@windshifter1
I'm going to be making a chart showing how my various weapons are used from a realistic viewpoint, since my aerial warships are causing some confusion.
@MonarchiiwithastolenMG, be a dear, and let the FOXHOUND government exist, Skypark needs all the allies it can get(plus it would be a shame if those LPH's where commandeered by the Skypark navy).
@TheUltimatePlaneLover
I'm going to be making a chart showing how my various weapons are used from a realistic viewpoint, since my aerial warships are causing some confusion.
I make my ships at 1/10 scale, because my device can't take builds over 300ft, and by making them small, it allows for more ships to be spawned, and better photos(in my opinion). This should not, however, effect their usage in SP wars, especially since no multiplayer really exists in SP.
@windshifter1
(Finally) Just posted the toned down version. Also, fun fact, in-game, the Gleipnir was actually vulnerable to close-range combat, and posed flares, so it was acknowledged that such an aircraft was rather vulnerable.
@windshifter1
The missiles on the Gleipnirs can hit targets ten miles away. And the shock cannon is fixed pointing straight down, so it has to be right over a target to destroy it(which is a weakness if you think about it).
@windshifter1
Actually, I did make a toned domn version(vulnerable points, less health), I keep forgetting to post it(also uses a cannon with explosive rounds for the shock cannon, hence, it kills everything). The Gleipnirs are going to be the only ones with such high firepower, any and all other Aerial warships will have more realistic weapons and defenses.
@windshifter1
It is unwise for carrier aircraft to try to battle land based aircraft for a prolonged time. Plus, Gleipnirs can kill a ship in a single hit.
@FOXHOUND26
I strongly suggest you delay your attack until after Skypark makes it's action. It will be easier after our strike(watch for the next update on Friday).
@TheUltimatePlaneLover
I mostly mean cut the flares down to a logical number, down to a total that it could realistically hold. The Gyges, for example, has a lot, only because it is a large plane.
@TheUltimatePlaneLover
That plane woefully overpowered, and has, for all intensive purposes, infinite countermeasures. I thought such aircraft where agreed to be no longer used. >:(
Am I going to have to bring back missile invulnerablity?
@windshifter1
I'm going to make a more balanced version of my Gleipnir, which will have the following new traits:
1. no stealth (no aircraft that big could ever have stealth.)
2. Increased vulnerability (the plane in-game had weaknesses, as do real aircraft).
3. greatly increased Shock Cannon load time(again, in-game, the cannon took considerably time to charge, so now mine will.)
All other aerial warships will have similar traits: balanced weapons, and limited high health, and no unfair advantages.
@windshifter1
Basically everyone seems to want more balanced weapons, and I while I still want my really big planes, I don't want to be rude and still use overpowered stuff.
.......Although Skypark as not ratified this treaty(and won't), we do believe in limited restraint, plus the upkeep of such weapons that are classified as "overpowered" or "meme" is an unacceptably expensive process. As such, while we will still produce and develop such things as aerial warships, they shall not unbalanced in their capabilities.
Example A: Gleipnir type AW shall no longer be equipped with the costly stealth technology. Gleipnirs in existence will have their stealth systems removed.
@Noname918181
I don't seem to remember taking part in that treaty......... oh wait, I didn't.
(Ok for real, I'm planning on making the next aerial warships more balanced, not the mention Gleipnir is still vulnerable to explosions, and, like in the game, it's a sitting duck in close-range combat)
@TheUltimatePlaneLover
:) I'll never tell.
Also I don't make propaganda, I have enough problems with it already.
@windshifter1
I'm going to be making a chart showing how my various weapons are used from a realistic viewpoint, since my aerial warships are causing some confusion.
@MonarchiiwithastolenMG, be a dear, and let the FOXHOUND government exist, Skypark needs all the allies it can get(plus it would be a shame if those LPH's where commandeered by the Skypark navy).
@FOXHOUND26
I may be able to help with that.
@TheUltimatePlaneLover
I'm going to be making a chart showing how my various weapons are used from a realistic viewpoint, since my aerial warships are causing some confusion.
@FOXHOUND26
I'm allied with Monarchii(aka Wright), sooo...... Maybe? I'm always looking for allies.
I make my ships at 1/10 scale, because my device can't take builds over 300ft, and by making them small, it allows for more ships to be spawned, and better photos(in my opinion). This should not, however, effect their usage in SP wars, especially since no multiplayer really exists in SP.
@windshifter1
One, no, of course not. But I'm not defending with one.
@windshifter1
(Finally) Just posted the toned down version. Also, fun fact, in-game, the Gleipnir was actually vulnerable to close-range combat, and posed flares, so it was acknowledged that such an aircraft was rather vulnerable.
