19.3k Axartar Comments

  • A-10 Phantasm one year ago

    @ToeTips Idk its more in the sense of like I build a slim build or a giant build then making it fly can be really tough because of drag and stuff

  • A-10 Phantasm one year ago

    @ToeTips thats fair enough, I started doing that a little, draw a sketch, then make a skeleton etc, but does make the actual flight and stuff tough sometimes

  • Help on stabilizing Mech one year ago

    @mitsuki make the limbs lighter if possible, XML editing the heavy parts to make them lighter, this puts less force on the rotators so they act less elastically. Or make them slower etc, minimise momentum on the rotator will make it act more robotically and more elastically. the damper will help too I'm pretty sure

  • Tie Crawler one year ago

    @SpartanJohn117 I couldnt agree more

  • Tie Crawler one year ago

    @Supermarinethespitfire None taken lol, I completely agree

  • Aperture Science Weighted Storage Cube one year ago

    @TinyMaus I think it was a sorta joke abt the concept of the companion cube in the game of portal, and how its "an ordinary" cube when theyre likely more than that

  • A-10 Phantasm one year ago

    @ToeTips yeah, most builds I make I think of, build a skeleton, then flesh it out, then make it work.

  • Mech dog... one year ago

    @ToeTips thanks lol

  • A-10 Phantasm one year ago

    @ToeTips It depends, you could argue that my latest mech dog was high detail, or some of my other builds, but no hyper detailed replicas, I like making stuff thats got no blueprint

  • New version released!!!!! one year ago

    this is amazing

  • A-10 Phantasm 1.1 years ago

    @ToeTips I remember like a couple of years ago there was a real boom of new high quality builders and I have a feeling one got gold after like 3 or 4 builds it was insane

  • A-10 Phantasm 1.1 years ago

    @ToeTips theres loads of upcomers, its mad, I feel the quality barrier between all of the ranks is sorta gone at this point. I've seen bronze or lower builders make mad stuff which I wouldnt have dreamed of at their rank

  • A-10 Phantasm 1.1 years ago

    @ToeTips like I swear a good chunk of people who were (as close as u can get to on this website) friends went into service in military or air force positions so yeah.

  • A-10 Phantasm 1.1 years ago

    @ToeTips i'd like to think so but time flies fast, and a lot of people are probably with jobs and kids and might not be able to dedicate like 50 hours to a build

  • Wright Island Weekly #4 1.1 years ago

    @RepublicOfCursedPlanes really, damn yeah I mean post mod inclusion there's actually a good few mobile players now, so that's good

  • My last build. 1.1 years ago

    @Graingy maybe, but unlike before i got no intent in building again this time, my life is too turbulent atm I don't think a big build will ever really happen again unfortunately

  • A-10 Phantasm 1.1 years ago

    @ToeTips thanks for the upvotes

  • A-10 Phantasm 1.1 years ago

    @SILVERPANZER thank you for the support!

  • Help on stabilizing Mech 1.1 years ago

    Firstly, they'll always be slightly twitchy and floppy but trying to minimise the torque and weight acting on the rotator helps imo, however depending on how they move u can try and use multiple sets of rotators (and gyroscopes on limbs which isnt a great idea however it works very rarely and situationally from my experience)

  • How to make indestructible parts? 1.1 years ago

    using the xml editor thingy, up the health of the part to an arbitrarily big number

  • How to make a mech walk. 1.2 years ago

    @Nitrogeneating1160, I mean yeah? I reckon thatd work, I'm quite rusty with funky trees rn so explain it more and I'll see if I can help :)

  • How to make a mech walk. 1.6 years ago

    @RodimusRhoamMaximus firstly wow that sounds incredible, I’m not really an expert and I have only worked on something up to quadrupedal, I’ll see if I can find you some good examples of 6 legged walkers

  • How to make a mech walk. 1.7 years ago

    @RodimusRhoamMaximus I’d have to check out the build, but seeing as it’s a transformer probably yes

  • New XML properties 1.7 years ago

    @LtColGaby I assume you mean impactForce I’d recommend trying it out first but basically when a guns bullets with impactForce hit an object it pushes away the object, it can also be negative acting like a tractor beam or magnet

  • Rank your planes 1.8 years ago

    I’ll be honest. Anything I posted like 2020 was alright, anything before that was poor. And I don’t build things now so F tier

  • 6 Part Challenge Winner 1.9 years ago

    Ayyyy thank you very much, I really enjoyed this challenge

  • [Closed] 6 Part Challenge (make anything you want) 1.9 years ago

    Looks interesting I’ll give it a shot

  • Wing placement question. 2.0 years ago

    @FarrowTECH oh yeah, it looks good. I thought it was a flight problem because honestly looks good lol didn’t see design problems

  • Wing placement question. 2.0 years ago

    @FarrowTECH hmmm. Personally, I’d try and make them weightless and drag less and see if that helps.

