@TheOwlAce True, but you get down to the grit of it; Human nature. Let me ask this, did you like the colorful squadron markings of the 1980s for USN aircraft more or less than modern low visibility markings? Regardless of your' answer most would say they liked the more colorful insignia.
In Europe, in your' setting, there are many imperial powers. There's a delicate power balance there that could easily be tripped. If war comes anti-aircraft gunners will have to ID aircraft flying overhead. At 3 miles in the sky its hard to make out what's what - especially if their aircraft have darkly painted undersurfaces. How do you tell the difference when radar and IFF are still essentially in their infancy? I'm not going to tell you to change what you do, c'mon man you're a gold member with 12.9k so you're obviously doing something right. Meanwhile I've been playing for months and am still a silver member at 4.3k.
@TheOwlAce I don't know that it's the design per se as the markings, color scheme, etc. We've established that your's performs better after all. While you often include fin flash, the monotone colors and lack of additional markings often works against you and many others who build genuinely good stuff.
@TheOwlAce Yeah, see, I'm not sure if some of that drag was due to that 1x1x0.18 piece I snuggled down into each wing so it's worth a shot to experiment.
@TheOwlAce Yep, I know about the ducts in the wings, I remember way back when, when they first appeared on the Bf-133. lol
I just meant the new one at the back, which is the exhaust from the wing root ducts.
See, we both feel our airbrake arrangement is better, you run into that in real life aircraft industries as well. lmao I like it because it's symmetrical and doesn't effect the attitude of the aircraft it simply decreases speed. As I cannot land this layout of aircraft with a dead stick often, typically resulting in a prop blade striking the runway and (unrealistically) causing the engines and everything else to explode, I come in with throttle on and decrease speed as necessary until touchdown at which time I throttle down, throw the air brakes up to max and start tapping on the brakes until she stops.
Not bad, doesn't feel a lot different from the I-2 but then again, this just included the new exhaust duct from the wing root intakes and the two new MGs, right? Still to be able to be adapted to carrying two more MGs that readily - she's a design with a lot of versatility.
@TheOwlAce Thanks for the upvote! Glad you like the adaptations. The concept is rather like a turbo-prop in that it takes in air through turbine blades, is ducted through cooling ducts and then released out the rear vent as heated air. The Mustang's own cooling system provided marginal speed increases in this fashion.
@TheOwlAce LOL Wow, you really got ambitious with this one! I still have yet to release a ship let alone build an airship! lol Still I think someone could turn this into something real special. The groundwork is there just needs the crucial details.
@MikuKat I did a lot of nudging with the recent one, rescaled bombs that were a beast to get into place since I was putting them on normal pylons. As I haven't gotten the rest of the body built yet, twin booms with 3-4 pusher props built into each, I haven't gotten to test the bombs to see if I need to add the coding to disable collisions. lol I've been using that a bit lately for various projects and helping friends with their projects due to the lack of ability to mod. Windows 10 is not user friendly for finding files. I miss the versatility of Windows 98. <.<; Wow, I sound old...
