@IamSage Well I'm not really playing this anymore so yeah go ahead, just make sure it's actually an improvement and not a different color scheme or something :D
According to a previous comment an update made the custom XML settings I did on the prop not work properly anymore I suppose, so that's something that could be fixed.
The game now also has glass and official instruments and all that fancy stuff.
@SpencerTreePuncher Yeah it took several days if not weeks to get the dimensions of every part right. I repeatedly drove my truck next to the convoy and looked at any differences and made adjustments until it looked identical.
@SilverStar You can use it, but with credits to me and WalrusAircrafts. I mean these days there is a credit system built into the website, but it's still unpolite to use someone's work without mentioning them in the description.
@BlobfishMaster Yeah, I've worked a lot on it to make the suspension really smooth and tune the gyroscope in it. It helps especially when doing those long jumps. But for climbing it's best to disable it IMO. Otherwise it tries turning you around as you lose traction on the rearwheels.
I thought about making a side-by-side like the Can-Am Maverick X3. But it's so time consuming and I have a lot of other games to play. Also I fear the small footprint will make it flip a lot.
@P0TET0Z The base model is the Mirage III V.1.0 from SpiritusRaptor Link. I modified it to be easier to control at lower speeds and added WNP's fuel probe. I can upload the modified version if you want it. However this is so old that SR has released a V.2.0 of the Mirage III in the meantime.
@Stormfur Have you also tried this one? It is below 1000 parts and has a low amount of wheels. According to some other mobile users that should be running fine.
@Feanor Your build inspired me and also served as a good base for me to build a highspeed train that actually deserves that name and runs pretty smooth. I also added coaches which are a mix between British MK3 coaches and French TGV coaches with nice interior and working doors. The two heads are basically shortened versions of yours with a few changes here and there. Topspeed is 165 MPH and even in medium corners it can go 80 MPH without a problem.
Because the design is from you I want to ask for permission to upload. :-)
@Benny3053 LOL, I actually thought about making it five letters so it's 100% correct, but on the other hand it would make the lettering on one side of the wing much wider than on the other side, and I hate asymmetry. Plus I couldn't imagine anyone here would actually notice such a minor detail! :D
@Viper3000ad Yes, there is a veeery slow roll in flight. During the weeks building it I couldn't find the cause, I guess it's some error. You can counter it with a bit of rudder trim though and it adds a bit of realism, as planes in reality also don't fly 100% perfect and need to be trimmed. However on the ground I never had an issue, except for one time when one of the props magically increased it's power. I corrected it and since then it has always been going straight. You could check if your CoT is offcenter and adjust engine power to be equal if it's the case.
@Gameboi14 The restrictions of the challenge say that the planes have to stay below 1000 parts. 999 is below 1000, that's why I won't add another part. :)
@jamesPLANESii Yeah, I've seen all the ones which just go with the orientation of the gyro for simplicity and have no markers for the bank angle as it would rotate around with the sphere.
I wouldn't like to have something like that on my build as I also want correct functionality if possible instead of just looks.
@WhiteKyuremGaming I did make a version without mods! :) You can find the links in the description, but I'll also post it Here. There is also an updated version with better suspension and more realistic looks, which is also available without mods.
Thank you guys for so many downloads! I'm really impressed this is such a popular build. Don't forget to also check out the newer version, which has an even better suspension system and handling!
@SelectAKey Basically yes, but the range is 180° in the settings. It specifies how far you can rotate in any direction. There was a guy asking for them as he can't do XML.
@exosuit No, not Mad Max related. There are actual real cars like this made for desert racing or just having fun driving around in dunes. I don't have a problem with drag on this one, the problem is that this version tends to just turn around while jumping a lot. I increased the stability so this only happens very rarely. Also looks and suspension are much more like the real thing.
@exosuit Yeah. What if I told you I already got an upgrade to this ready on my PC. But I don't know if it's polished enough yet. It looks quite a bit different, but also has a lot of similarities like the cockpit and the center piece of the body. It drives more stable, has better rear suspension, looks better and more like the real thing...But if it gets less attention because I release it too close to this one, I'll be quite dissapointed.
@Pilothouston5 Hm, you can leave that one link here so someone who sees it and might wanna join can join, but in the future you better create a post on the forum.
