@Mousewithamachinegun123 Can verify: this works, but you can use a VTOL engine & nozzle to create the look of an afterburner. However, the VTOL option does obliterate your fuel tank.
@Thedingus Nice! For jets, I recommend you shape the wings in a way that makes them look like a right triangle or something similar. Another tip is to place the weapons closer to the fuselage and only on the primary wings. Other than the changes that I would make, it looks great!
@Thedingus You're welcome! I wish you luck in designing your own aircraft, if you need any help, you can contact me via Discord for advice and building tips (link in player bio).
Good start! A quick tip: weapons tend to go under the wings on pylons, and try making something unique, instead of modifying the default crafts. Other than that, no issues.
Modern tools, like targeting pods & variable radar, would be very useful for realism. For example, there could be the addition of smart/guided bombs that could only be aimed if there was a targeting pod present, else they would just act like dumb bombs. For the radar, the targeting HUD featuring the distance and position of the enemies would not be present without a radar somewhere on the aircraft. The variable part of the radar would be designating what era the radar comes from, like the earliest wire radars to the F-14's radar, and then today's modern radars, with some other progression sprinkled in between. Infrared or heat-seeking missiles would be another logical addition to the game, which wouldn't require radar to fire, unlike the Interceptor and Guardian. This has concluded my rant about what should be in the 1.13 update. Thank you.
happy birthday!
crazy cool
@Majakalona makes sense
+1could you do the upvote button next please
+1@SKLV95 yeah that makes sense
which atom is this one?
@Mousewithamachinegun123 Can verify: this works, but you can use a VTOL engine & nozzle to create the look of an afterburner. However, the VTOL option does obliterate your fuel tank.
+1@Droopy 3 y.o. comment, also it was about the cursed architecture of the 9 y.o. plane
@Bryan5 Dang, ok. Thanks for helping as much as you could though.
+1It has armrests & a gun, double the arms!
+3@Bryan5 Do you know this one too?
+1Nice job!
+1Ah yes, windshield wipers are a necessity while going 550mph at 35,000ft. Honestly, I think it's really cool how much detail there is.
+6@Bobyo & @Bryan5 Here's my F-105, the F-104 is still in progress. Sorry for the wait!
@Bobyo & @Bryan5 , thank you! I'll tag you in the finished product if you want.
+1@bazabaza Here you go! https://www.simpleplanes.com/a/g7qP69/Su-57-Fixed-Kind-of
I'll do my best
He's cracked at CoD
I'm guessing you know about the F-82?
@MrTrolling09 Thank you!
+1Nice job!
@arisola wow
Number of Parts 0
+1lol
Make sure to add the tags 'VR' and 'Tank' for this to be found easier!
+1@CptLiar in the Mk82-SE's description, there's a typo in "SE is the expo[r]ted model".
@ZeroWithSlashedO oh
t
oh boy... someone didn't read the blog post.
+4aaa aa a a aaaaaaaaaa a aaaa aa aa aaaaaa a a aaaaaa a aaaaa.
@Thedingus Nice! For jets, I recommend you shape the wings in a way that makes them look like a right triangle or something similar. Another tip is to place the weapons closer to the fuselage and only on the primary wings. Other than the changes that I would make, it looks great!
+1@GorillaGuerrilla Thanks!
@Thedingus You're welcome! I wish you luck in designing your own aircraft, if you need any help, you can contact me via Discord for advice and building tips (link in player bio).
+1I don't understand why people are still upvoting this, it's over 3/4 of a year old...
Good start! A quick tip: weapons tend to go under the wings on pylons, and try making something unique, instead of modifying the default crafts. Other than that, no issues.
@MrGreen yeah, for that G9 lol
pov: you live close to an IKEA.
Nice! This looks very clean!
Arnold
+4Interesting; I would like to see a smoother fuselage, engine shroud, & wing surface. Other than that, looks good!
+2Keep up the good work!
+2@epicfard magic
nice
Modern tools, like targeting pods & variable radar, would be very useful for realism. For example, there could be the addition of smart/guided bombs that could only be aimed if there was a targeting pod present, else they would just act like dumb bombs. For the radar, the targeting HUD featuring the distance and position of the enemies would not be present without a radar somewhere on the aircraft. The variable part of the radar would be designating what era the radar comes from, like the earliest wire radars to the F-14's radar, and then today's modern radars, with some other progression sprinkled in between. Infrared or heat-seeking missiles would be another logical addition to the game, which wouldn't require radar to fire, unlike the Interceptor and Guardian. This has concluded my rant about what should be in the 1.13 update. Thank you.
+3Happy birthday!
i really phelt that this captured the most phabulous and incredible moments oph the f-4, it was a very phreaking cool philm.
+1@WilliamHenryHarrison i wasn't planning on clicking on it, there isn't a curator application that is a YouTube link lol
nice
+1@X99STRIKER is this a rickroll? I moused over it and saw it was a youtube link...
congrats
+2like the band Pantera?