@MikuKat That's basically all a bomb bay is at the end of the day. XD I've built a couple now that I think on it. However my latest "Poopen-Boomer" carries as much tonnage as the bomb bay I worked so hard on so I'm debating whether to complete the bomb bay bomber at all now. XD
@MasterMindIndustries LOL Even my wife knows that she falls a bit behind WW2 military aviation and my kids. I'm not sure which of the latter two is first. Probably best not to think about it. XD j/k
@MikuKat Hmm, never did a rounded bomb bay before. In fact my first serious work on a bomb bay is still sitting as a fuselage in my builds as Aircraft-B. lol There's a simple way for Windows users to put bombs inside the aircraft and you can drop them manually just like on this aircraft though. When you click the button to drop the bomb, a bomb just slips out of the fuselage. My son calls the concept; "Zer Poopen-boomer!" lol
@MasterMindIndustries I've been hooked on WW2 military aviation for 35 years, since my father introduced me to model building as a young child. I distinctly remember my astonishment at learning that not only France but Poland too had an air force, with their own aircraft designs, in a book I found in my Junior High School library. Now I look back and wonder at my ignorance; How could I have thought otherwise? lol There are gaps in my knowledge though, my knowledge of the period is nearly entirely self taught and I'm always scouring the internet and various publications for new information. In recent years I've found great interest in obscure air forces from the second world war, such as Yugoslavia, Greece, Bulgaria, Nationalist China, Siam, Dutch East Indies, Romania, Hungary and Slovakia. I'm also interested in learning how aircraft that were impressed (basically seized from civil operators) served in their military roles. By the way, I have NO idea what that twin boom pusher propeller plane they claimed to be a Nazi design was. ^_^
@MikuKat I gave her a couple of test flights. The first one I blew up on the runway and almost froze my game on WINDOWS. lmao I stiffened the front/back landing gear struts the second time and successfully took off. The number of bombs made her wanna lag something fierce though. Let me know if you ever want help with nudging parts in to where they're flush or modding this or that. I'm not an expert by any stretch of the imagination but I'll do what I can~ ^_^
@MikuKat I'm busy with cannuck and yanks since they've taken the northern fringes of my country. I have at least three releases this week though and hoping on Wehrmacht reinforcements to push them back or really make 'em hurt at least.
Very nicely done, very good flight characteristics for something you generally wouldn't imagine capable of atmospheric flight! ^_^ I look forward to seeing more of your' work in the future!
@MasterMindIndustries Your' name made me do a double take. A friend of mine from FFXI, who has sadly since passed away, played a char named MasterMind. Kevin Macie, former headliner pro-wrestler back in the '80s turned gamer. Ahem, let's see. The twin boom Nazi fighter was amusing, to my mind, what irony that the generation of jet fighters to follow the Meteor would look startlingly like that image. Then the spurious image of the Ju-88 with three tails I thought was funny - looked nothing like the real deal. The germans never used the Ju-86K that was an export model for Sweden and (I think) Hungary. The diesel powered Ju-86s were Ju-86Ds - by 1940 they were using the Ju-86Es with conventional "petrol" powered radial engines. Diesel powered Ju-86s wouldn't appear over British skies again until the high altitude Ju-86P and R variants in '42 or '43 which looked positively nothing like the old Ju-86s save for a few vestigial features. They flew so high that the British had to produce a new extremely high altitude capable Spitfire to intercept them. After that they served with complete immunity over the Eastern front.
@TheOwlAce Naw, wouldn't figure you'd post a new version for a detail like that. I now have nav light green and red in my standard "Finnish Colors Palette." I also added semi-gloss white. Somehow or other the license produced version wound up with a LOAD of extra drag, some 500 points. I increased the size of the wing gear to 1.1 its normal size so now it has a somewhat nose down attitude vs nose up. This helped with banging the prop blades on the strip on landing a lot. I had originally omitted the air brakes and would just throttle down and come in but she comes in too heavy that way. Thus I created some blocks that were 0.18 thick to snuggle down into the wing and was able to put air breaks on the top and bottom of those. That omitted the tendency for the old trio of airbreaks to pull the nose down. This made landing it probably as easy if not a bit easier to land than it's predecessor.
I wanted to go with a different sort of canopy look and so I made my own with a tiny little wedge canopy under it all. Still gives a good field of vision though you feel like a dwarf peering over the steering wheel a bit. I may yet peep inside and nudge it up a lil bit. lol
In addition to the one 20mm MG213C I uprated the other two guns to 13 mm MG131s and added one more in each wing. Fewer cannons than the Salamointi that it will be replacing but that MG213C more than makes up for the 20 mm HS.404 Hispano-Suiza cannons in terms of rate of fire/muzzle velocity and the MG131s throw out enough copper jacketed lead to make any pilot or bomber aircrewmans' butt to pucker up!
