@Pauciloquent Those big tails prevent any movement, only the big elevators allow for it. I've moved the engines inside now and somehow my design doesn't work anymore. It's either heavily pitching up or down now. :/
@Pauciloquent I've just tried a bit more to go to the limits...I now have a working design with the CoL infront of the CoM. It doesn't flip, it slightly pitches down. And the trick is so simple, it actually seems to break the game physics a bit. :D Just place two small wings somewhere behind the CoM and make them Semi-Symmetric, while the wings infront of the CoM are Symmetric, this way the wings in the back create a momentum pitching the nose down and you can counter it by placing the CoM way behind the CoL. :D
@Pauciloquent It was the first thing that came into my mind when I read that AG8 will be disabled in the tournament. Just cut the damn rope then. :D My 0:55 version had three VTOL-engines, but it was too fast for my design and it crashed a lot. It still crashes a lot the way it is now. :D I've got a more reliable version with internal VTOL-engines as entry now. Of course the time is not that good, but not too bad compared to the maximum achievable.
@Pauciloquent I've uploaded a kind of working version unlisted now. I'm still trying to find the issue why it's counting it as a crash on the second position.
@Pauciloquent I've found a workaround for setting detachers to AG8. But I guess I can forget about it, as it counts the plane as crashed when it's on the second position. Somehow it doesn't when it's in the first (left) position. Also I haven't uploaded it yet and it'll probably be unlisted if I do.
@Pauciloquent It's also important when looking for bugs that cause the plane to turn to one side. :D My crash also happened on the second bridge at bandit airport.
I crashed a bridge and my cockpit accelerated to 42182 MPH, then kept on going at that speed forever. :D Also I noticed that my MiG-21Bis v.1.3 explodes when pitching down in the beta, but I can't find a reason. It would be nice if we could still see which parts have which amount of drag when going to Airplane Properties, like in the previous "Show Drag" function. Also metric data is more common.
@MrBackstabby Because the color scheme and the long landing gear make it look more like a frog than a fish. The NATO-reporting-name of this would probably be Frogbed. :D
@Typhlosion130 No, if it would have counted the missiles crashing, it would have ended the first match way earlier and the second match later, as they didn't have enough time to reach the ground there.
@Typhlosion130 I know that it won't be allowed in future tournaments (finally).
It would have counted as crash as soon as the parts were detached off of the plane, that's why I've kept the part count of detaching parts as low as possible, so it won't count it as crash/critical damage. And as I already said, the missiles crashed way before the first match was ended, you can even hear it in the video, it obviously just can't be the reason as it wasn't counted by the game as a crash. The only option left would be that both matches were ended manually.
@Typhlosion130 But how do you know that? And also there's no proof for that, as the missiles hit the ground way before the first match was ended. There's absolutely no chance a real crash was the reason.
@Typhlosion130 But why would it be different? It would make creating working racers for tournaments impossible in our versions of SP. And why didn't it happen in the first match of my plane? The missiles hit the water and the ground when the plane is between the second and third ring, the VTOL-engines start dropping to the ground ~10 seconds after my plane finishes the race. In the second match there wasn't even enough time for anything to crash. Trust me, I have tested and optimized all systems very intensively. :D
@SpiritusRaptor But detacher designs bound to AG8 work. It's still attached to the plane on startup. I like 0 dB racers. :D You just have to be very careful and find exactly the right spot for the detachers, otherwise they cause your plane to explode when bound to AG8.
@Pauciloquent The AI doesn't use weapons actively in races, but detachers work, though now it's forbidden to do such things for obvious reasons. :D But as it wasn't a restriction in previous races, I find it unfair that my plane was disqualified anyway, even when it didn't hit a thing in the tournament (I can only think of the forces of the detachers beeing reset to cause that, as I have a 100% hit ratio in my game). I guess we'll just have to deal with dynamically changing rule sets during the tournaments. :D
@Pauciloquent Look at my racer for the previous tournament and you know why! :D And I guess anything that get's launched at the enemy will count as a weapon.
@A5mod3us But that's just in your opinion. :) And it wasn't cheap, it was more work than most people have probably spent on just their racer designs actually. And as I created it, I also know a way that prevents your plane from beeing killed by missiles or other projectiles, also without breaking any rules. But I'm not here to discuss if making more advanced designs is fair or not (as a fact it isn't, as long as it's still in the restrictions. You can ask anyone who has to do with real life sports about that and get the same answer), I just want to know what happened in the race that made it fail without any obvious reason.
@A5mod3us It's not forbidden in the rules, so not doing it would mean not using the full potential, which is not acceptable for me.
Though I don't know why it didn't hit. I've spent a whole night to optimize the system to hit any aircraft of any size and performance with 100% accuracy on both positions while not getting worse times on the course.
@iDrakeZz No, that would be unrealistic. It's a replica. Also I've found out that more than two nozzles reduce the total power.
