16.5k DarDragon Comments

  • SMS Deutschland 1906 4.6 years ago

    @Dastin Thanks! I'm glad you like it!
    Your plane looks and flies amazing too!

  • World war 1 challenge (Finished) 4.6 years ago

    @Ayvieyation I present to you... my entry
    https://www.simpleplanes.com/a/KQ4fZm/SMS-Deutschland-1906

  • SMS Deutschland 1906 4.6 years ago

    @Obtheplanedestroyer

  • SMS Deutschland 1906 4.6 years ago

    @Evenstsrike333
    @JamesBleriot
    @M1G17

    +1
  • SMS Deutschland 1906 4.6 years ago

    @RAAF
    @TheMachinist
    @TrislandianAlliance

  • An Emergency Landing!! 4.6 years ago

    You have a hole in your left wing

    +3
  • Is anyone awake yet?[TEASER] 4.6 years ago

    Edit: It's not sinking bcause of design... well, it is, but it's designed to do that when hit by stuff

  • We Did it bois 4.6 years ago

    Congrats! You are one of us now(the most underrated color division of SP)

    One of us
    One of us

    +1
  • HSwMS Nord 4.6 years ago

    132.9m in length
    250mm guns x 8
    speed slower than 14 knots
    turns 1 deg a second
    I dunno, that sounds like at least a battle cruiser(but with an extremely low draft)
    But that aside, very nice build!

    +3
  • Pre-Dreadnoughts[TEASER] 4.6 years ago

    Yes I shall tag all of youuu
    It will come out in an hour or so

  • (Teaser) Freedom Gundam 4.6 years ago

    ooh cool! I have that gundam in my collection!

    +2
  • I’m making a password system for planes! 4.6 years ago

    Can't I just remove the bomb or something?

    +1
  • Focke-Wulf 190 A-8 4.6 years ago

    @Brencool35 HAHAHA really? Thanks! I don't think the paneling is good though, but I'm trying to practice

  • Ability of Turrets to Fire Individually and as a Salvo[No Action Groups] 4.6 years ago

    @CoolPeach There is, but I wouldn't say cleaner(well, not yet). If you've seen my post "Autoloader Cannon", there is a way to have reload rates incorporated into the expression of the activation group of the cannon.

  • what in the world is funky tree? 4.6 years ago

    It's cool, you should try it

  • Ability of Turrets to Fire Individually and as a Salvo[No Action Groups] 4.6 years ago

    Also, it's way easier to do this with AGs. Simply have the front cannons activate with AG1, both cannons activate with AG2, and only the rear(extra 2 cannons) activate with AG3

  • Ability of Turrets to Fire Individually and as a Salvo[No Action Groups] 4.6 years ago

    @CoolPeach Well it's pretty simple, and also I kinda cheated. So usually, for salvo firing, you'd have 3 of the 4 cannons set to very low delays, and one with the actual reload delay. So that's what I did, all cannons except one on the forward turret have a 0.025 delay. Now, I use some funky trees to stop the cannons from firing when their rotation can't reach the point you are aiming at. But then, when I would aim backwards, the rear cannons would have an insane fire rate. This is where the cheat comes in.There are actually 4 cannons on the rear turret(nudged so they look like just 2 cannons). 2 of them are activated when both guns are able to look at the targeted point, and the other 2 are activated when the turret is looking at a point the forward turret can't rotate to. I simply set the latter 2 to the same delay settings as the forward turret, and then voila, the rear turret acts like the front turret when the latter is not engaged.

  • Ability of Turrets to Fire Individually and as a Salvo[No Action Groups] 4.6 years ago

    sorry for crap quality
    so basically 0:22 is first shot
    only forward turret fires
    1:34 is second shot
    broadside, so both turrets fire
    and finally, 2:04 is the last shot
    only rear turret fires
    no AGs used
    (except AG1 to activate the turrets)

  • Tank destroyer 4005 autoloader 4.6 years ago

    ooo nice

  • Autoloader Cannon[NEW TECH] 4.6 years ago

    @RareHeroicDancer
    floor(repeat(sum(clamp01(FireWeapons)), )) (n + m) >= n
    This is basically the code for the red one
    replace n and m with what you need(It's in the description)