She's about 600 Lb heavier than this model and lacks a true landing light but she has a ventral light that illuminates the ground under the bird. That said she's got 403-405 gallons of fuel; It seems to jump around from when I load it one time or another. The same has been true of drag points. At times I wonder if these are abstracts in the game and not true fixed settings.
Here's a sneak peak at what I've done so far, still need canopy frames but that's about it. Of course, pictured at Avalanche Air Base to simulate Northern Finland. XD !Pre-Production license built Bf-133I-2
Germania may one day have a spot on that Hoarders TV show, keeping such a malign aircraft about. Even Se Suomi Imperiumi relegated the few of them that survived to transports after phase 1 of their assault strategy. XD
@TheOwlAce Hah! I didn't even see you made an improved variant already!! Finland's variant is well underway and will be smashing up Canadian and US aircraft soon. Due to her sheer small size I don't think she'll be able to fill the role of escort fighter for my yet to be posted bomber. She can keep up with her better than the VL Salamointi could and managed to give her a LITTLE bit more fuel through some tweeks here and there than the Salamointi but its still not enough to get her across the pond to defend the bombers attacking US and Canadian targets. I need to crunch the numbers on the DB605's fuel consumption rate to see how far from the target I am. If I had to guess I'd need at least twice what I've squeezed into this tiny bird. Good grief, when I land it - if it hits too hard it makes a heck of a boom! Oh, thought you should know, I did some research on nav lights. My friend, red is to port and green is to starboard~ I found an obscure mention that the Luftwaffe used blue as opposed to green for theirs, however walkarounds of surviving aircraft have disproven this - at least in the Bf-109.
@TheOwlAce It's illegal in the RP I'm in now anyway to mod the engines so no worries there~ lol Lets see; According to Olaf Groehlers GdLK, 1910-1980 the cost for a Ju-88A, arguably the best tactical bomber of WW2 was 245,200 Reichmarks without the engines and 306,950 in Reichmarks with the engines. In 1947 gold was worth $43 USD per ounce. The conversion rate for Reichmarks was 2.5 RM vs. 1 USD prior to the US entry into the war. Going back to 1913's value for the Deutsche Mark, we see that it was 4.2 DM vs 1 USD and it only got worse as the war progressed with no conversion rate in 1918 and by 1919 it was an attrocious 32.85 DM vs 1 USD. Given Das Germanishe Weltreich's power though I think it'd be closer to a 1, what was it Papiermark, so PM ratio vs. $1 USD. Payment will be made in Gold Bullion, obviously from external sources but restamped for Finland. As it is to be produced under license rather than a few samples imported, I figured a 15% price per unit produced by LKM and IVL. (LKM builds the engines, IVL builds the plane.) In addition to paying full price for 8 samples, what do you think?
@TheOwlAce I gave this one another go after seeing USA buy your' Me-25 (SAAB J.19 Light Fighter, according to "the enemy" from that RP, incidentally Finland then too!) I'm tempted to try to build an escort fighter loosely in this layout. I managed to get her up to 828 mph in a dive earlier until she hit 15,000 feet and started losing speed! I was like; Wow, what could she do with lighter custom landing gear and using nudged scaled down fuel blocks in the nose as balast instead?? Muahahahaha! So what do you say to an exclusive sales contract for tooling and technical assistance with Finland for a derivative of the Bf-133? XD
@SimpleTechAndResearch Beware of this one spawning in Sandbox mode if you're flying large stuff they may as well be called Rammenjager fighters, since they like to ram stuff. lol I had one snag its horizontal stabilizers onto the horizontal stabilizer of my SILK-234 and it self destructed itself when I adjusted my pitch without damaging my plane. It later rammed my SILK-251, destroying both and then went on to kamikazi a ship design I never released. lol
@TheRubyArmy1134 Not too bad, she guzzles fuel, but then again that's to be expected of a jet - especially one lugging around bombs externally. (Internal bomb bays would be a serious challenge for people not using Windows, where you can nudge parts in small increments.) She does pretty well in level flight with a max speed around 688~690 mph at 35-45k feet. I don't suggest evasive maneuvers at those speeds or in a dive though while still loaded with those 9 tons of bombs as the wings warp at those speeds. Hopefully the turrets would be a deturant enough for my axis partners' and my own fighters. ;-)
A small suggestion for the turrets, check my SILK-234, a bomber from a previous RP. I recommend "stealing" those angled guns and adding them to your' subassemblies. Putting those on a turret gives you the ability to direct your' fire towards directions that would otherwise require hinge linked trim in a rotating turret. The only other suggestion I would offer is to use structural wings for the inner portions of the main wings and then add the regular wing beyond it, adjusted to fit of course, as this provides a more rigid wing that doesn't warp at those speeds. Otherwise its a great aircraft and I look forward to a great many of these providing an artistic junk-art decor to Lapland, post-war. XD (Not so much though to what they will be doing to Finland & the Axis partners' armies in the meantime though!)
