I only have to address 2 small problems:
1 - The flaps move upwards, a simple funky tree clamp(VTOL,0,1) would be great
2 - The rear gunner seems stuck in position. Just a little bit of attachment editting would fix it right up!
Other than that, it is a gorgeous build and a fun flier! keep it up!!
I have to say I am impressed by this Update!!! Well done devs!!
It takes some time to get used to some of the controls, but once you get the hang of it, it's brilliant! Now I really wish I had a VR headset to test out my latest A-8 Aquan D-3 Release!!
This is a fantastic job!! Keep it up!
I would have personally made the throttle the acceleration rather than the VTOL tab, other than that, it's perfect!!
@AWESOMENESS360 Agreed. The only "stealth" going on here is mostly from the reduced cross-section and open nozzles to cool exhaust. Other than that I attempted to give this plane a less circular cross-section from the regular typhoon however it still looks a little too circular, and making pointy edges (like the f-35 / f-22) is a bit of a struggle to recreate on simpleplanes.
For Manoeuvrability - Move the Centre of Balance a little backwards, a Little bit closer to the Centre of Lift.
For Flaps - This happens to me as well. What I could suggest would be making a full traditional wing with Control surface set as clamp(VTOL,-1,0) , then coating it up using the Fuselage part. Granted, not a solution, but at least it'll do what you wish!
Other than that it is a pretty nifty design! Kinda reminds me of the JF-17. Keep it up! Looking forward to the next iteration :)
What I suggest is to use the overload mod to change the mass-scale in order to balance the weight of the plane (it is currently 9,060Kg overweight). Which is why the engine power is very high to compensate.
However also note that you would need to adjust the drag-scale (also using overload mod), which can also slow down your plane, even if you make the plane very light.
I hope this has been of help. I am looking forward to your future builds :)
Very good build. Reminds me a lot of my older builds! keep it up!
As for the plane is tilting because of the antenna, which is making the plane heavier on the right side. To fix it, you will need to set its mass and drag scale to 0 using the overload mod or text editor/ or remove it entirely.
@Zalyarowsky It's a lazy build, just built it coz I could, didn't bother too much with details... Including the baydoor systems for that matter.
For better dogfighting this plane would need fly-by-wire. Like many modern fighters, the planes are inherintly unstable and can only fly properly with fly-by-wire technology. Frankly, I have no idea how to implement in game...
If you know how to fix the engine problem, please share! I couldn't find out why it does it!
Just released My own Su-75 - Credit were credit is due, thank you for giving me the idea on how to fix the air intake! Was bothering me so much on how to fix it!!
Just like many of today's fighter projects, the policy works mostly as follows:
1 - Data Platform - The plane needs to be able to be the forward eyes as well as able providing targeting data to its allies. Computation power and information are key to a successful aircraft.
2 - CHEAP - If a plane is ludicrously expensive, your only client is gonna be your country (ex. F-22). If you can sell it to your allies, you're guaranteed that many countries will take the plane for a bargain, and try their best to remain your allies through support.
3 - "Stealth" - This has taken a backseat in reality. These planes might have a smaller radar cross-section than previous generation fighters, but by no means are they F-117 stealthy. Because of improved radar technology and identification techniques have improved, it would COST MUCH MORE to develop a technology to counter the new radar (hence pointer 2)
4 - Manoeuvrability. Most of these planes have reached the apex of human limits when it comes to manoeuvrability. It makes no sense to make a plane so manoeuvrable that would kill its pilot with insane over-the-top G-limit rolls. Fly-by-wire can calculate the best limits in order to keep the pilot safe, but in which case, if you intend the make a flying-gymnastic machine, you would need to resort to UAVs instead.
These 4 pointers are the cornerstone to today's planes and dictate what kind of planes are considered "top-of-the-range". Be it the F-35, JF-17, SU-75, FC-31, Tejas, X-2, etc...
Very nice model!! Keep it up!!
+1I only have to address 2 small problems:
1 - The flaps move upwards, a simple funky tree clamp(VTOL,0,1) would be great
2 - The rear gunner seems stuck in position. Just a little bit of attachment editting would fix it right up!
Other than that, it is a gorgeous build and a fun flier! keep it up!!
+1I have to say I am impressed by this Update!!! Well done devs!!
+1It takes some time to get used to some of the controls, but once you get the hang of it, it's brilliant! Now I really wish I had a VR headset to test out my latest A-8 Aquan D-3 Release!!
@Oogabooga21 You can use the transform part to move the required part in place. It is not a drag-and-drop system. Might need a remake in due time..
+1Kar-98?
+1@parkrangerjerry flaps and bomb bay. would be something to consider once the new update it out
+1Very good model!! Keep it up!
+1A few alterations would have made it a gorgeous plane!
Gorgeous plane! Interesting blend of rafale and f-18!! I will test this later!!
+1Awesome work as always!!
+1Very nice design! Keep up the good work!
+1This is a fantastic job!! Keep it up!
+1I would have personally made the throttle the acceleration rather than the VTOL tab, other than that, it's perfect!!
@EngineerOtaku it's very rare to see a harrier frs.1 with any different loadout, so I made the most common one...
+1Chonky tomcat!
+1Fantastic model!! Keep it up!
+1@AWESOMENESS360 Agreed. The only "stealth" going on here is mostly from the reduced cross-section and open nozzles to cool exhaust. Other than that I attempted to give this plane a less circular cross-section from the regular typhoon however it still looks a little too circular, and making pointy edges (like the f-35 / f-22) is a bit of a struggle to recreate on simpleplanes.
