@Kennneth I personally think that though what you said is true, this post didn't consider WHAT TYPE of dev you'd be. There's usually teams for different aspects. You'd make it easier for them if they had to handle the coding and modelling, while you worked as the guy who is using the models, coded mechanics and ideas of the code into level designs in ways that work well. With all due respect to jundroo staff and pre-stating that Simpleplanes is amazing as is... Jundroo's strong points are ABSOLUTELY not level design. Forget just good looking maps... I find it hard to say that any geology within the current simpleplanes just does not work with the idea of aircrafts... There's so much potential like bases and such- Stuff you've added in your maps- but none of it is there in the base game. The most we had for the past 11 years now is just the USS beast fleet among other things that go lower and lower on how frequently they are attacked.
I also want to mention that you could work not as a dev, but a tester. Criticising their maps in extreme early beta tests will really help give some sense of polish in Simpleplanes 2
@Phox Like he stated, Modding maps and coding an entire game with complex physics calculations like in SP... those are two different things. Now.. that said... If Jundroo has a a level designer vacancy...
Read the entire thing and I am left rather... I won't say confused, but disoriented. There's huge potential here. The concept of switching to the ethereal being state or whatever that is meant to be can be used immensely well if executed well
Here though... it's uh... it's just daunting. I can't tell what is happening and the main character literally seems to not give a shit. That said, the descriptions that you wrote are great. It paints a vivid picture... and there is, having read the entire thing, a possibly good plot at play here. But it does need a heck of a lot of work to reach that potential it set. Let me know if you want me to try writing it in my way and attempt to fix the issues I pointed out
To elaborate on the clarity thing, early on, I can't tell what the stakes are at hand. I can't tell what is going on until much later when the action has long since started. It's only when our main character is beelining towards the broken tubes that I realized that the guys need to fix it quick or the ship can't fire back.
@Graingy Good writing, bad clarity. It lost my attention halfway through; I'll still read what I have left but that was my immediate first impression. There seems to be a good amount of unclarified exposition early on and it does seem to later pickup, showing more stakes and making the dangers clear... But that's at-least 2 or 3 paragraphs in...
Fix? Start the entire thing with a few very powerful words that encapsulate what is about to happen.
@F16xl
+1@byardley
@126
@overlord5453
@silverpanzer
@MIGFOXHOUND31BSM26 (GOD that name is a mouthful...)
@Kennneth I personally think that though what you said is true, this post didn't consider WHAT TYPE of dev you'd be. There's usually teams for different aspects. You'd make it easier for them if they had to handle the coding and modelling, while you worked as the guy who is using the models, coded mechanics and ideas of the code into level designs in ways that work well. With all due respect to jundroo staff and pre-stating that Simpleplanes is amazing as is... Jundroo's strong points are ABSOLUTELY not level design. Forget just good looking maps... I find it hard to say that any geology within the current simpleplanes just does not work with the idea of aircrafts... There's so much potential like bases and such- Stuff you've added in your maps- but none of it is there in the base game. The most we had for the past 11 years now is just the USS beast fleet among other things that go lower and lower on how frequently they are attacked.
I also want to mention that you could work not as a dev, but a tester. Criticising their maps in extreme early beta tests will really help give some sense of polish in Simpleplanes 2
@Phox Like he stated, Modding maps and coding an entire game with complex physics calculations like in SP... those are two different things. Now.. that said... If Jundroo has a a level designer vacancy...
@ShiroNeko WHY DIDN'T YOU TAG ME ;-;
Oh shit it's out
Boeing's next airplane concept:
(I am being hunted down by the anti defamation team)
@VarisOnAviation Oh. Cool stuff!
+1@VarisOnAviation What is an UCAV?
This is some beautiful body work man. Love it.
+1UCAV?
Oh we are so in this man.
T
+1@Graingy Its out btw... HERE
I once again Silently ask that you check out the absolute pinnacle of engineering that is this plane by clicking on another goddamn link
@Graingy What the heck 💀
GUYS I DONT EVEN LIKE THIS ONE THAT MUCH WHY IS IT GETTING THIS BELATED ATTENTION REEEEEEEEEEEEEEEEEEe
@LJh1 Vroom Technology :D
+1I didn't expect another bus so soon XD
+1@AWESOMENESS360 Agreed but it would be kind of fun if you can get over the motion sickness xD
@WritersCrusadersAirCo2 thank you :)
+1@ChaseplaneKLWith1MG You still goin strong, comrade?
+1Happy belated birthday
@WritersCrusadersAirCo2
@rexzion
@126
@LJh1
@jamesPLANESii
Requested tags
@126
+1@LJh1
@jamesPLANESii
@LJh1 Cool car and cool name. Take my updoots
+1@intruder72 We friend now :)
I am friended you
THis is me Friend is you.
@Graingy the entire city of Osaka stubbed their toe.
Click
@126 wierd
Wish I could delete it as the guy who uploaded this post
@MIGFOXHOUND31BSM26 I've got 2.
@overlord5453 YES. I'M THE ELECTROMAGNETIC FIELD!
+3Also credit to @ThomasRoderick for the editing lol
@WisconsinStatePolice Kindle Direct Publishing.
+1@TheMouse thx
@Eggplant wouldn't it be unnatural for military vets to just use ordinary words after being surrounded by people who swear?
@hpgbproductions This is only the beginning
@ComradeSandman Agreed. Gonna keep that in mind for later chapters
+1@ThomasRoderick
@126
@ComradeSandman
@Noname918181818181818181
@hpgbproductions
@jamesPLANESii
@OrangeConnor2
@Graingy
Read the entire thing and I am left rather... I won't say confused, but disoriented. There's huge potential here. The concept of switching to the ethereal being state or whatever that is meant to be can be used immensely well if executed well
Here though... it's uh... it's just daunting. I can't tell what is happening and the main character literally seems to not give a shit. That said, the descriptions that you wrote are great. It paints a vivid picture... and there is, having read the entire thing, a possibly good plot at play here. But it does need a heck of a lot of work to reach that potential it set. Let me know if you want me to try writing it in my way and attempt to fix the issues I pointed out
+2To elaborate on the clarity thing, early on, I can't tell what the stakes are at hand. I can't tell what is going on until much later when the action has long since started. It's only when our main character is beelining towards the broken tubes that I realized that the guys need to fix it quick or the ship can't fire back.
+2@Graingy Good writing, bad clarity. It lost my attention halfway through; I'll still read what I have left but that was my immediate first impression. There seems to be a good amount of unclarified exposition early on and it does seem to later pickup, showing more stakes and making the dangers clear... But that's at-least 2 or 3 paragraphs in...
Fix? Start the entire thing with a few very powerful words that encapsulate what is about to happen.
+1@OrangeConnor2 just did.
+2@Graingy used to be but a tiny particle in sand
+1@Graingy I used to be a martian at some point
+1@Graingy mhm. Very fun being in meat hoarded buses, I tell ya.
+1@Graingy junior college, India.
+1College starts at 16 for us in mumbai