@TheRubyArmy1134 I know that, but this statement is mostly intended for those intent upon building things to scale. When I go on a frenzy of building stuff meant for a specific period, like the RP we're in, I change the gun stats to that of actual weapons. I've rescaled some guns on previous builds in that RP and it got me to thinking - hence this revelation. IF I'd known how out of scale these guns are for their given stat of .50 cal I could have fit four or maybe 5 20 mm cannons in the ventral position of my nightfighter, as opposed to three. The ONLY thing that bugs me in this game is the lack of ammunition, or rather, excessive abundance thereof. Most warplanes have an ammo count that can be exhausted within seconds. That is true today as well as during WW2.
As for the fragility of SimplePlanes aircraft in conjunction with gunfire that has long been a point of irritation. I've brought both ammo limits/weight and part durability up in the past as suggestions but thus far either its not possible with the game engine or the developers were uninterested.
"Krikies! That's a big 'un!" - Quote from Steve Irwin's Grandfather upon seeing these flying over Australia, unaware that this bewildered utterance would become a family trademark for generations to come.
@MrVaultech Has Germany unveiled a reliable America Bomber yet? While working on a heavy tactical bomber to deal with the allied forces in Lapland, IVL has realized that the potential for this bomber surpasses its intended purpose. Using information I've found on fuel consumption for the engine type I've been using in the story and its fuel capacity it could theoretically be used to strike targets at a fair distance into the US and Canada. While propeller driven, she is capable of reaching 715 mph between 30,000-45,000 feet with a bombload of 8-10 tons. IVL of Finland is willing to share this design and the tooling with Heinkel Flugzeugwerke of the Luftwaffe if Wehrmacht forces can be diverted from Southern Sweden or Russia to support the Finnish lines.
@TheOwlAce Alrighty, just thought I'd run the idea by you as that would result in less lag for the other users out there. My machine is just a refurbished walmart laptop so it is lag-happy with a lot of stuff it probably shouldn't be. I MISS my tower, motherboard went on the fritz like 3 days after we moved to this place a couple of years ago. Its performance would blow this one away.
@TheOwlAce True, but you get down to the grit of it; Human nature. Let me ask this, did you like the colorful squadron markings of the 1980s for USN aircraft more or less than modern low visibility markings? Regardless of your' answer most would say they liked the more colorful insignia.
In Europe, in your' setting, there are many imperial powers. There's a delicate power balance there that could easily be tripped. If war comes anti-aircraft gunners will have to ID aircraft flying overhead. At 3 miles in the sky its hard to make out what's what - especially if their aircraft have darkly painted undersurfaces. How do you tell the difference when radar and IFF are still essentially in their infancy? I'm not going to tell you to change what you do, c'mon man you're a gold member with 12.9k so you're obviously doing something right. Meanwhile I've been playing for months and am still a silver member at 4.3k.