@BogdanX Thank you very much! Well, the thing is that the size and weight are not realistic in the first place. I made it larger on purpose, because the terrain in SP is also pretty large. At 1:1 size the vehicles look way too small compared to the textures and the size of the dunes. When the speed is limited to 135 MPH, which is around the highest speed a real offroad vehicle can achieve, it feels very slow at this size. The scale is around 2:1, so when you're going 220 MPH, it feels like 110 MPH with a 1:1 scale vehicle. I have made a 1:1 scaled version, which is limited to 115 MPH, so you can see for yourself. The problem is that hinges and rotators scaled down this much get flimsy, even with dampers set very high. I tried to make it as smooth as possible and similar to this 2:1 version.
@Sm10684 Phones have a lot less performance than PCs and in my opinion it's a lot easier to work on PC than on mobile. I could try to make this less performance-hungry, but it's going to cost looks and functions.
@Darg12e Hey man, this is 7.5 years old and I haven't played in ages. Glad you like the coupling system!
+1@IamSage Well I'm not really playing this anymore so yeah go ahead, just make sure it's actually an improvement and not a different color scheme or something :D
According to a previous comment an update made the custom XML settings I did on the prop not work properly anymore I suppose, so that's something that could be fixed.
The game now also has glass and official instruments and all that fancy stuff.
+1@KangBaksoIntel1 Yes, that's how the models are in the game. It's a replica
+1@FoxCraftPlanes You can check the description. Komuchai made an inaccurate model and I spent multiple days to make it absolutely scale. :)
@Mandanbb8099 It's fine :)
@smolensk Sure, as long as you do a modification to it, it's not a problem ;)
@SpencerTreePuncher Yeah it took several days if not weeks to get the dimensions of every part right. I repeatedly drove my truck next to the convoy and looked at any differences and made adjustments until it looked identical.
+1@FireBirdDynamics They only react once you shoot them or lock them with a missile
@SilverStar You can use it, but with credits to me and WalrusAircrafts. I mean these days there is a credit system built into the website, but it's still unpolite to use someone's work without mentioning them in the description.
@Otizzle As long as you're making changes to it other than just changing the color, go ahead. :)
@Skyler717 3.4 years ago most mobile devices struggled to run builds like this.
@Skyler717 Mobile version has a lot less parts and better performance since it lacks the interior
@Nerfaddict Lol, I never tested that
@BlobfishMaster Yeah, I've worked a lot on it to make the suspension really smooth and tune the gyroscope in it. It helps especially when doing those long jumps. But for climbing it's best to disable it IMO. Otherwise it tries turning you around as you lose traction on the rearwheels.
I thought about making a side-by-side like the Can-Am Maverick X3. But it's so time consuming and I have a lot of other games to play. Also I fear the small footprint will make it flip a lot.
+1@Freerider2142 Thx dude!
+1That's really some nice driving and flying there. I'm surprised my buggy didn't break into pieces on some of those jumps.
The wife is the superior form of life.
+1According to her
@SimonGlaser Yes, I tried to make it obvious. Guess it worked
@Mod *Dankeschön
We like to combine several words to one :)
And congrats!
@P0TET0Z The base model is the Mirage III V.1.0 from SpiritusRaptor Link. I modified it to be easier to control at lower speeds and added WNP's fuel probe. I can upload the modified version if you want it. However this is so old that SR has released a V.2.0 of the Mirage III in the meantime.
@TheStig918 I already did. Just use the mobile version found in the description, it uses the default beacon lights.
This thing looks brilliant!
@spefyjerbf @SaturnV Thanks guys! Glad you like it. And thanks @EternalDarkness for the Feature! :)
+2@Stormfur Have you also tried this one? It is below 1000 parts and has a low amount of wheels. According to some other mobile users that should be running fine.
@GritAerospaceSolutionsLTD It's more a fictional livery, but I chose the Virgin Trains and British Rail liveries as reference.
@RailfanEthan second
@Feanor Your build inspired me and also served as a good base for me to build a highspeed train that actually deserves that name and runs pretty smooth. I also added coaches which are a mix between British MK3 coaches and French TGV coaches with nice interior and working doors. The two heads are basically shortened versions of yours with a few changes here and there. Topspeed is 165 MPH and even in medium corners it can go 80 MPH without a problem.
+2Because the design is from you I want to ask for permission to upload. :-)
@JamesBleriot I like that idea. Might consider building one when I have the time.