  • Wing placement question. 2.0 years ago

    You can always place wings on the vehicle and make them work then shrink them using overload to something really small e.g. 0.001,0.001,0.001. As for landing gear, your choice is custom, or pre-made. Have a look at some of the high point people you’ll prob find custom gear.

  • "Inaccurate performance cost " 2.0 years ago

    I’ll be honest, I wouldn’t bother looking at it. Usually it’s a rule of thumb issue with performance costs. If it looks high performance it probably is. Worst case scenario get someone with really low specs to test it

  • I Reach The Platinum Brooo!!!!! 2.0 years ago

    Ayyyy nice

  • [VOTE!] Who's the most famous/loved player on SP? 2.1 years ago

    Hmmm. Things have changed a lot since I’ve properly last been on, @Awsomur. However since then spiritus raptor has been grandly dethroned. @Strikefighter04 as an alternative suggestion. Or @SnoWFLakE0s

  • Had my First day of college today 2.1 years ago

    @Nerfaddict fair enough

  • How to make a mech walk. 2.1 years ago

    @MannedBeggur from there, try and keep the centre of mass near centre and try slowly reducing the stability, hopefully you’ll find a balance

  • SP had two types of AA Tanks (at least) 2.1 years ago

    @Kendog84 hmmmm I’ve never really tried looking at them in detail, except the convoy ones, but they’re easy

  • SP had two types of AA Tanks (at least) 2.1 years ago

    @Kendog84 hmm. I reckon you could use a detachable drone if you wanted to see them in mission, and perhaps find a permanent daytime mod? Idk.

  • How to make a mech walk. 2.1 years ago

    @Blub00The00Builder the grammar is fine lol, and as for the gyros, try it with one gyroscope, have it on 2500% stability (25 in overload) and see if that stabilises it. From there it’s a fine balancing game. and that’s a hell of an impressive build, I’d love to see the complete version when done

  • SP had two types of AA Tanks (at least) 2.1 years ago

    @Kendog84 maybe? They’re buried somewhere in the files, my guess is they aren’t made of simple planes parts so may never be editable

  • Fighter Jet Build Requests? 2.1 years ago

    @F1Fan8910 I feel that lol, I can’t do it either

  • downloading mods 2.1 years ago

    I just downloaded them on simple planes website (chrome) and it dealt with all the nitty gritty for me :/

  • Bronze Car release!!! 2.1 years ago

    I think it’s in one of the helpful links forum. But if I remember right it’s ! [] (imagehyperlink) with no spaces in it.

  • Question 2.1 years ago

    I think it’s
    100 for bronze.
    1000 for silver
    5000 for gold
    25000 for plat
    Blue is dev
    Red is mod
    Green is VR stuff.
    I might have that wrong it’s been a while lol

  • SP had two types of AA Tanks (at least) 2.1 years ago

    @Kendog84 oooohh nice, I mean with some of the NPC vehicles, you can copy their file for the vehicle, and add them into the usable plane files if you wanna have a closer look.

  • new name yay 2.1 years ago

    I like it, v. Classy lol

  • How to make a mech walk. 2.1 years ago

    @Blub00The00Builder hmm, what funky stuff did you use as an input? Also, try putting all the code in brackets then multiplying by clamp01 of an activation group. E.G. (cos(Time✖️90))✖️clamp01(Activate1).
    I’m on mobile so I’m using the emoji multiplication sign instead of an asterisk. This will mean it can be turned on by pressing AG1

  • how to build a fully functional mech 2.1 years ago

    @Blub00The00Builder hey, firstly I just recently made a forum post about how to make mechs walk. However when breaking down a typical humanoid or most terrestrial creatures, there’s the hip joint, the knee joint and lastly the ankle joint. The ankle joint angles the foot up or down, and if the ankle joint uses cos(Time✖️180) the ankle would have the same equation however you press invert on the ankle rotator. I hope this helps!

  • KPW-2 "Skif" AA 2.1 years ago

    I like the freehanding chimera esque way of building. Good job

  • How to make brakes? 2.1 years ago

    pistons, rotators to physically hold it in place, or use a funky input for brakes if you can