didn’t know doorstops could have wheels
+3wow its third page of highest rated. this is probably the best sp joke
+3I kinda like some of the physics, I think scratch marks for light damage on a part would be nice, maybe some holes. But that may end up looking a bit meh. And honestly I love doing trench run and catching a single bit of fuselage and watching half my plane fall off (sarcasm)
+3Make him aw man
+3Thanks! @HarryBen47 @PositivePlanes @Thelegitpilot13
+3Thanks for all the updoots everyone
+3It’s a pilgrimage to fly this into a bridge every year
+3these are valid concerns, offline compatibility is unlikely to be an issue though, as id imagine there would still be offline building and flying
+2im sorry for your loss
+2yeah, going away sometimes is good, helps refresh your creative vision
+2damn, how do people have time to waste on simple planes beef, this is wild
+2@SuperSuperTheSylph i feel you, got a maths exam on tue and a phys one on friday for uni, focus on you, your course and life, best of luck, not that you need it im sure
+2The more guides the better
+2@SimpleStudent I think this list was made before cannons, try some of snowflakes guides
+2Modern
+2@Sakorsky what inspires your building, do you start with an aim, or just build and it ends up being something?
+2Do you prefer to build from blueprints, or freehand?
+2@Blub00The00Builder I don’t think there’s a speed modifier for rockets, I could be wrong however
+2I mean yeah, I didn’t like the building tools or mechanics when I tried moving over there compared to simple planes, so I just sorta stuck around here apparently they fixed it but idk
+2Whoaaaa, I’ve always wondered how some of the beautiful pics were crafted, and god damn my laptop can’t handle that.
+2