@TitanWalrus That's the format airpanes are saved in. You can change almost everything in those files. :)
@Nerdtronics But in the first match it also didn't matter, it counted the rings. And I made sure that the parts coming off of my plane don't make a difference. Also I've found out that only the cockpit has to go through the rings.
And here we can clearly see, that my plane didn't crash at any time. The missiles crashed way before the first time the match was cancelled and didn't have time to crash the second time it was cancelled. Also the VTOL-engines go way up into the sky and stay there during the whole time, which I have tested many times, so they also couldn't be the issue. What happened there? :(
@Wakescar No vibrating canards on your devices? Im on PC with maximum settings and I can see and hear them when rolling and pitching. It gets dramatic when going full speed and doing extreme maneuvering, but atleast I could get them from breaking off and exploding the aircraft by nudging them one step away from the intakes. :D Thanks for the advice with looking for spare parts, that could be the issue, though I think it's caused or atleast intensified by the design with the engine sitting above the CoM and pushing the aircraft downwards. I had many problems with those in SimplePlanes already, sometimes even leading into crashes before I was able to take off. :D
By using the stall speed of ~100 MPH and the brake function of the canards it can land very quickly. I'll try USS Tiny, even that shouldn't be a problem. :D
@Wakescar I'm not that happy about the vibrating canards and the tendency to turn left when going fast on the ground though. :D Also it's hard work getting the shapes right on this one. Maybe it just needs some more CoM adjustment, but it feels like the problem is somewhere else.
@Pauciloquent Mine made it through the first bracket, I hope it will get quite far without crashing. :D
Sadly not reliable enough. :D Impressive time though!
Ahhh, so that's the outcome when you square a racer.
@bspboy Not me I guess. :)
Modded engines disqualify it from the challenge anyways. :D Incredible how stable it is at that speed.
@AeroEngineering Let them have some time together!
@Pauciloquent I guess I'll just improve my normal design now and maybe build a racer with the CoL infront of the CoM for the next tournament. :D
@Pauciloquent Here's the one with engines inside. And here with them outside. :/
@Pauciloquent Thrust should be the same, CoM is the same. Just increased mass and drag.
@Pauciloquent But the drag doesn't apply to the plane physics when the engines are detached. :D
@Pauciloquent Those big tails prevent any movement, only the big elevators allow for it. I've moved the engines inside now and somehow my design doesn't work anymore. It's either heavily pitching up or down now. :/
Looks like the Ferrari of planes and also flies like one. :D
@Pauciloquent I think that one just doesn't flip because it has such a large wing area. :D
@Pauciloquent I've just tried a bit more to go to the limits...I now have a working design with the CoL infront of the CoM. It doesn't flip, it slightly pitches down. And the trick is so simple, it actually seems to break the game physics a bit. :D Just place two small wings somewhere behind the CoM and make them Semi-Symmetric, while the wings infront of the CoM are Symmetric, this way the wings in the back create a momentum pitching the nose down and you can counter it by placing the CoM way behind the CoL. :D
@Pauciloquent It was the first thing that came into my mind when I read that AG8 will be disabled in the tournament. Just cut the damn rope then. :D My 0:55 version had three VTOL-engines, but it was too fast for my design and it crashed a lot. It still crashes a lot the way it is now. :D I've got a more reliable version with internal VTOL-engines as entry now. Of course the time is not that good, but not too bad compared to the maximum achievable.
@Pauciloquent I've uploaded a kind of working version unlisted now. I'm still trying to find the issue why it's counting it as a crash on the second position.
@Pauciloquent I've found a workaround for setting detachers to AG8. But I guess I can forget about it, as it counts the plane as crashed when it's on the second position. Somehow it doesn't when it's in the first (left) position. Also I haven't uploaded it yet and it'll probably be unlisted if I do.
@Pauciloquent I'm at 0:55, but it keeps crashing on the second position, because it's dropping from the air...
@Pauciloquent It's also important when looking for bugs that cause the plane to turn to one side. :D My crash also happened on the second bridge at bandit airport.
I crashed a bridge and my cockpit accelerated to 42182 MPH, then kept on going at that speed forever. :D Also I noticed that my MiG-21Bis v.1.3 explodes when pitching down in the beta, but I can't find a reason. It would be nice if we could still see which parts have which amount of drag when going to Airplane Properties, like in the previous "Show Drag" function. Also metric data is more common.
@MediocrePlanes Placeholder will do just fine! :D
@salvador3031 SAMs are supposed to shoot down aircrafts. :D
@salvador3031 Thanks! :D
@salvador3031 It doesn't really matter for me what you upvote. Just choose the creations of me that you like the most and haven't upvoted already. :)
@MrBackstabby Because the color scheme and the long landing gear make it look more like a frog than a fish. The NATO-reporting-name of this would probably be Frogbed. :D
@Typhlosion130 Same here. I would bet on F10 then. :/
@Typhlosion130 No, if it would have counted the missiles crashing, it would have ended the first match way earlier and the second match later, as they didn't have enough time to reach the ground there.
