i'm looking at your planes... and they are somewhat short. your CoM is too close to your control surfaces, the wings are not big enough
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try building longer planes with bigger wings.
@Viper28 you can selectively disable collision between parts by intersecting them far enough with each other without using disableAicraftCollision code. it would require nudging or some creativity with fuselage blocks to make it work.
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seeing as you are playing on iOS, your best course of action is to use parts linked below to rebuild your engine.
Thank you guys!
@JeffreyD2015
@SteadfastContracting
@BaconEggs - Wow thanks for the spitlight
@Tiseth
@jsaret
@Flightsonic
@MasterManufacturing
@laSoul
@Pilotmario
@WahrscheinlichIch - Thanks for the spotlight
@RadarJamJar
@BobTheTitanSP
@Cedy117
@FullFruntall
@AeroEngineering - Thannk you for the spotlight
@REW
@ElGatoVolador Thanks! calling someone "god" only applies to the devs, haha!
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@Himynameiswalrus --- hands over the golden parchment --- "I hereby proclaimed that you are allowed to publish a successor of any of my planes, old ones and the ones that will be uploaded in the future, without any restrictions and reservations. My only request is you keep the said design under the successor system --or-- put my name under the description."
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@MoterKade Thank you!
@MrMecha RL stuff is very busy but still manageable.. and Thank you! you've told me that several time already and I still feel very thankful for it.
.
@TheLatentImage Thanks!
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@DesertEagle3450 haha thanks! enjoy!
@MrMecha you would be refering to yourself.. haha! Thanks! and technically, I did not actually go away. I still log in everyday just to check for updates. i just cant play the game or interact with anyone because im too busy with RL stuff.
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@CODENAMEBOB thank you!
Here.. a U-boat that could dive/resurface without relying on a floater in the surface.
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or you can just make that floater invisible. since you are playing in windows version of SP you should download FineTuner mod for this to be possible.. I explained how it is done here
wheels loose all traction at around 60 degrees slope. in order to climb steeper slopes than that you would have to brute force your way up so use a car with incredible acceleration
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and fun-fact - the old trucks with fuselage wheels can climb mountains better than any car with re-sizable wheels
This ship is truly amazing! The way it steers without drifting is amazing too!
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using wheels to look like cannonballs is new to me. I might do something like this in the future..
@Hasdrouble i scaled down the largest jet engine to 25% then scaled its exhaust to make it normal width but 3 times longer. Colored its smore dark grey. Lastly, i set its maximum power to 0.00000001 so it wouldn't push the tank when it is active
@JackAlpha26 sure! Do you intend to use the warhead or the entire cannon? Either way, you cannot mirror it or else the entire thing will break. If you wish to assign the bombs to an activation group edit the bomb (preferably via xml edit because the four bombs are nudged together)
@Stellarcrazyargonaut im sorry, i have no idea of what are you talking about. i saw its base design in the internet and thought it would be a cool body for the new tracks i made.
@Dinogone here is the mechanism i used in my whale shark. (I just used 4 side floaters instead of many in the final version of the fish to decrease the part count)
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in here, the ship itself doesnt have any buoyancy. all the buoyancy is applied by the floaters you can see on the sides. Then I used a piston to submerge/resurface the ship.
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Then I used FineTuner mod to scale the mechanism to almost invisible. The pistons and fuselage blocks however maintains its length so the piston has the same range and the fuselage could support the ship with the same strength. Furthermore, the fuselage blocks must maintain its mass (so untick "calculate mass" when scaling them) because its buoyancy depends on the blocks mass.
This is great! thanks for leading me here. I have tried this method of steering with my wall-e. It was very tank like but the track will not last long because they get stuck often. so I had to use non-rotating nozzles to move the track wheels then use a rotating nozzle at the front to force the tank sideways when you press roll.
@Benkelmans yep... and im still a gold user haha!
@Himynameiswalrus i became a lurker...... because i was busy with RL.. next week i'd be off from work so maybe i could spend some time here again
@WNP78 I, too, want an even slooooower slow motion.
i'm looking at your planes... and they are somewhat short. your CoM is too close to your control surfaces, the wings are not big enough
.
try building longer planes with bigger wings.
@Viper28 you can selectively disable collision between parts by intersecting them far enough with each other without using disableAicraftCollision code. it would require nudging or some creativity with fuselage blocks to make it work.
.
seeing as you are playing on iOS, your best course of action is to use parts linked below to rebuild your engine.
I cant believe I did not upvote this yet..
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Can you also add a button that adds ~disableAircraftCollision="true"~ to any part or on the entire plane?
this place is perfect for my upcoming design. Thank you for this
@Himynameiswalrus perfect! Haha
Lol! looks good. I cant test it right now but did you keep the cycling motion?
Thank you guys!
@JeffreyD2015
@SteadfastContracting
@BaconEggs - Wow thanks for the spitlight
@Tiseth
@jsaret
@Flightsonic
@MasterManufacturing
@laSoul
@Pilotmario
@WahrscheinlichIch - Thanks for the spotlight
@RadarJamJar
@BobTheTitanSP
@Cedy117
@FullFruntall
@AeroEngineering - Thannk you for the spotlight
@REW
@ElGatoVolador Thanks! calling someone "god" only applies to the devs, haha!
