@ToeTips Yeah, in all honesty the people in my golden age of simple planes are mostly all gone at this point, so I feel like its just the life cycle of the site
gotta agree with the flyout slander, simple planes is a better game, beautiful in its simplicity, I love the building tools more than any other game I've played to date due to relative ease of use xml tolerance and inclusion and honestly some of the jankiness in the physics makes it more fun, like ive had way more fun building a harness for the USS tiny to make it go at mach 2, than building or flying any detailed craft. this game is a hub of creativity, and I love that its not even all about planes anymore, cars, helis, mechs, subs, boats, etc etc. I've stuck around for going on 6 years odd for a reason
@RodimusRhoamMaximus https://www.simpleplanes.com/a/90TqwQ/Transformers-scorponok
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This is my favourite example I think, what I’d recommend you to do is find a reference of a six legged creature or mech walking, and choosing a selection of keyframes over a single cycle of walking. With these you can find out how far each joint is extended and try to make sure the value is between -1 and 1 but if you want a more uncanny look you can exceed those boundaries.
———————————
From there I like to put it into desmos the online graphing calculator, and I try and find a Sinusoidal graph that repeats every 2pi or 360 degrees. I choose the repetition over this duration because otherwise half of the walk is fine but after a cycle it won’t repeat. This graph is usually a massive amalgamation of lots of sines cosines etc in different amounts e.g. (sin2x+3cos4x)sinx.
———————————
Now the last real thing I can say is to choose a simple multiple of 90 or 180 to multiply by time. The smaller the value the slower it walks, the larger the value the faster it walks.
———————————
I hope this is helpful.
@RodimusRhoamMaximus should do, if you want it to transform with the same joints you might need to add some extra snippets of stuff.
E.g. let’s say it’s legs are tucked away until group six is activated you could use,
(walkingcode)*(Activate6)+(-1)(!Activate6)
This assumes that -1 is a position where legs is tucked, and I could be wrong but I think in funky trees ! Means “not”. I hope this helps and I could explain more if needed
Underwater camera and engines, we’ve got helicopters, cars, planes, rockets(sorta), etc etc. the only real thing we’re missing is submarines and underwater.
I think cutting is great. Few drawbacks. It allows players with less skill or time to create masterpieces parallel to people with point scores magnitudes higher. the shapes it makes are cleaner and far more interesting. Idk. I don’t build a lot of things that require finely measured pieces, because I like to build freehand but I do wish there was a way to input a number for the cutting percent. I plan on sticking around because I don’t really care about planes, I just like the building aspects. Besides I’m having a phase of building walkers.
if you go into aircraft designs it shows you a handful of ai designs as well as your other designs, copy and paste an AI design and rename it. Go into the game and you can play with it. It doesn’t have the tanks tho, just bombers and race opponents mostly, so my bad there.
@sidewinder21 as in like how bombs and missiles are selectable? If so, I don’t think so, however u can use them normally, they have the input FireGuns I believe if that helps
@Alucardox hmm, yes kinda, i made an aircraft carrier called the USS hydra which has a sub if that's better for you, as for torpedoes; weapons disappear under a certain depth so i find them redundant on subs unfortunately
I’d recommend finding it out by either making your own announcement or going on a discord or searching on the simple planes website, when you boot up the game, click on mods, you should see two. Click on overload. Activate it. Then go into build and fly. From there select the rocket and press the button on the bottom of the screen that has “</>”, or something similar, then you should be looking at the objects attributes. These attributes can be changed, the one you are looking for is scale. It should look like this, Scale. 1,1,1. Or something similar. This means scale x,y,z. Changing one of those numbers alters the scale of the item in that given axis for the item.@Maxikgrad
I mean yeah I’m an old ish account now, it happens sometimes, memes happen some are just fun to handle. And tbh most of my builds are lowish quality, at best 15k quality. It happens, some people just make fun things that maybe don’t look the best, it’s happened since even before I got my account. I sound really harsh there, just don’t think about it too much I guess
@ToeTips Yeah, in all honesty the people in my golden age of simple planes are mostly all gone at this point, so I feel like its just the life cycle of the site
+1@ToeTips yeah thanks dude, I'm starting a my uni so I'm busy, I'll still probably check by the website but nothing crazy
+1gotta agree with the flyout slander, simple planes is a better game, beautiful in its simplicity, I love the building tools more than any other game I've played to date due to relative ease of use xml tolerance and inclusion and honestly some of the jankiness in the physics makes it more fun, like ive had way more fun building a harness for the USS tiny to make it go at mach 2, than building or flying any detailed craft. this game is a hub of creativity, and I love that its not even all about planes anymore, cars, helis, mechs, subs, boats, etc etc. I've stuck around for going on 6 years odd for a reason
+1@Nitrogeneating1160 oh I think I get what you mean, and thanks for the advice, bc I defo don’t have all the answers lol
+1@RodimusRhoamMaximus https://www.simpleplanes.com/a/90TqwQ/Transformers-scorponok
+1———————————
This is my favourite example I think, what I’d recommend you to do is find a reference of a six legged creature or mech walking, and choosing a selection of keyframes over a single cycle of walking. With these you can find out how far each joint is extended and try to make sure the value is between -1 and 1 but if you want a more uncanny look you can exceed those boundaries.
