@JBPAviation
I had thought about using cannons, but the damage is unrealistic. I don't think a 20mm cannon is capable of completely destroying an aircraft with just one bullet.
@IzzyIA Is there a way to get the image code without having to import it into the game? I have the program on my computer, but I have the game on android.
@IzzyIA Is there a way to get the image code without having to import it into the game? I have the program on my computer, but I have the game on android.
I already know what each one does, but I mean how can I calculate the damage, spread and in which unit the impact force is (foot-pounds, joules, kilojoules, etc) to make the weapon as realistic as possible.
@ZeroWithSlashedO
@SilverStar Thanks
nice build
@mustang51
@Mustang51 Thanks
@Mustang51
@210100 Thanks
Nice design, i like it.
Nice design, i like it.
nice design
nice design
nice design
nice
nice design
nice design
nice
I like it, very good design
@RNManufactures You have to land at a speed that is not a maximum of 150 mph and use flaps and trim to land as smoothly as possible.
@tsampoy Thanks
@NoahthemanLOL Thanks
@JBPAviation
I had thought about using cannons, but the damage is unrealistic. I don't think a 20mm cannon is capable of completely destroying an aircraft with just one bullet.
@WinsWings Thanks
@SilverStar Thanks
@Jaspy190 Thanks
@IzzyIA it worked, thanks
@IzzyIA Is there a way to get the image code without having to import it into the game? I have the program on my computer, but I have the game on android.
@IzzyIA Is there a way to get the image code without having to import it into the game? I have the program on my computer, but I have the game on android.
@TheCommentaryGuy Thanks
Thanks
@ZeroWithSlashedO
In that case, what number do you recommend me?
@ZeroWithSlashedO
@ZeroWithSlashedO
So, if I want to make a machine gun, whose caliber is for example 13mm, what is the number that I can put in damage?
I already know what each one does, but I mean how can I calculate the damage, spread and in which unit the impact force is (foot-pounds, joules, kilojoules, etc) to make the weapon as realistic as possible.
@ZeroWithSlashedO
Could you tell me the exact specifications of the cannon?
@AWESOMENESS360
How did you make the brrrt sound in the cannon?
@AWESOMENESS360
@ChiChiWerx Thanks
@Kaytusha123 exactly
@Trainzo Thanks
@Giby Thanks
@ricotheparrot Thanks
@AWESOMENESS360 Thanks
Android update
@EGplanes Alright, thanks for the information.
@SnoWFLakE0s Why 0.01 instead of 0?
@Trainzo Thanks
@AVFLYER According to the blueprint that I use, it seems that it does.
@NINJ4PRO why ?
@Davaskonaviatornewacc : I already created mine, you can see it.
@Davaskonaviatornewacc sure
@MoldyBread Thanks
@TheLegoSpaceman34 : Thanks
@ApplejuiceYT2 : Thanks