@TheOwlAce I don't know that it's the design per se as the markings, color scheme, etc. We've established that your's performs better after all. While you often include fin flash, the monotone colors and lack of additional markings often works against you and many others who build genuinely good stuff.
@TheOwlAce Yeah, see, I'm not sure if some of that drag was due to that 1x1x0.18 piece I snuggled down into each wing so it's worth a shot to experiment.
@MasterMindIndustries Thanks, glad you liked it! ^_^ That's a supersonic prop-job without modded engines. XD
@TheOwlAce Yep, I know about the ducts in the wings, I remember way back when, when they first appeared on the Bf-133. lol
I just meant the new one at the back, which is the exhaust from the wing root ducts.
See, we both feel our airbrake arrangement is better, you run into that in real life aircraft industries as well. lmao I like it because it's symmetrical and doesn't effect the attitude of the aircraft it simply decreases speed. As I cannot land this layout of aircraft with a dead stick often, typically resulting in a prop blade striking the runway and (unrealistically) causing the engines and everything else to explode, I come in with throttle on and decrease speed as necessary until touchdown at which time I throttle down, throw the air brakes up to max and start tapping on the brakes until she stops.
Thanks a lot, @PINK! ^_^
@TheOwlAce lol Now, who has the super computer capable of flying her? XD
Not bad, doesn't feel a lot different from the I-2 but then again, this just included the new exhaust duct from the wing root intakes and the two new MGs, right? Still to be able to be adapted to carrying two more MGs that readily - she's a design with a lot of versatility.
@TheOwlAce I had to say something to adapt it to the RP. XD
@TheOwlAce Thanks for the upvote! Glad you like the adaptations. The concept is rather like a turbo-prop in that it takes in air through turbine blades, is ducted through cooling ducts and then released out the rear vent as heated air. The Mustang's own cooling system provided marginal speed increases in this fashion.
@TheOwlAce LOL Wow, you really got ambitious with this one! I still have yet to release a ship let alone build an airship! lol Still I think someone could turn this into something real special. The groundwork is there just needs the crucial details.
Thanks for the upvote, @OldColonel!
Arigato~ @MikuKat!
@MrSilverWolf lol! ... BTW, I think you meant .. meet? :-O j/k
@MikuKat I did a lot of nudging with the recent one, rescaled bombs that were a beast to get into place since I was putting them on normal pylons. As I haven't gotten the rest of the body built yet, twin booms with 3-4 pusher props built into each, I haven't gotten to test the bombs to see if I need to add the coding to disable collisions. lol I've been using that a bit lately for various projects and helping friends with their projects due to the lack of ability to mod. Windows 10 is not user friendly for finding files. I miss the versatility of Windows 98. <.<; Wow, I sound old...
Thanks for the support @MasterMindIndustries, you should give her a flight test, she's mobile, agile and HOSTILE! XD
Thanks, @MrSilverWolf glad it met your' approval! :-D
Thank you, @ccooper!