@Typhlosion130 I know that it won't be allowed in future tournaments (finally).
It would have counted as crash as soon as the parts were detached off of the plane, that's why I've kept the part count of detaching parts as low as possible, so it won't count it as crash/critical damage. And as I already said, the missiles crashed way before the first match was ended, you can even hear it in the video, it obviously just can't be the reason as it wasn't counted by the game as a crash. The only option left would be that both matches were ended manually.
@Typhlosion130 But how do you know that? And also there's no proof for that, as the missiles hit the ground way before the first match was ended. There's absolutely no chance a real crash was the reason.
@Typhlosion130 But why would it be different? It would make creating working racers for tournaments impossible in our versions of SP. And why didn't it happen in the first match of my plane? The missiles hit the water and the ground when the plane is between the second and third ring, the VTOL-engines start dropping to the ground ~10 seconds after my plane finishes the race. In the second match there wasn't even enough time for anything to crash. Trust me, I have tested and optimized all systems very intensively. :D
@salisbey I'd recomend fuselage pieces and very small fuselage sticks instead of cockpits, that would look way smoother. :)
No vertical stabilizer? :O
Cockpit could look a bit smoother, but other than that a very nice and pretty detailed design! :)
I hope "The Plug" will satisfy everyone. :3
@SpiritusRaptor But detacher designs bound to AG8 work. It's still attached to the plane on startup. I like 0 dB racers. :D You just have to be very careful and find exactly the right spot for the detachers, otherwise they cause your plane to explode when bound to AG8.
@Pauciloquent The AI doesn't use weapons actively in races, but detachers work, though now it's forbidden to do such things for obvious reasons. :D But as it wasn't a restriction in previous races, I find it unfair that my plane was disqualified anyway, even when it didn't hit a thing in the tournament (I can only think of the forces of the detachers beeing reset to cause that, as I have a 100% hit ratio in my game). I guess we'll just have to deal with dynamically changing rule sets during the tournaments. :D
@Pauciloquent Look at my racer for the previous tournament and you know why! :D And I guess anything that get's launched at the enemy will count as a weapon.
@A5mod3us But that's just in your opinion. :) And it wasn't cheap, it was more work than most people have probably spent on just their racer designs actually. And as I created it, I also know a way that prevents your plane from beeing killed by missiles or other projectiles, also without breaking any rules. But I'm not here to discuss if making more advanced designs is fair or not (as a fact it isn't, as long as it's still in the restrictions. You can ask anyone who has to do with real life sports about that and get the same answer), I just want to know what happened in the race that made it fail without any obvious reason.
@A5mod3us It's not forbidden in the rules, so not doing it would mean not using the full potential, which is not acceptable for me.
Though I don't know why it didn't hit. I've spent a whole night to optimize the system to hit any aircraft of any size and performance with 100% accuracy on both positions while not getting worse times on the course.
@iDrakeZz No, that would be unrealistic. It's a replica. Also I've found out that more than two nozzles reduce the total power.
@TitanWalrus That's the format airpanes are saved in. You can change almost everything in those files. :)
@Nerdtronics But in the first match it also didn't matter, it counted the rings. And I made sure that the parts coming off of my plane don't make a difference. Also I've found out that only the cockpit has to go through the rings.
And here we can clearly see, that my plane didn't crash at any time. The missiles crashed way before the first time the match was cancelled and didn't have time to crash the second time it was cancelled. Also the VTOL-engines go way up into the sky and stay there during the whole time, which I have tested many times, so they also couldn't be the issue. What happened there? :(
@Wakescar No vibrating canards on your devices? Im on PC with maximum settings and I can see and hear them when rolling and pitching. It gets dramatic when going full speed and doing extreme maneuvering, but atleast I could get them from breaking off and exploding the aircraft by nudging them one step away from the intakes. :D Thanks for the advice with looking for spare parts, that could be the issue, though I think it's caused or atleast intensified by the design with the engine sitting above the CoM and pushing the aircraft downwards. I had many problems with those in SimplePlanes already, sometimes even leading into crashes before I was able to take off. :D
I'm in
By using the stall speed of ~100 MPH and the brake function of the canards it can land very quickly. I'll try USS Tiny, even that shouldn't be a problem. :D
@Wakescar I'm not that happy about the vibrating canards and the tendency to turn left when going fast on the ground though. :D Also it's hard work getting the shapes right on this one. Maybe it just needs some more CoM adjustment, but it feels like the problem is somewhere else.
@FrogmasterAereonautics Nice! :D
@Seeras Na, Raketen! :D
@Seeras Bei mir bist du Staub! :D
@Seeras Und in meinem Game crasht mein Flugzeug immer noch nicht. :D Unfair!