A more balanced version.
@windshifter1
The Gleipnir has flares too, you know. Also with the gyges support ships.
@windshifter1
The missiles on the Gleipnirs can hit targets ten miles away. And the shock cannon is fixed pointing straight down, so it has to be right over a target to destroy it(which is a weakness if you think about it).
@windshifter1
Actually, I did make a toned domn version(vulnerable points, less health), I keep forgetting to post it(also uses a cannon with explosive rounds for the shock cannon, hence, it kills everything). The Gleipnirs are going to be the only ones with such high firepower, any and all other Aerial warships will have more realistic weapons and defenses.
@windshifter1
It is unwise for carrier aircraft to try to battle land based aircraft for a prolonged time. Plus, Gleipnirs can kill a ship in a single hit.
@FOXHOUND26
We could Spare three Gyges AWs. The Gleipnirs are currently undergoing repairs.
@TheUltimatePlaneLover
So much for your "super weapon".
@FOXHOUND26
We are in need of Air defense like 1, 2, and 3.
@FOXHOUND26 We have already attacked the MGLA base.
@windshifter1
The captured sub appears to be a liberator. Skypark scientists are still studying it.
@LM0418
:)
@TheUltimatePlaneLover
I like your weekly strategy.
Utilities the Wernster Damge Model for realistic performance.
Utilities the Wernster Damge Model for realistic performance.
@windshifter1
This may be of concern for you, and your new submarines.
@TheUltimatePlaneLover
@MonarchiiwithastolenMG
I think. The second image isn't working.
@MonarchiiwithastolenMG
I take it you didn't see this comment?
@FOXHOUND26
I strongly suggest you delay your attack until after Skypark makes it's action. It will be easier after our strike(watch for the next update on Friday).
Skupark could give assistance dealing with these sirens. Our aerial fleet has some particularly powerful aerial warships.
@MonarchiiwithastolenMG
You mean the anti-tank system?
I didn't even put a comment on that post, let alone a tag request. But I appreciate the thought, anyway.
Also, I recommend showing this damage model system by Wernster to everyone. It should help with realism.
This should be a little bit of a challenge to my water based fleet.
@Graingy
They work just fine actually.
@TheUltimatePlaneLover
Also, do you know which island each side of the war has as their base?
@TheUltimatePlaneLover
I mostly mean cut the flares down to a logical number, down to a total that it could realistically hold. The Gyges, for example, has a lot, only because it is a large plane.
@windshifter1
Termination of Skypark neutrality is imminent.
@TheUltimatePlaneLover
Termination of Skypark neutrality is imminent
Includes AoG missile and custom Triple pylon.
@FOXHOUND26
Probably, yes.
@TheUltimatePlaneLover
I can overlook the absurd amount of weapons if you give it more reasonable countermeasures.
@TheUltimatePlaneLover
That plane woefully overpowered, and has, for all intensive purposes, infinite countermeasures. I thought such aircraft where agreed to be no longer used. >:(
Am I going to have to bring back missile invulnerablity?
@TheUltimatePlaneLover
Which?
@windshifter1
I'm still deciding who I'll be fighting.
@windshifter1
I'm going to make a more balanced version of my Gleipnir, which will have the following new traits:
1. no stealth (no aircraft that big could ever have stealth.)
2. Increased vulnerability (the plane in-game had weaknesses, as do real aircraft).
3. greatly increased Shock Cannon load time(again, in-game, the cannon took considerably time to charge, so now mine will.)
All other aerial warships will have similar traits: balanced weapons, and limited high health, and no unfair advantages.
@windshifter1
Basically everyone seems to want more balanced weapons, and I while I still want my really big planes, I don't want to be rude and still use overpowered stuff.
.......Although Skypark as not ratified this treaty(and won't), we do believe in limited restraint, plus the upkeep of such weapons that are classified as "overpowered" or "meme" is an unacceptably expensive process. As such, while we will still produce and develop such things as aerial warships, they shall not unbalanced in their capabilities.
Example A: Gleipnir type AW shall no longer be equipped with the costly stealth technology. Gleipnirs in existence will have their stealth systems removed.
@Noname918181
I don't seem to remember taking part in that treaty......... oh wait, I didn't.
(Ok for real, I'm planning on making the next aerial warships more balanced, not the mention Gleipnir is still vulnerable to explosions, and, like in the game, it's a sitting duck in close-range combat)
I hope you don't intend to escalate things, sir. Otherwise we may need to finally enter this conflict.
@DatTrainAndCarGuy19 is the WAEC Navy really that big a danger?
Luckily for you, good sir, we at Skypark are actively preparing for war, so you may just get your war.
Well, I've made my own update that's somewhat tied to the official one(s).