@MikuKat That's basically all a bomb bay is at the end of the day. XD I've built a couple now that I think on it. However my latest "Poopen-Boomer" carries as much tonnage as the bomb bay I worked so hard on so I'm debating whether to complete the bomb bay bomber at all now. XD
@TheOwlAce Not at all, go for it. I also trimmed down her ailerons that rate of roll was INSANE! lol
@MasterMindIndustries LOL Even my wife knows that she falls a bit behind WW2 military aviation and my kids. I'm not sure which of the latter two is first. Probably best not to think about it. XD j/k
@MikuKat Hmm, never did a rounded bomb bay before. In fact my first serious work on a bomb bay is still sitting as a fuselage in my builds as Aircraft-B. lol There's a simple way for Windows users to put bombs inside the aircraft and you can drop them manually just like on this aircraft though. When you click the button to drop the bomb, a bomb just slips out of the fuselage. My son calls the concept; "Zer Poopen-boomer!" lol
@MrVaultech
@TheOwlAce Thanks! She's not AS good as the original, I don't think, but it's seriously superior to the original Salamointi! ^_^
@MasterMindIndustries I've been hooked on WW2 military aviation for 35 years, since my father introduced me to model building as a young child. I distinctly remember my astonishment at learning that not only France but Poland too had an air force, with their own aircraft designs, in a book I found in my Junior High School library. Now I look back and wonder at my ignorance; How could I have thought otherwise? lol There are gaps in my knowledge though, my knowledge of the period is nearly entirely self taught and I'm always scouring the internet and various publications for new information. In recent years I've found great interest in obscure air forces from the second world war, such as Yugoslavia, Greece, Bulgaria, Nationalist China, Siam, Dutch East Indies, Romania, Hungary and Slovakia. I'm also interested in learning how aircraft that were impressed (basically seized from civil operators) served in their military roles. By the way, I have NO idea what that twin boom pusher propeller plane they claimed to be a Nazi design was. ^_^
@TheOwlAce Yep that's what this one basically turned into was a bubble canopy but it's an unconventional shape.
@MikuKat I gave her a couple of test flights. The first one I blew up on the runway and almost froze my game on WINDOWS. lmao I stiffened the front/back landing gear struts the second time and successfully took off. The number of bombs made her wanna lag something fierce though. Let me know if you ever want help with nudging parts in to where they're flush or modding this or that. I'm not an expert by any stretch of the imagination but I'll do what I can~ ^_^
@TheOwlAce Won't be long now, just need to stop procrastinating on the canopy framing. lol
LOL Insane, I love it!
@MikuKat I'm busy with cannuck and yanks since they've taken the northern fringes of my country. I have at least three releases this week though and hoping on Wehrmacht reinforcements to push them back or really make 'em hurt at least.
Very nicely done, very good flight characteristics for something you generally wouldn't imagine capable of atmospheric flight! ^_^ I look forward to seeing more of your' work in the future!
@MrVaultech
Get them Auzzies!! :-D
@MasterMindIndustries Your' name made me do a double take. A friend of mine from FFXI, who has sadly since passed away, played a char named MasterMind. Kevin Macie, former headliner pro-wrestler back in the '80s turned gamer. Ahem, let's see. The twin boom Nazi fighter was amusing, to my mind, what irony that the generation of jet fighters to follow the Meteor would look startlingly like that image. Then the spurious image of the Ju-88 with three tails I thought was funny - looked nothing like the real deal. The germans never used the Ju-86K that was an export model for Sweden and (I think) Hungary. The diesel powered Ju-86s were Ju-86Ds - by 1940 they were using the Ju-86Es with conventional "petrol" powered radial engines. Diesel powered Ju-86s wouldn't appear over British skies again until the high altitude Ju-86P and R variants in '42 or '43 which looked positively nothing like the old Ju-86s save for a few vestigial features. They flew so high that the British had to produce a new extremely high altitude capable Spitfire to intercept them. After that they served with complete immunity over the Eastern front.
@TheOwlAce Naw, wouldn't figure you'd post a new version for a detail like that. I now have nav light green and red in my standard "Finnish Colors Palette." I also added semi-gloss white. Somehow or other the license produced version wound up with a LOAD of extra drag, some 500 points. I increased the size of the wing gear to 1.1 its normal size so now it has a somewhat nose down attitude vs nose up. This helped with banging the prop blades on the strip on landing a lot. I had originally omitted the air brakes and would just throttle down and come in but she comes in too heavy that way. Thus I created some blocks that were 0.18 thick to snuggle down into the wing and was able to put air breaks on the top and bottom of those. That omitted the tendency for the old trio of airbreaks to pull the nose down. This made landing it probably as easy if not a bit easier to land than it's predecessor.
