i've always thought the best way to do it is have user made forks of sp with tons of different versions kinda like linux, the game is end of life so it makes sense but the release of the source code is entirely up to the devs (and we shouldnt force them to)
u should make a mod settings menu that allows disabling of particles & skid marks that stuff does actually nothing and it is so annoying to disable every time i load in
@AshdenpawTG22 yes, that is the last major step for the lite version (current roadmap for development is something like flight modeling -> systems modeling & integration -> cockpit building & scripting -> polish & qa testing -> release)
@Graingy yeah i was always disappointed by how less of a challenge it was to trap because of how much larger the ship is, this mod has one thats around 330m (not sure how to measure it
so guys we cant update the game but we added 1,201,000 km² of new terrain and 2.038x10^63 new parts and rewrote the physics engine and made the world spherical just to end off the game guys 🤩
@ReinMcDeer as far as i understand the f15 does not stall on one wing and roll over like a straight wing airplane, rather it just gets slower and slower. the wing has a spanwise leading edge camber which makes the tip of the wing the last part of the wing to stall. the afcs also is pretty good at keeping it stable and without digital flight controls it still is forgiving
also i wanted to comment earlier that the tails are flaccid lol the 'fluttering' should be at high angles of attack when vortices form off of the fuselage & wing and vibe check the vertical tails. i have no idea if they flex that much when rolling but i highly doubt that as it would be so weak it would fold over any reasonable amount of slip esp at higher speeds
takes a really long time, I personally am too impulsive to prefer this kind of building *which is unfortunate as I had a couple of those publicly posted about that aren't as fun and still require months of scripting and tedium to get working
i've always thought the best way to do it is have user made forks of sp with tons of different versions kinda like linux, the game is end of life so it makes sense but the release of the source code is entirely up to the devs (and we shouldnt force them to)
+170nm below 10000 is a pipe dream for any phoenix shot
+1u should make a mod settings menu that allows disabling of particles & skid marks that stuff does actually nothing and it is so annoying to disable every time i load in
+1annoying LITTLE KID AUGHHHH
+1wow thats a neaat
+1nose section i wonder who made
it
@AshdenpawTG22 yes, that is the last major step for the lite version (current roadmap for development is something like flight modeling -> systems modeling & integration -> cockpit building & scripting -> polish & qa testing -> release)
+1duuude tha'ts crazy ur gonna be famus
+1are u that weird guy from the kamcord era of sp
+1HELP HELP HELP ME HELP
+1get up[ and VOTE
+1no
+1yep
+1camp dooky stayn will never be the same
+1BaconEggs
+1vine boom
+1@Graingy yeah i was always disappointed by how less of a challenge it was to trap because of how much larger the ship is, this mod has one thats around 330m (not sure how to measure it
+1then EEP what are you doing making a FROM POST
+1what in the world lmao
+1@StockPlanesRemastered i dont think that is the reason
+1flat bottom and nacaprop airfoils, keep center of lift slightly behind center of gravity *depending on the configuration
+1so guys we cant update the game but we added 1,201,000 km² of new terrain and 2.038x10^63 new parts and rewrote the physics engine and made the world spherical just to end off the game guys 🤩
+1nice is that
+1Elite: Dangerous Soundtrack - Frameshift Suite - First Movement - Andromeda
looped between timestamps 2:38 to 2:58@FlyingPatriot yay
+1@F8boa skill issue
+1@ReinMcDeer as far as i understand the f15 does not stall on one wing and roll over like a straight wing airplane, rather it just gets slower and slower. the wing has a spanwise leading edge camber which makes the tip of the wing the last part of the wing to stall. the afcs also is pretty good at keeping it stable and without digital flight controls it still is forgiving
+1also i wanted to comment earlier that the tails are flaccid lol the 'fluttering' should be at high angles of attack when vortices form off of the fuselage & wing and vibe check the vertical tails. i have no idea if they flex that much when rolling but i highly doubt that as it would be so weak it would fold over any reasonable amount of slip esp at higher speeds
ungrnmbngiaiao phone
+1
+1BlockExplosions "true"
also allow variables & ft to work to enable parts like the default canopies, cm dispenser, parachute & a few others
+1@rexzion please show your work
+1@100 ahaha
+1@100 yed
+1@100 whut thats just true lol
+1@100 100 more like negative 2
+1🏳️⚧️ badass mf flag
+1when the silicone expires
+1takes a really long time, I personally am too impulsive to prefer this kind of building *which is unfortunate as I had a couple of those publicly posted about that aren't as fun and still require months of scripting and tedium to get working
+1forgor statius
+1ilegaw
+1im sure bogogdan is gonna dm dilef & say "can you win me the chalenge pleas" But i am going to make something anyway because ga fun
+1i didjent see jef sighting ⛑
+1@BogdanX your idoit
+1@Mrgoofy what abou simple water bottles you can have the linus tech tips one or the cr*p plastic ones you never know
+1make tink in sp
+1@Zuznik8 i bet you l;ike pootein and are pro CHEEN
+1it is a stock pl*ne
+1oho 50
+1nosodidel piwed feji da. ña
+1the watchful eyes
+1@MrSilverWolf faydeinfd ifiws noba difoc sonid ifdia libon
+1@BaconAircraft RE: viDIBA IEDJ jono bew widoegne gins :D
+1