Spent some time in V35B ... not exactly structurally unsound but you had to stay ahead of the aircraft or it could slip out of trim and you could start gaining speed etc due to the fuel burn off etc. It was a pretty high performance aircraft when designed and magnified any kind of mistake. The doctor killer moniker supposedly came from the often fatal combo of high cost, and a high estimation of one's skills absent ample evidence.
Is there a way to designate a block a cockpit then because otherwise to my understanding the block would have to cover the actual cockpit and you would not be able to use cockpit view
I mean if you are using a two block wide aircraft and you want to use a nose cone it is problematic because you cannot attach to the center between them it's one or the other and you end up with two rather than one nose (if that is what you are building)
The most effective thing I've done is created way points with powered aircraft and launch from there. But we really need a large land mass rather than islands
I used that engine initially but I'm trying to model the thing as close as possible to the orginal, and that engine is not powerful enough to push an aircraft buult to historical specs (weight, wingspan etc). It's not afterburning either. I wish there was a way to change the output like on prop engines
I messed around with my AT-17 a bit and it's not giving me a Vtol control option like you have set for the flaps on your Version of the 7. So, either I'm inept or the android and ios versions are different builds
How did you get the flaps to work that's pretty much what I set out to build . Just could never figure out how to add flaps using the control surface settings
@RCBOSS sure I don't mind at all. I'm on a phone here so I'm going back and forth trying to get the thing right .. heck the client for android won't even let you include flaps.
Spent some time in V35B ... not exactly structurally unsound but you had to stay ahead of the aircraft or it could slip out of trim and you could start gaining speed etc due to the fuel burn off etc. It was a pretty high performance aircraft when designed and magnified any kind of mistake. The doctor killer moniker supposedly came from the often fatal combo of high cost, and a high estimation of one's skills absent ample evidence.
Is there a way to designate a block a cockpit then because otherwise to my understanding the block would have to cover the actual cockpit and you would not be able to use cockpit view
The only thing you can do right now to fix this is make the craft a 3 wide and connect to the center block
I mean if you are using a two block wide aircraft and you want to use a nose cone it is problematic because you cannot attach to the center between them it's one or the other and you end up with two rather than one nose (if that is what you are building)
The most effective thing I've done is created way points with powered aircraft and launch from there. But we really need a large land mass rather than islands
That fixed it ... now I'm just ironing out weight and center of lift issues
I used that engine initially but I'm trying to model the thing as close as possible to the orginal, and that engine is not powerful enough to push an aircraft buult to historical specs (weight, wingspan etc). It's not afterburning either. I wish there was a way to change the output like on prop engines
I messed around with my AT-17 a bit and it's not giving me a Vtol control option like you have set for the flaps on your Version of the 7. So, either I'm inept or the android and ios versions are different builds
How did you get the flaps to work that's pretty much what I set out to build . Just could never figure out how to add flaps using the control surface settings
@RCBOSS sure I don't mind at all. I'm on a phone here so I'm going back and forth trying to get the thing right .. heck the client for android won't even let you include flaps.