I wanted to go with a different sort of canopy look and so I made my own with a tiny little wedge canopy under it all. Still gives a good field of vision though you feel like a dwarf peering over the steering wheel a bit. I may yet peep inside and nudge it up a lil bit. lol
In addition to the one 20mm MG213C I uprated the other two guns to 13 mm MG131s and added one more in each wing. Fewer cannons than the Salamointi that it will be replacing but that MG213C more than makes up for the 20 mm HS.404 Hispano-Suiza cannons in terms of rate of fire/muzzle velocity and the MG131s throw out enough copper jacketed lead to make any pilot or bomber aircrewmans' butt to pucker up!
She's about 600 Lb heavier than this model and lacks a true landing light but she has a ventral light that illuminates the ground under the bird. That said she's got 403-405 gallons of fuel; It seems to jump around from when I load it one time or another. The same has been true of drag points. At times I wonder if these are abstracts in the game and not true fixed settings.
Here's a sneak peak at what I've done so far, still need canopy frames but that's about it. Of course, pictured at Avalanche Air Base to simulate Northern Finland. XD !Pre-Production license built Bf-133I-2
Germania may one day have a spot on that Hoarders TV show, keeping such a malign aircraft about. Even Se Suomi Imperiumi relegated the few of them that survived to transports after phase 1 of their assault strategy. XD
@TheOwlAce Hah! I didn't even see you made an improved variant already!! Finland's variant is well underway and will be smashing up Canadian and US aircraft soon. Due to her sheer small size I don't think she'll be able to fill the role of escort fighter for my yet to be posted bomber. She can keep up with her better than the VL Salamointi could and managed to give her a LITTLE bit more fuel through some tweeks here and there than the Salamointi but its still not enough to get her across the pond to defend the bombers attacking US and Canadian targets. I need to crunch the numbers on the DB605's fuel consumption rate to see how far from the target I am. If I had to guess I'd need at least twice what I've squeezed into this tiny bird. Good grief, when I land it - if it hits too hard it makes a heck of a boom! Oh, thought you should know, I did some research on nav lights. My friend, red is to port and green is to starboard~ I found an obscure mention that the Luftwaffe used blue as opposed to green for theirs, however walkarounds of surviving aircraft have disproven this - at least in the Bf-109.
@TheOwlAce Excellent, we will make the transaction straight away~
@TheOwlAce No clue... O.o
@TheOwlAce Oh, and a minimum production of 120 under license with an option to negotiate the production of more under license later.
@TheOwlAce It's illegal in the RP I'm in now anyway to mod the engines so no worries there~ lol Lets see; According to Olaf Groehlers GdLK, 1910-1980 the cost for a Ju-88A, arguably the best tactical bomber of WW2 was 245,200 Reichmarks without the engines and 306,950 in Reichmarks with the engines. In 1947 gold was worth $43 USD per ounce. The conversion rate for Reichmarks was 2.5 RM vs. 1 USD prior to the US entry into the war. Going back to 1913's value for the Deutsche Mark, we see that it was 4.2 DM vs 1 USD and it only got worse as the war progressed with no conversion rate in 1918 and by 1919 it was an attrocious 32.85 DM vs 1 USD. Given Das Germanishe Weltreich's power though I think it'd be closer to a 1, what was it Papiermark, so PM ratio vs. $1 USD. Payment will be made in Gold Bullion, obviously from external sources but restamped for Finland. As it is to be produced under license rather than a few samples imported, I figured a 15% price per unit produced by LKM and IVL. (LKM builds the engines, IVL builds the plane.) In addition to paying full price for 8 samples, what do you think?
