I had a similar problem with these other people. Originating at “Yeager Final Aproach” (a default game location), I enabled Ag1 and it was doing everything fine until it got back to Wright, where it proceed to simply hover over the runway before deciding the ocean was a more suitable landing space. I don’t want to give any criticism, because I could never do anything NEARLY as good as this, but you told us to report any problems, so I just wanted to do my best to help.
I’d stay away from this one, it can easily beat you in the one circle, and maybe even the two circle. It can even pull a 180 degree aoa maneuver without ever getting a compressor stall! Your best chance is distance.
@WojakGuy this game costs money, and I’m fairly certain a toddler wouldn’t be interested in a flying simulator that isn’t free. They can stick to their “2018 epic f18 carrier landing” games, you know what I’m talking about.
@TheTomatoLover center of lift (blue sphere, shown by going to the waffle on the top right in editor mode and clicking the lever looking button) and center of mass (red sphere), respectively. Wasn’t that in the ground school section? Not to be rude, but I am intrigued as to how you got silver rank without knowing what com and col are… interesting…
Alright, first of all, why is the com miles behind the col? Definitely need to fix that. Add thrusters or rcn (reaction control nozzles) that kinda counter the downward pitch when taking off. Oh and, get that dang gyroscope out of here after you’ve adjusted the com. Gyroscopes can be helpful, but not really on this craft. Lastly, use rcn’s that activate on low speeds so you can better control your takeoff without the annoying gyroscope. Other than that, I look foreword to the final product!
I love how some Cold War aircraft like this were basically just a long metal p e n c i l with wings.
Aden, Aden, ADEN, my friend. I love the build, I really do. I just have to suggest to TUNE DOWN THE P/W RATIO PLEEAAAASE!!!
Absolute blast to fly!
+1What a nice color scheme, I sure hope there isn’t a certain website what follows the same pattern.
For only 252 parts, this is extremely fun to fly. I absolutely love the startup sequence, probably the most enjoyable one I’ve seen!
+1@UltraLight I always play on high physics. Not sure why it failed when I tried it…
I had a similar problem with these other people. Originating at “Yeager Final Aproach” (a default game location), I enabled Ag1 and it was doing everything fine until it got back to Wright, where it proceed to simply hover over the runway before deciding the ocean was a more suitable landing space. I don’t want to give any criticism, because I could never do anything NEARLY as good as this, but you told us to report any problems, so I just wanted to do my best to help.
+1You should make a video of all these names scrolling past the screen like a Star Wars intro
My only complaint is the static rolling motion that seems to persist without roll input. Other than that, fantastic job!
I’d stay away from this one, it can easily beat you in the one circle, and maybe even the two circle. It can even pull a 180 degree aoa maneuver without ever getting a compressor stall! Your best chance is distance.
+2The poor man complains about a lack of lateral maneuverability.
The intelligent man opens the cockpit to increase the pitch rate.
+4Me running away from the USS Tiny after blasting the freebird solo on the announcement comms:
+1F-21s have been real quiet since this dropped.
@32 ah, thank you, 32.
@32 is there some goofy code I don’t know about that can attribute some text to a link as you have?
+1@Averageairframeenjoyer hold on, I haven’t gotten my wizard yet!
Rule 35: if your aircraft exists, Zaineman will make a psm capable version.
+1Good, good… now make my airborne tactical pencil psm capable
@Elvisss as you wish.
I was going to upvote it, but as of me typing this, you have 420 points. I won’t spoil the moment.
I was originally perturbed by the design, but upon realizing you added flaps, you gained my respect.
I’ve seen a few variations of this design, but yours for sure tops them all!
@Spexc my experience was an explosion of emotions.
This is indeed a neat design, my only complaint is that it could lose a dogfight to an airliner.
This build has completely blew me away.
Me on my way to complain about no thrust vectoring even though it’s a great craft:
MiG-17 fans been real quiet since this dropped.
@WojakGuy this game costs money, and I’m fairly certain a toddler wouldn’t be interested in a flying simulator that isn’t free. They can stick to their “2018 epic f18 carrier landing” games, you know what I’m talking about.
Number of parts: 0 🗿
Here on earth, we call it a biplane
I was great. Beautiful, even.
AND THEN THE NOSE
T is for tomfoolery
Yes, Rico. A-10 Thunderbolt.
Turn radius has left the chat
Hey, this thing would make an excellent 1 circle fighter
+1@khaitus 420 points lol
+1@YourAverageAviator ah well, what do I know? Maybe it is, I’m just too lazy to try anything other than moving the com. Good luck, though.
This thing rolls like a pencil on a table
I genuinely like this, but PLEASE move the com forward.
No no no you need a way to counteract the takeoff pitch!
+1Yeah, there ain’t no saving this one
Nothing more satisfying then finding a plane in which I can intentionally put myself in a flat spin!
I’d add some dead weight and reduce the roll rate by a LOT. Other than that, this is genuinely really good!
@TheTomatoLover come on, don’t be so hard on yourself. Your other builds look pretty neat, as does this one!
+1@TheTomatoLover center of lift (blue sphere, shown by going to the waffle on the top right in editor mode and clicking the lever looking button) and center of mass (red sphere), respectively. Wasn’t that in the ground school section? Not to be rude, but I am intrigued as to how you got silver rank without knowing what com and col are… interesting…
+1Thrust vectoring on an eagle? Well, that’s something you don’t see very often! Splendid build!
I love how the gun basically functions as a method of flight 👍
+2Finally, someone who gives their plane a turn radius tighter than the earth’s rotation! Bravo!
Alright, first of all, why is the com miles behind the col? Definitely need to fix that. Add thrusters or rcn (reaction control nozzles) that kinda counter the downward pitch when taking off. Oh and, get that dang gyroscope out of here after you’ve adjusted the com. Gyroscopes can be helpful, but not really on this craft. Lastly, use rcn’s that activate on low speeds so you can better control your takeoff without the annoying gyroscope. Other than that, I look foreword to the final product!
+1