+1.
@Himynameiswalrus --- hands over the golden parchment --- "I hereby proclaimed that you are allowed to publish a successor of any of my planes, old ones and the ones that will be uploaded in the future, without any restrictions and reservations. My only request is you keep the said design under the successor system --or-- put my name under the description."
.
@MoterKade Thank you!
@JeffreyD2015, @SteadfastContracting Thank you!
@MrMecha RL stuff is very busy but still manageable.. and Thank you! you've told me that several time already and I still feel very thankful for it.
.
@TheLatentImage Thanks!
.
@DesertEagle3450 haha thanks! enjoy!
@MrMecha you would be refering to yourself.. haha! Thanks! and technically, I did not actually go away. I still log in everyday just to check for updates. i just cant play the game or interact with anyone because im too busy with RL stuff.
.
@CODENAMEBOB thank you!
@SimpleFlow and @Patrick20206 Thanks guys!
@zap210 Hi! Thanks! i'm not "back" yet unfortunately.. i just drop this off here and will disappear again after a few hours
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@MrTaco Thank you
Some info here
Here.. a U-boat that could dive/resurface without relying on a floater in the surface.
.
or you can just make that floater invisible. since you are playing in windows version of SP you should download FineTuner mod for this to be possible.. I explained how it is done here
wheels loose all traction at around 60 degrees slope. in order to climb steeper slopes than that you would have to brute force your way up so use a car with incredible acceleration
.
and fun-fact - the old trucks with fuselage wheels can climb mountains better than any car with re-sizable wheels
Advertising my tank and its improved tracks
This ship is truly amazing! The way it steers without drifting is amazing too!
.
using wheels to look like cannonballs is new to me. I might do something like this in the future..
Hey! Is this the one you were talking about weeks ago? It looks great! Sorry i was not able to upvote until now
@Hasdrouble i scaled down the largest jet engine to 25% then scaled its exhaust to make it normal width but 3 times longer. Colored its smore dark grey. Lastly, i set its maximum power to 0.00000001 so it wouldn't push the tank when it is active
+1@JackAlpha26 your on fire today! Thank you for the many upvotes!!
@JackAlpha26 no, you just need a file manager to access the jundroo folder and a simple text editor to edit the files
1, 2, 3, 4, 6
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It would be better if they are ai friendly
@JackAlpha26 you could edit that on your own. I have no plans of uploading another version of this cuz it would become a spam
@JackAlpha26 i have marked some guides here
@JackAlpha26 you can also use this. The detachers i used there are 10 stronger (the detachers i used here are just about 3 times)
@TheLatentImage Thanks man!
Thank you!
@AndrewGarrison
@Unstable @24KGOLD @JShay thank you guys!!
@REW tighter tracks breaks easily. The tracks i used here is about the limit without sacrificing its integrity.
@JackAlpha26 sure! Do you intend to use the warhead or the entire cannon? Either way, you cannot mirror it or else the entire thing will break. If you wish to assign the bombs to an activation group edit the bomb (preferably via xml edit because the four bombs are nudged together)
@Stellarcrazyargonaut and thank you so much for the many upvotes
@Stellarcrazyargonaut im sorry, i have no idea of what are you talking about. i saw its base design in the internet and thought it would be a cool body for the new tracks i made.
There is actually a guide made by @Skua. But it got lost in the forums because we dont have a sticky post feature here.
@HonestGuy625 @MikuKat talk somewhere else please.. You can talk to each other in an unlisted upload
its somewhere here
@Reaper2003 @StealthBomber875 @Creeperkiller Thanks m8!
@GrimMantis @Swag777 @GearGuy123 Thank you guys!
@Dinogone here is the mechanism i used in my whale shark. (I just used 4 side floaters instead of many in the final version of the fish to decrease the part count)
.
in here, the ship itself doesnt have any buoyancy. all the buoyancy is applied by the floaters you can see on the sides. Then I used a piston to submerge/resurface the ship.
.
Then I used FineTuner mod to scale the mechanism to almost invisible. The pistons and fuselage blocks however maintains its length so the piston has the same range and the fuselage could support the ship with the same strength. Furthermore, the fuselage blocks must maintain its mass (so untick "calculate mass" when scaling them) because its buoyancy depends on the blocks mass.
@BobTheTitanSP @Supermini555 Thank you
@WahrscheinlichIch thanks man!
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@Fedorka @SimpleTechAndResearch Thanks!
@jamesPLANESii its an old f4 Corsair made by PhillipTarplay. Sadly, that plane is not linked to his account so its creator appears as "anonymous"
+1@HyperaAeronautics @esms1999 Thank you!
@Intencer thanks!
This is great! thanks for leading me here. I have tried this method of steering with my wall-e. It was very tank like but the track will not last long because they get stuck often. so I had to use non-rotating nozzles to move the track wheels then use a rotating nozzle at the front to force the tank sideways when you press roll.
@jamesPLANESii Thanks!
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@JMicah4WithExtreemlyLongUsernametenthousand name change? Thanks BTW
@yoshicraze @Rawr @Fr0stySkull Thanks Guys!