@TheOwlAce I gave this one another go after seeing USA buy your' Me-25 (SAAB J.19 Light Fighter, according to "the enemy" from that RP, incidentally Finland then too!) I'm tempted to try to build an escort fighter loosely in this layout. I managed to get her up to 828 mph in a dive earlier until she hit 15,000 feet and started losing speed! I was like; Wow, what could she do with lighter custom landing gear and using nudged scaled down fuel blocks in the nose as balast instead?? Muahahahaha! So what do you say to an exclusive sales contract for tooling and technical assistance with Finland for a derivative of the Bf-133? XD
@ccooper Thank you! :-D
@SimpleTechAndResearch Beware of this one spawning in Sandbox mode if you're flying large stuff they may as well be called Rammenjager fighters, since they like to ram stuff. lol I had one snag its horizontal stabilizers onto the horizontal stabilizer of my SILK-234 and it self destructed itself when I adjusted my pitch without damaging my plane. It later rammed my SILK-251, destroying both and then went on to kamikazi a ship design I never released. lol
@TheRubyArmy1134 Not too bad, she guzzles fuel, but then again that's to be expected of a jet - especially one lugging around bombs externally. (Internal bomb bays would be a serious challenge for people not using Windows, where you can nudge parts in small increments.) She does pretty well in level flight with a max speed around 688~690 mph at 35-45k feet. I don't suggest evasive maneuvers at those speeds or in a dive though while still loaded with those 9 tons of bombs as the wings warp at those speeds. Hopefully the turrets would be a deturant enough for my axis partners' and my own fighters. ;-)
A small suggestion for the turrets, check my SILK-234, a bomber from a previous RP. I recommend "stealing" those angled guns and adding them to your' subassemblies. Putting those on a turret gives you the ability to direct your' fire towards directions that would otherwise require hinge linked trim in a rotating turret. The only other suggestion I would offer is to use structural wings for the inner portions of the main wings and then add the regular wing beyond it, adjusted to fit of course, as this provides a more rigid wing that doesn't warp at those speeds. Otherwise its a great aircraft and I look forward to a great many of these providing an artistic junk-art decor to Lapland, post-war. XD (Not so much though to what they will be doing to Finland & the Axis partners' armies in the meantime though!)
@TheRubyArmy1134 I know that, but this statement is mostly intended for those intent upon building things to scale. When I go on a frenzy of building stuff meant for a specific period, like the RP we're in, I change the gun stats to that of actual weapons. I've rescaled some guns on previous builds in that RP and it got me to thinking - hence this revelation. IF I'd known how out of scale these guns are for their given stat of .50 cal I could have fit four or maybe 5 20 mm cannons in the ventral position of my nightfighter, as opposed to three. The ONLY thing that bugs me in this game is the lack of ammunition, or rather, excessive abundance thereof. Most warplanes have an ammo count that can be exhausted within seconds. That is true today as well as during WW2.
As for the fragility of SimplePlanes aircraft in conjunction with gunfire that has long been a point of irritation. I've brought both ammo limits/weight and part durability up in the past as suggestions but thus far either its not possible with the game engine or the developers were uninterested.
"Krikies! That's a big 'un!" - Quote from Steve Irwin's Grandfather upon seeing these flying over Australia, unaware that this bewildered utterance would become a family trademark for generations to come.
@MrVaultech Has Germany unveiled a reliable America Bomber yet? While working on a heavy tactical bomber to deal with the allied forces in Lapland, IVL has realized that the potential for this bomber surpasses its intended purpose. Using information I've found on fuel consumption for the engine type I've been using in the story and its fuel capacity it could theoretically be used to strike targets at a fair distance into the US and Canada. While propeller driven, she is capable of reaching 715 mph between 30,000-45,000 feet with a bombload of 8-10 tons. IVL of Finland is willing to share this design and the tooling with Heinkel Flugzeugwerke of the Luftwaffe if Wehrmacht forces can be diverted from Southern Sweden or Russia to support the Finnish lines.
@TheOwlAce Alrighty, just thought I'd run the idea by you as that would result in less lag for the other users out there. My machine is just a refurbished walmart laptop so it is lag-happy with a lot of stuff it probably shouldn't be. I MISS my tower, motherboard went on the fritz like 3 days after we moved to this place a couple of years ago. Its performance would blow this one away.