+1@asteroidbook345 Yup, like on the real thing.
@Benny3053 LOL, I actually thought about making it five letters so it's 100% correct, but on the other hand it would make the lettering on one side of the wing much wider than on the other side, and I hate asymmetry. Plus I couldn't imagine anyone here would actually notice such a minor detail! :D
+1@Viper3000ad Yes, there is a veeery slow roll in flight. During the weeks building it I couldn't find the cause, I guess it's some error. You can counter it with a bit of rudder trim though and it adds a bit of realism, as planes in reality also don't fly 100% perfect and need to be trimmed. However on the ground I never had an issue, except for one time when one of the props magically increased it's power. I corrected it and since then it has always been going straight. You could check if your CoT is offcenter and adjust engine power to be equal if it's the case.
+1@Gameboi14 The restrictions of the challenge say that the planes have to stay below 1000 parts. 999 is below 1000, that's why I won't add another part. :)
+4@Ariathe @MrSilverWolf Thank you very much! :) I hope to see some nice builds with this.
+2@Nerfenthusiast Yes, it has zero drag. And also zero weight except for the gyroscope, it needs a bit of weight to work correctly.
@Jacobdaniel Thank you very much! I hope they are useful to others.
+1@CruzerBlade Nope, it's around 2:1. When I built it I didn't have as good tools as nowadays and the scaling didn't work so well.
+1@jamesPLANESii Yeah, I've seen all the ones which just go with the orientation of the gyro for simplicity and have no markers for the bank angle as it would rotate around with the sphere.
I wouldn't like to have something like that on my build as I also want correct functionality if possible instead of just looks.
I'm glad you like it. :)
@WhiteKyuremGaming I did make a version without mods! :) You can find the links in the description, but I'll also post it Here. There is also an updated version with better suspension and more realistic looks, which is also available without mods.
Thank you guys for so many downloads! I'm really impressed this is such a popular build. Don't forget to also check out the newer version, which has an even better suspension system and handling!
@SelectAKey Basically yes, but the range is 180° in the settings. It specifies how far you can rotate in any direction. There was a guy asking for them as he can't do XML.
@exosuit No, not Mad Max related. There are actual real cars like this made for desert racing or just having fun driving around in dunes. I don't have a problem with drag on this one, the problem is that this version tends to just turn around while jumping a lot. I increased the stability so this only happens very rarely. Also looks and suspension are much more like the real thing.
@exosuit Yeah. What if I told you I already got an upgrade to this ready on my PC. But I don't know if it's polished enough yet. It looks quite a bit different, but also has a lot of similarities like the cockpit and the center piece of the body. It drives more stable, has better rear suspension, looks better and more like the real thing...But if it gets less attention because I release it too close to this one, I'll be quite dissapointed.
@caspernobel If you have Discord, you can add me:
Geralt (BRuthless)#1106
@Pilothouston5 Hm, you can leave that one link here so someone who sees it and might wanna join can join, but in the future you better create a post on the forum.
@Pilothouston5 What kind of Discord server is that? And no, I don't really like advertisements of Discord servers.
@WeSeekANARCHY Your cars also look very good!
@jamesPLANESii Thank you very much! :)
@Sm10684 >>This<< should be better performance wise.
@BogdanX Thank you very much! Well, the thing is that the size and weight are not realistic in the first place. I made it larger on purpose, because the terrain in SP is also pretty large. At 1:1 size the vehicles look way too small compared to the textures and the size of the dunes. When the speed is limited to 135 MPH, which is around the highest speed a real offroad vehicle can achieve, it feels very slow at this size. The scale is around 2:1, so when you're going 220 MPH, it feels like 110 MPH with a 1:1 scale vehicle. I have made a 1:1 scaled version, which is limited to 115 MPH, so you can see for yourself. The problem is that hinges and rotators scaled down this much get flimsy, even with dampers set very high. I tried to make it as smooth as possible and similar to this 2:1 version.
@Turbofox367 There is a version without mods. The link is at the top of the description. :)
@BogdanX Thanks for the tip! I'll try it out. On the other hand I like bashing through relatively flat desert with 200-220 MPH.
@Sm10684 Phones have a lot less performance than PCs and in my opinion it's a lot easier to work on PC than on mobile. I could try to make this less performance-hungry, but it's going to cost looks and functions.
+1