———————————
From there I like to put it into desmos the online graphing calculator, and I try and find a Sinusoidal graph that repeats every 2pi or 360 degrees. I choose the repetition over this duration because otherwise half of the walk is fine but after a cycle it won’t repeat. This graph is usually a massive amalgamation of lots of sines cosines etc in different amounts e.g. (sin2x+3cos4x)sinx.
———————————
Now the last real thing I can say is to choose a simple multiple of 90 or 180 to multiply by time. The smaller the value the slower it walks, the larger the value the faster it walks.
———————————
I hope this is helpful.
@RodimusRhoamMaximus should do, if you want it to transform with the same joints you might need to add some extra snippets of stuff.
+1E.g. let’s say it’s legs are tucked away until group six is activated you could use,
(walkingcode)*(Activate6)+(-1)(!Activate6)
This assumes that -1 is a position where legs is tucked, and I could be wrong but I think in funky trees ! Means “not”. I hope this helps and I could explain more if needed
Underwater camera and engines, we’ve got helicopters, cars, planes, rockets(sorta), etc etc. the only real thing we’re missing is submarines and underwater.
+1@GorillaGuerrilla oooh very nice I’d be interested to see it, I’ve had this concept for like 3 years so I’m curious.
+1How. But also cool.
+1I think cutting is great. Few drawbacks. It allows players with less skill or time to create masterpieces parallel to people with point scores magnitudes higher. the shapes it makes are cleaner and far more interesting. Idk. I don’t build a lot of things that require finely measured pieces, because I like to build freehand but I do wish there was a way to input a number for the cutting percent. I plan on sticking around because I don’t really care about planes, I just like the building aspects. Besides I’m having a phase of building walkers.
+1@Kendog84 yeah I never really looked into the AI vehicles, so it’s kinda cool someone is
+1Good luck lol
+1if you go into aircraft designs it shows you a handful of ai designs as well as your other designs, copy and paste an AI design and rename it. Go into the game and you can play with it. It doesn’t have the tanks tho, just bombers and race opponents mostly, so my bad there.
+1@Kendog84 I can’t remember exactly but if you fish through the ai vehicle designs in the game folders you can find some of the vehicles.
+1Not really sure if there is an input function for gyroscopes. But in theory I think it’s: (v<600)&(v>200)
+1Horton ho 229. Or freehand smth
+1@EasyEight I feel that lol, even the stuff I make to be realistic is freehand
+1@iic011 thanks lol, I ended up using a simpler solution which is part of the series to make a sawtooth wave and messing with it
+1@Grob0s0VBRa I couldn’t splice it using abs or max because of that fact that they were both sinusoids, but the less than is a good idea thanks!!
+1@Grob0s0VBRa oh that’s clever, I wish I’d thought of that
+1@sidewinder21 as in like how bombs and missiles are selectable? If so, I don’t think so, however u can use them normally, they have the input FireGuns I believe if that helps
+1@Alucardox hmm, yes kinda, i made an aircraft carrier called the USS hydra which has a sub if that's better for you, as for torpedoes; weapons disappear under a certain depth so i find them redundant on subs unfortunately
+1Idk I assume there’s some testing based reason, maybe ppl upload more than the plane limit
+1Beauty
+1That sucks, good luck dude
+1I’d recommend finding it out by either making your own announcement or going on a discord or searching on the simple planes website, when you boot up the game, click on mods, you should see two. Click on overload. Activate it. Then go into build and fly. From there select the rocket and press the button on the bottom of the screen that has “</>”, or something similar, then you should be looking at the objects attributes. These attributes can be changed, the one you are looking for is scale. It should look like this, Scale. 1,1,1. Or something similar. This means scale x,y,z. Changing one of those numbers alters the scale of the item in that given axis for the item.@Maxikgrad
+1Unfortunately no, automatic countermeasures would be great tho
+1Freehand an attack plane, or idk a steampunk style aircraft
+1I’ll have a looksies@Rakoval500k
+1Sounds good if you need any help give me a shout!@TheFlyingHusky
+1Thanks @X99STRIKER
+1Thanks @BeastHunter
+1What sorta quality was it, any telltale builder design bits?
+1Same story for the last xyz years, it’s a chunky Boi island, it ain’t gonna happen on mobile
+1Great start, maybe smooth out the wings a little, and throw on some texture and detail and it’ll be perfect.
+1I mean yeah I’m an old ish account now, it happens sometimes, memes happen some are just fun to handle. And tbh most of my builds are lowish quality, at best 15k quality. It happens, some people just make fun things that maybe don’t look the best, it’s happened since even before I got my account. I sound really harsh there, just don’t think about it too much I guess
+1Woooaaahhh it’s incredibly stable, good job, just curious how did you counteract the shaking from the wings to make it fly stable?
+1FireWeapons basically whenever you’re firing a weapon it activates and then deactivates again@AAAagent7
+1Lol it’s funny to see my dead account still gaining @Strucker
+1@Strucker hahah same well I joined on my account i have now later but i deleted my old one
+1The Lorax approves this message
+1eat well, sleep well, drink water. if its constant no matter what consider visiting the doctors
+11 idk
+12 YouTube and chance
3 building stuff of all varieties
I like doom also fellow intellectual @STUKAWOLF87
+1Ok..... sure what does that have to do with the fact that snowstone had been on mobile for ages @STUKAWOLF87
+1Always has been
+1Congrats
+1this is an impressive build, but im scared of it
+1I’d guess probably Brown concrete or or orange terracotta maybe wool @TurtlesThatFly
+1Thanks for the spotlight! @soundwave
+1