You can upload the video If you use this plane in the video, just remember to provide the link in your video description so people can download the plane and enjoy too.
4/29/2023 11:34:40 AM - Fix HUD didnt display as expected
5/01/2023 05:12:38 AM - Reduce the limit of engine fire
5/01/2023 05:12:38 AM - Adjust LG suspension for balance
5/01/2023 09:54:22 AM - Reduce LG brake strength.
5/03/2023 05:26:52 PM - Fix IsForward variable.
@bruhmoment99
After discuss with @ollielebananiaCFSP, collaboration is ALLOWED.
Just like real fighter is not complete by only 1 company alone but lot of different company responsible for different parts.
but still, the reward remain the same no matter how many ppl collaborate for the build, designers will share the final reward if awarded.
@Ryderl I don't have mobile version of this game so I couldn't help.
It doesn't have such issue on PC.
You can set Physics to high and see if it helps. Sorry about that.
@kolopatch Sorry, nothing I can help, the beacon light in game create a halo image and luminate itself (local) instead light up the area (global), its the limitation of this game.
@FISHSOFT This is because you are playing mobile version and this plane is created on PC version, PC version have label curve functionality (with both directions) but not yet on mobile version.
@Itsjustblaze I suggest you run this plane on PC with at least 30 FPS since the flight control cannot handle correctly under low frame rate, I can't help coz it's game limitation.
I'v tested it under 1.8 Mach and it works fine (PC, ~35 FPS)
@GuyFolk Its actually not reduced but limited in a boundary, but you got the idea ;)
I'v seen how good your planes are and pretty excited to see u apply this method on them.
@ChrisPy Here is how I tune drag point.
There are 2 things affects top speed, engine power and drag.
I know how much force the real engine can generate so I set the engine power as same as the real one, now you have to met the top speed (1.8 Mach) so you have to reduce drag point, until the plane can finally reach top speed 1.8 Mach and that's the point where drag should be, instead of just some gut feeling.
you can check DCS F-16 engine flameout glide, the speed drop when level flight is actually similar: Here
especially this plane has even smaller body and RCS than F-16, the drag is even lesser.
Please comment below if you encounter any problem.
Please NO POLITICS HERE, its just a plane.
If you posted something could possibly start the debate or trying to insult people, it will be removed.
Any politic related discussion will be removed, please focus on the plane.
@GuyFolk Thanks for the feedback, I re-design the flight control PID and still using PID controller instead of PD controller as yours. In this new method the "I" will not over saturated, that means the flight control will no need to disengage even the speed is too slow or under the un-controllable situation. Please give it a try.
The problem you mentioned is actually the "I" will accumulate the error over time, the in-game PID didn't consider the saturation situation, therefore i divide and conquer it with my own "I" sum instead use the "I" sum of in-game PID.
@ChrisPy Acceleration is base on real engine F-124 with maximum 41.8 kN thrust per each, and the weight is the Maximum takeoff weight of this plane so it should be simulated well. I tested from 0 to takeoff need about 10~13 secs which is same as real one
5/2/2022 11:18:33 AM: Update flight control so it will not keep flight error while on ground, changed instructions (trim) for take off.
4/30/2022 8:07:31 PM: New version fixed the flight control at low speed, FBW should now maintain the stability as stable as possible even when stalling. (will not disengage as previous version)
lol cool
@MisterT Will take further investigation about this issue. Thanks for the valuable feedback.
You can upload the video If you use this plane in the video, just remember to provide the link in your video description so people can download the plane and enjoy too.
@Wizza its ok to upload the vid
just remember to provide the link in your video description so people can download the plane and enjoy too.
@ChipityChap Yes, just remember to provide the link in your video so people can download the plane and enjoy too.
@LeagleEagle123
What is the FPS when you playing the F-5E?
You will find something special about this plane if you met any following condition:
have fun!
@Kennneth Oh I forgot to add the credit of your maps, they are amazing!!
I ll add it immediately.
@TheCommentaryGuy
Correct!, when you can't afford DCS, you buy DCSP lmao.
@BogdanX
Thanks for the feedback.
BTW Try fly higher (above 53000ft) and you will find sth interesting.
Also, try open the canopy in air too...
lol
@HuskyDynamics01
@Leehopard
@Bryan5
@Anomalocaris
@Grob0s0VBRa
@MisterT
@FaLLin1
@ShinyGemsBro
@DeathStalker627
@SupremeDorian
@ReturnOfJeffChandler
@BorgirFlugzeugbau
@F4f879
@ReinMcDeer
@TheCommentaryGuy
@MrShenanigansSP
@RepublicOfCursedPlanes
@Neruneten21
@Default4
@ColonelCanada
@NothingMuch
@ChuckNotChunk
@YeetDoctor
Please re-download the plane, HUD was not displayed as expected in previous version. Thank you.
@bipbip901
@SilverStar
@DeathStalker627
@YeetDoctor
@Gabriel747
@Bryan5
@Neruneten21
@mahardika
@LonelyAustrianUhlan
@SsKyCoSs
@AgentDerp2
@EternalDarkness
@CCCP0000001
Please re-download the plane, HUD was not displayed as expected in previous version. Thank you.
Patch note:
Please read the instructions before you ask.
Please comment below if you encounter any problem.