+1Smooth and enjoyable flyer! :)
+1My suggestions:
For Manoeuvrability - Move the Centre of Balance a little backwards, a Little bit closer to the Centre of Lift.
For Flaps - This happens to me as well. What I could suggest would be making a full traditional wing with Control surface set as clamp(VTOL,-1,0) , then coating it up using the Fuselage part. Granted, not a solution, but at least it'll do what you wish!
Other than that it is a pretty nifty design! Kinda reminds me of the JF-17. Keep it up! Looking forward to the next iteration :)
+1Not letting me test this out, saying i need a newer version...
+1Suggest you check out my Grumman G-623V. Works on the same principle as your model here. Take note on the funky trees I used on the engines.
+1@TashaTashaTheBuggy It was a fun parody movie. Especially when you understand aviation and you've seen Top Gun.
+1A magnet part would have helped a lot. I had a similar project with my 747aac very challenging!! You should try it ;)
+1Fantastic mig model!!! I love it!! Keep it up!!
+1Fantastic mig model!!! I love it!! Keep it up!!
+1A very good try. This helicopter is very challenging to build, and you did a pretty good job! Keep it up!
+1Tag me when it's finished, This looks awesome!!
+1Looks delicious!! I would only tell you to place the chopsticks next to the bowl. It would be rude to serve ramen with chopsticks inside the bowl.
+1Must have had a reserve of sodium...
+1Very good design! Liking the fact you didn't try to complicate it and kept it simple! Keep it up!
For some reason the plane is falling apart on tight turns.
As for gears, I would recommend making them from scratch - They'd look better :)
+1@JuanNotAnAlt whoops! I missed it!! Fixing it...
+1Thanks for pointing it out :)
@JuanNotAnAlt Got discord. Feel free to find me on the Simpleplanes Discord servers, you'll find me.
+1Very good model work! Keep it up!
What I suggest is to use the overload mod to change the mass-scale in order to balance the weight of the plane (it is currently 9,060Kg overweight). Which is why the engine power is very high to compensate.
However also note that you would need to adjust the drag-scale (also using overload mod), which can also slow down your plane, even if you make the plane very light.
I hope this has been of help. I am looking forward to your future builds :)
+1Very interesting design! Not my cup of tea though still a fun flyer have to admit..
+1Very good build. Reminds me a lot of my older builds! keep it up!
As for the plane is tilting because of the antenna, which is making the plane heavier on the right side. To fix it, you will need to set its mass and drag scale to 0 using the overload mod or text editor/ or remove it entirely.
+1Nice try! Keep up the good work :)
+1@LightningTreeSavor would be awesome, but no.
it's Light Tactical Aircraft [Legkij Takticheskie Samolyet]
+1Gorgeous plane!!! This deserves sooo many more Upvotes!!
+1@KfcGaming This project was never realised. Further details in Mustard's youtube video available above.
+1Good try!! Keep it up!
+1Have done the su-75 myself, so I understand the challenges in building one...
@Xx24reminder Beats me... I'm presuming there's a reason, (ex. design number) but don't know... Interesting topic to research!!
+1@Zalyarowsky It's a lazy build, just built it coz I could, didn't bother too much with details... Including the baydoor systems for that matter.
For better dogfighting this plane would need fly-by-wire. Like many modern fighters, the planes are inherintly unstable and can only fly properly with fly-by-wire technology. Frankly, I have no idea how to implement in game...
If you know how to fix the engine problem, please share! I couldn't find out why it does it!
+1@Zalyarowsky As per description... No idea how the user got it though...
+1Just released My own Su-75 - Credit were credit is due, thank you for giving me the idea on how to fix the air intake! Was bothering me so much on how to fix it!!
+1Gorgeous bomber! Keep it up!
+1Just like many of today's fighter projects, the policy works mostly as follows:
1 - Data Platform - The plane needs to be able to be the forward eyes as well as able providing targeting data to its allies. Computation power and information are key to a successful aircraft.
2 - CHEAP - If a plane is ludicrously expensive, your only client is gonna be your country (ex. F-22). If you can sell it to your allies, you're guaranteed that many countries will take the plane for a bargain, and try their best to remain your allies through support.
3 - "Stealth" - This has taken a backseat in reality. These planes might have a smaller radar cross-section than previous generation fighters, but by no means are they F-117 stealthy. Because of improved radar technology and identification techniques have improved, it would COST MUCH MORE to develop a technology to counter the new radar (hence pointer 2)
4 - Manoeuvrability. Most of these planes have reached the apex of human limits when it comes to manoeuvrability. It makes no sense to make a plane so manoeuvrable that would kill its pilot with insane over-the-top G-limit rolls. Fly-by-wire can calculate the best limits in order to keep the pilot safe, but in which case, if you intend the make a flying-gymnastic machine, you would need to resort to UAVs instead.
These 4 pointers are the cornerstone to today's planes and dictate what kind of planes are considered "top-of-the-range". Be it the F-35, JF-17, SU-75, FC-31, Tejas, X-2, etc...
+1Very nice! Keep it up!!!
+1If you wish to get rid of the gyro controls, ensure that the Weight balance of the heli is right under the main rotor.
nyyccee!!!
+1Now I can fly with this song!!!
+1Awesome plane!!! Keep it up :D
+1Nice plane as always.. wierd design though.. (personal tastes I suppose)
+1@ssenmodnar Not many people entered the competition. And it performed the best from the rest.... Pure chance xD
+1