    Also, sorry if the description is a bit long, maybe you didn't see it

  • World war 1 challenge (Finished) 4.6 years ago

    @Ayvieyation Also, when you say no mods, does that include the zoom mod? It won't be required for the build to be downloaded, but the rangefinder I made kinda needs it since the increments are so small, and you won't be able to see it much using normal zoom

  • Autoloader Cannon[NEW TECH] 4.6 years ago

    If you want it to fire quicker, change the delay of the cannon
    If you want it to fire longer, change the 4s of the cannon

  • Autoloader Cannon[NEW TECH] 4.6 years ago

    @RareHeroicDancer You use overload to change the funky tree expressions. If you want it to have a shorter reload time, change all the 15s in the cannon to a lower number

  • World war 1 challenge (Finished) 4.6 years ago

    @Ayvieyation Will you be testing the submissions on mobile?

  • P-38 Lightning 4.6 years ago

    Just a friendly question, why does it have so many parts?

  • How to... [“very” useful] 4.6 years ago

    @ArcturusAerospace I CANT SLEEP AT ALL

  • Autoloader Cannon[NEW TECH] 4.6 years ago

    @ArcturusAerospace They both have 4 shots per clip (supposedly) and a reload of 15 seconds. But if you just tap the fire weapons and not hold it, it can become >4

  • Autoloader Cannon[NEW TECH] 4.6 years ago

    @Saturnite wow that was fast

  • I've killed 22 test pilots in 1 hour 4.6 years ago

    @Burtcrusher Happy to help

  • Funky Trees Challenge 4.6 years ago

    I FINALLY HAVE SOMETHING TO ENTER
    YESSS

  • I've killed 22 test pilots in 1 hour 4.6 years ago

    my bad sorry

    +1
  • I've killed 22 test pilots in 1 hour 4.6 years ago

    @Burtcrusher Oh sorry change Activate3 to Activate1(whoops)
    so instead:

    floor(smooth(clamp01(Activate1), 0.1))

    +2
  • I've killed 22 test pilots in 1 hour 4.6 years ago

    @Burtcrusher It works for me

  • I've killed 22 test pilots in 1 hour 4.6 years ago

    @Burtcrusher use this I think:

    floor(smooth(clamp01(Activate3), 0.1))

  • It Floats[TEASER] 4.6 years ago

    @Plane66373637 I don't know how to take it off, I've already tried updating windows and stufff

  • Michael Jackson--Thriller 4.6 years ago

    UP NEXT: The RickRoll

    +1
  • ! The Team Work Project ! 4.6 years ago

    @Pophead You can only tag up to 3 people per comment

  • Another Full Interior Tank[TEASER] 4.6 years ago

    oi just to be clear, this will be put on hold for some time

  • World war 1 challenge (Finished) 4.6 years ago

    ooo neat! I just started making a pre-dreadnought battleship

  • Which one? 4.6 years ago

    @TrislandianAlliance Oh right, my bad

  • Gun recoil 4.6 years ago

    click it >>> over here

    +1
  • Gun recoil 4.6 years ago

    hmmm... ok... Connect (cannon + shock) to fuselage >>> Nudge so that cannon is halfway outside fuselage(and shock is inside) >>> connect hydraulics and rotators to fuselage. So imagine the fuselage as part of the main cannon

    +1
  • Gun recoil 4.6 years ago

    Connect cannon to shock >>> set recoil force to a lot and barrel recoil to 0 >>> set spring strength and damper to a lot(damper more than spring strength)

  • Which one? 4.6 years ago

    try removing the http:// part

  • Which one? 4.6 years ago

    maybe it's the syntax. Don't put a space after the !

  • Which one? 4.6 years ago

    the bv 250 would be nice though

  • Which one? 4.6 years ago

    mmm, If u place pics, they are not seen

  • Another Full Interior Tank[TEASER] 4.6 years ago

    and pretty much any american tank based on the sherman

  • Another Full Interior Tank[TEASER] 4.6 years ago

    @TrislandianAlliance That's also the shape of the m10 and achilles