@HuskyDynamics01
@Leehopard
@Bryan5
@Anomalocaris
@Grob0s0VBRa
@MisterT
@FaLLin1
@ShinyGemsBro
@DeathStalker627
@SupremeDorian
@ReturnOfJeffChandler
@BorgirFlugzeugbau
@F4f879
@ReinMcDeer
@TheCommentaryGuy
@MrShenanigansSP
@RepublicOfCursedPlanes
@Neruneten21
@Default4
@ColonelCanada
@NothingMuch
@ChuckNotChunk
@YeetDoctor
Released, HERE
@DeathStalker627
Thanks, new plane is about to be released, remember to come back and try it.
Teaser
@ItsIcey21 make it as successor or credit me in your post would be fine.
@rexzion it's not a rule but a standard that how we assess your build.
Make sure your plane can:
Or you will lose some point in Flight performance category depends on the severity.
So...
Design your FCS or FBW carefully, happy building builders.
LMAO, genius build.
but seriously...we need Odyssey G9 49' for DINO GAME!! (just kidding)
@bruhmoment99
After discuss with @ollielebananiaCFSP, collaboration is ALLOWED.
Just like real fighter is not complete by only 1 company alone but lot of different company responsible for different parts.
but still, the reward remain the same no matter how many ppl collaborate for the build, designers will share the final reward if awarded.
@S3Viking just set disableAircraftCollisions to true then the missile won't hit anything but still can explode proximately when chasing the enemy.
@Ryderl I don't have mobile version of this game so I couldn't help.
It doesn't have such issue on PC.
You can set Physics to high and see if it helps. Sorry about that.
@AndrYvlkh same as the real one, the answer is no.
@jamesPLANESii Gracias!
Hi @jamesPLANESii
This post is very helpful, but link of the graph is down atm (table is still alive).
Could you help to restore it?
Thank you
@kolopatch Sorry, nothing I can help, the beacon light in game create a halo image and luminate itself (local) instead light up the area (global), its the limitation of this game.
Thanks for the comment and feedback. Enjoy!
Mobile friendly, controllability is good
Simple and fun, and yes this is simpleplane!
@FISHSOFT This is because you are playing mobile version and this plane is created on PC version, PC version have label curve functionality (with both directions) but not yet on mobile version.
@AviationRevelation Thanks for the comment and glad you like it.
@GermanPilotGaming Please read the INTRODUCTION
@Itsjustblaze I suggest you run this plane on PC with at least 30 FPS since the flight control cannot handle correctly under low frame rate, I can't help coz it's game limitation.
I'v tested it under 1.8 Mach and it works fine (PC, ~35 FPS)
@SupremeDorian Gratitude!
@Gftu do you running on mobile? how many fps do you have? what physics setting are you using?
@GuyFolk Its actually not reduced but limited in a boundary, but you got the idea ;)
I'v seen how good your planes are and pretty excited to see u apply this method on them.
@ChrisPy Here is how I tune drag point.
There are 2 things affects top speed, engine power and drag.
I know how much force the real engine can generate so I set the engine power as same as the real one, now you have to met the top speed (1.8 Mach) so you have to reduce drag point, until the plane can finally reach top speed 1.8 Mach and that's the point where drag should be, instead of just some gut feeling.
you can check DCS F-16 engine flameout glide, the speed drop when level flight is actually similar:
Here
especially this plane has even smaller body and RCS than F-16, the drag is even lesser.
Please comment below if you encounter any problem.
Please NO POLITICS HERE, its just a plane.
If you posted something could possibly start the debate or trying to insult people, it will be removed.
Any politic related discussion will be removed, please focus on the plane.
@GuyFolk Thanks for the feedback, I re-design the flight control PID and still using PID controller instead of PD controller as yours. In this new method the "I" will not over saturated, that means the flight control will no need to disengage even the speed is too slow or under the un-controllable situation. Please give it a try.
The problem you mentioned is actually the "I" will accumulate the error over time, the in-game PID didn't consider the saturation situation, therefore i divide and conquer it with my own "I" sum instead use the "I" sum of in-game PID.
@Kennneth Thanks, your words means a lot to me.
@HorizonCCCPAirways I know, i hav checked it before i built this one, its good too.
@MDDJB BTW Its Gen 4 fighter, not Gen 3.
@ChrisPy Acceleration is base on real engine F-124 with maximum 41.8 kN thrust per each, and the weight is the Maximum takeoff weight of this plane so it should be simulated well. I tested from 0 to takeoff need about 10~13 secs which is same as real one
@MarxismLeninismMaoism You can fill the knowledge by reading: https://en.wikipedia.org/wiki/Tailhook
@TomatoIsAFruit I dunno but you may try it. My friend says its ok to run on mobile.
@BombBoi1822 Thanks, the typo has been corrected
Patch Note:
5/14/2022 7:26:29 AM: Fix typo and update Landing checklist
5/3/2022 11:44:06 AM: Fix HUD didn't display collision cross correctly.
5/2/2022 11:18:33 AM: Update flight control so it will not keep flight error while on ground, changed instructions (trim) for take off.
4/30/2022 8:07:31 PM: New version fixed the flight control at low speed, FBW should now maintain the stability as stable as possible even when stalling. (will not disengage as previous version)
Found ya!
@BRuthless i don't even know mobile version didn't include pylons ...
try to remove those VTOL RCN because rear thrust vectoring is enough.
add some control surfaces and adjust CoM & CoL
then it will be even better
@Shipmaster Thanks!