@ChisP There are 4 shocks in the struts, if you land to hard the shocks explode causing the rest of the plane to exlplode too. I have tried to fix it, but I gave up. Changing settings hasnt amounted to much
I just use rotators hidden inside the fuselage. Only thing that you have to take into account is that the surface that you want and the rotator have to be connected before you position them otherwise I've found that they rotate really weirdly. A couple of my planes have this if you want to take them apart to see how I've done it.
@Alimedani Rudder is locked out below 100ish knots
Spoilers are locked out below 30 ish knots, and are blocked from roll with flaps down
Engines should always be on? But the input is throttle squared, so high % input= high % output.
@asteroidbook345 Irl it's to stop excessive wing twist at high speeds. I did my best to repeat systems that the real plane would have. Except airstairs....
@Mustang51 The only reason that the flaps are trim was because VTOL was originally something else. After the recent update and funky trees I was able to encorporate that system into others, but just didnt change over the input. Its not hard to do, Ive just gotten used to using it as trim.
When you mirror something that has rotators in it, the mirrored one creates new connections that arent there in the original.Find and delete them and you're good to go.
None of the mods here are working for me. The game itself won't pick up that they're there even though theyre in the right folder so the "Mods" menu option doesn't appear.
First positioned the surface where I wanted it, and copied the coodinates, I then rotated the rotator to the angle that I wanted it, then attached the surface, then rotated that to the same angle. Since theyre attached, you can move the surface to the location you copied before, and hide the rotator in the fuselage and get it to function like that @Cjredwards
Accidentally rotate:
17 connections made
+24Half and quarter hollow fuselage.
+6@126 They're identification marks for the aluminium.
+2Your wing attach points are too far back on the wings
+1@ChisP There are 4 shocks in the struts, if you land to hard the shocks explode causing the rest of the plane to exlplode too. I have tried to fix it, but I gave up. Changing settings hasnt amounted to much
+1I just use rotators hidden inside the fuselage. Only thing that you have to take into account is that the surface that you want and the rotator have to be connected before you position them otherwise I've found that they rotate really weirdly. A couple of my planes have this if you want to take them apart to see how I've done it.
+1@Alimedani Rudder is locked out below 100ish knots
Spoilers are locked out below 30 ish knots, and are blocked from roll with flaps down
Engines should always be on? But the input is throttle squared, so high % input= high % output.
@Alimedani What do you mean by that? What are you trying to do ?
@asteroidbook345 Irl it's to stop excessive wing twist at high speeds. I did my best to repeat systems that the real plane would have. Except airstairs....
@asteroidbook345 In a 727 they are locked with flaps up, when you apply flaps it locks flight spoilers and allows outboard ailerons
@Mustang51 The only reason that the flaps are trim was because VTOL was originally something else. After the recent update and funky trees I was able to encorporate that system into others, but just didnt change over the input. Its not hard to do, Ive just gotten used to using it as trim.
If you still can't get it to work, upload it and I'll fix it for you
When you mirror something that has rotators in it, the mirrored one creates new connections that arent there in the original.Find and delete them and you're good to go.
Any type of Notepad can be an editor, the designs are made up of execeutable written code, and all we do by XML editing is change what is written.
None of the mods here are working for me. The game itself won't pick up that they're there even though theyre in the right folder so the "Mods" menu option doesn't appear.
Just as a side thought, can we have a round option for fuselages that make it stay circular above 2.5x2.5?
https://www.simpleplanes.com/a/0l5ujD/UNSC-Forward-Unto-Dawn
First positioned the surface where I wanted it, and copied the coodinates, I then rotated the rotator to the angle that I wanted it, then attached the surface, then rotated that to the same angle. Since theyre attached, you can move the surface to the location you copied before, and hide the rotator in the fuselage and get it to function like that @Cjredwards
Everythings gotta have a catchy title doesn't it? Also, this should explain it
https://upload.wikimedia.org/wikipedia/commons/d/de/Boeing707-138BQantasJettClipperEllaN707JT.jpg